Q: Will we ever see a feature like the Appearance Tab - some way to make use of all the different equipment art for items we already have without having to give up on stats in order to do so? If no, then why not? – Welcome (North America/ANZ), Ферундал (Europe [Russian])
A: Having more ways to customize the appearance of their character is something players often ask for and something we’d love to improve.
One area in which customization would be cool would be spell effects. For example, I find it odd that a level 1 warlock shadow bolt looks exactly as menacing as a level 85 affliction shadow bolt (I don't mean to design a dark kamehameha
, just something slightly bigger or embellished with black sparks)! If spells and effects were to be subtly
embellished with respect to level and spec, that would be really nice.
Q: Will the devs consider giving us reason to interact in the new world of cataclysm? We sit in cities waiting on queues. Theres little reason to leave the city gates outside of farming and archeology. The *main* cities feel alive, the world however feels quite dead. - Odiem (North America/ANZ)
A: While you’re leveling up your character and gathering professions, you’re more than likely interacting with the world plenty.
With the world, sure, but not necessarily other players. Due to the heightened rate at which characters level and the LFG queue, people don't even have the need to interact much while leveling. Frankly, I also miss group quests that actually required groups. Over the last two expansions, I've noticed many NPCs have lost their elite status and have become mere echoes of their former formidable selves.
Overall, I feel there's a noticeable deficit in inter-realm camaraderie. Even when I do happen upon players with whom I'd like to play again, chances are, I can't.
I understand that as the level cap raises, the need to compensate so people can catch up more quickly is a concern, so I'm honestly not displeased with most of the changes the developers have implemented; I'm just pining for some of the good things from "the old days."
Q: PvP realms are getting indistinctive from the PvE realm as players are not engaging into PvP contents, since they are not finding it attractive. The only difference from the PvE realm is that it’s possible to attack opponent around zones in Conflict. Is there any plan to strengthen the difference between PvP and PvE realms? – Soulcube (Korea)
A: We don’t think it’s that world PvP is unattractive, we just think it’s just the cumulative effect of a lot of changes we made to the game to meet other goals.
My heydays were in TBC. I have fond, yet painful, memories of questing in STV or Duskwood. I remember trying to defend Honor Hold or struggling to gain some ground on the Elemental Plateau.
My perspective is biased, and I simply don't PvP as often as back then, but I can't help but feel world PvP has lost much of its charm. When you arbitrarily segregate world PvP into self-contained areas, it loses the spontaneity and organic growth of natural world PvP conflicts that used to thrive in areas like STV. When I last quested in STV, it was practically devoid of other players. STV just isn't STV unless orcs with large shoulder pads and axes dance upon my camped corpse. There used to be so much life and activity there!
The lack of serious group quests and the incentive to do them also makes it less likely to encounter players of the opposing faction. It was also loads of fun to attempt to solo those group quests that were really difficult -- facing extremely difficult encounters like those are what taught me how to truly handle my class in desperate situations. I remember playing my hunter back in TBC; careful trapping was truly an art form!