Ask the Devs #1 - Questions
Completely stopped caring about them. I like playing new toons every now and then to keep me from becoming to bored with the game. Yet achievements, pets and mounts are player based, and that restriction keeps me from even wanting to work on either.
Particle Density is CPU
Projected textures use... CPU? GPU?
Some seem like they should be GPU, but end up being CPU, makes it harder to know which settings are impacting/hitting a bottleneck
Is the CD on shaman hex ever going to be lowered to match that of the mages?
What are the current plans to help alleviate the "fading node" problems for gatherers?
My main question regards the mastery and "Frost" strike that isn't very frosty. Have you ever considered making it less physical baseline and more magical upfront? It would make our filler/ rp dump much more attractive like death coil is for unholy. Since they get pure gains for every ability from mastery minus auto atk/festering strike and SS physical of course.
Also why why why was an aoe spell integrated into our single target rotation? Why would you not swap place holders with icy touch damage wise. It would just make sense no need for aoe nerfing. Make our "frost" attacks actually fun and threatening. Also the design of the our presences seems off. I mean unholy switches to frost pres to do hard aoe since DnD does not scale with haste. The minor changes coming seems nice and all but the overall design of the specs say very little time went into frost dks design while unholy and blood got all the attention.
Since there is no ArP anymore and regardless of our mastery and rotations its safe to say at least 85% of our damage is physical AT LEAST and the frost portion of FS is a joke. Look at all the damage dealing classes that are wrecking meters. They are heavily magical based and or can bypass armor. I am not asking to make us ZOMG LEETZOR just simply take a look at what we are working with and truly consider if we are FROST death knights.
When it's clear that the publisher hasn't been keeping up with their end of the deal. Three to four month's behind on Issues. When those that arrive are pretty much out of date. With current content. Also no hint of #4 even in the making. Like they have with previous issues.
1) Why does it not work with roughly half of our healing (i.e. not Beacon, HR and POTI)?
2) Why doesn't it "roll" properly? (corollary: why is it then also the only Healing mastery that doesn't benefit from other secondary stats in that it actively is negatively/neutrally-affected by Haste)
3) Why does the mastery not round out our core healing abilities, adding instead a new shielding mechanic we don't already have?
I specifically refer to the fact that female worgen's eyes STILL don't glow, and that the male worgen death knights' heads are a desperately different texture from their bodies in human form (so that it looks like they have someone else's head). I suppose I'll let slide the fact that at least with males, the human skin tone has no correlation whatsoever to their worgen fur (pale skin->black fur? Dark skin->white fur? Palest skin-> dark gray fur? Whaaaaat?)
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