I was told it goes Hit(cap)>Expertise(cap)>Haste>Mastery>Crit
Is this true?
...For what, 2h Frost?
Believe it or not, he's right. Unless you don't believe that with Frost Damage being a even larger portion of your overall damage, it won't push the stats value up about .05 DPS. Then I'm sorry.
03/07/2011 5:15 AMPosted by MumitHaste just slightly edges past mastery as is, correct?
03/07/2011 5:46 AMPosted by AvengingbeefHaste just slightly edges past mastery as is, correct?
for entirely different reasons, and both are going to have new reasons within the patch to be more valuable.
Edit: After a night of sleeping on it, in my mind on the theory of it(and i haven't tested this mind) it's only reinforced that the haste method would be the optimal way to go. If not, both frost specs (2h and dw) would gear the same now, which they don't because of the glut of excess rp generated via MotFW in a said 2h frost pres build. It's also been noted that 1 oblit generates more rp than 2 x bs, further building on this problem.
While gearing a 2h build like current dw build would have value on an aoe/heavy melee off target time fight, and would probably be competitive with/slightly above dw frost, the single target numbers would stack in a haste setup's favor. We will however probably see the value of haste become more fluid for all frost specs, similar to hit/rage interaction for a fury warr in that players will stack it until they are comfortable with the rp generation and any downtime created by lack of rp........
2H goes Unholy Presence because of excess resource generation in Frost Presence, right? They can actually use all their resources with the 1s GCD. Haste is good because the 1s GCD gives them far more open time than they need. The 4.1 rune changes will make it so we have even MORE open time in our rotation. If it gets to the point where we have enough open time that we can move to FP and not be resource capped, it is flat-out better to do so.
UP gives 10% rune regen, 10% attack speed, 15% move speed, and a 1s GCD.
FP gives 15% damage and 15% RP generation.
03/11/2011 11:08 AMPosted by Olzari'm not the greatest with a dk but i thought that strength had a priority. and i would also like to know wut the hit and expertisxe cap was. Sorry im not the smartest wit this game yet.
Currently, Mastery is ~0.8 DPS increase per point and Haste is a ~0.85 DPS increase per point, assuming you're in a standard set of raiding/crafted/reputation epic gear. If you're in heroic raid gear, you're not asking questions about stat weights on the DK forum.
There are three major components to the buff we're receiving next patch as 2H frost:
1. Frost Strike going from 110% weapon damage to ~130% weapon damage. Napkin math puts this at a ~3.5% increase to damage done.
2. Howling Blast's single-target damage is getting increased by 20% or so. Napkin math has this one at ~3% more damage done.
3. Blood Strike is being dropped completely from our rotation, and in the place of two blood strikes we will be receiving an additional obliterate. This one's hard to do without a sim - the extra obliterate isn't a big deal, but it'll ease the restrictions on our rotation a lot.
We're seeing, minimum, a 7% increase in overall single-target damage and my gut says it'll be closer to 10%. Most of that damage will be Frost damage. The stat weights are so close now that adding this much frost damage to our rotation will tip the scales toward mastery. Additionally, If the freed GCDs from losing blood strikes in our rotation puts Frost Presence back on the table, Mastery gains in weight and Haste drops due to the way haste interacts with unholy presence.
We may actually see an interesting situation in which two 2H Frost builds are viable and optimal in their own rights: An Unholy Presence-oriented build that gears heavily for haste and revolves around cycling lots of smaller strikes very quickly, and a Frost Presence-oriented build that gears for mastery and focuses on landing fewer, far heavier strikes.
We live in interesting times, my friends.
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