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LOL 3rd boss. In Cadia we had ALOT of strictly PvE'rs that hated PvP, and I still remember one of them getting insta killed and yelling KILL THAT RET PALLY, OMG!
While I did enjoy icc, I didn't like how the storyline went at all. We hear about some guy named bolvar, which most people know nothing about, and we think, "Ok, lets go rescue this guy so we can kill the lich king." 9 bosses later, the story picks up again...
Nothing develops at all until you reach the lich king. You just kill some enemies that are between you and the lich king. When you finally get there, it's a pretty neat story. There is a small side story at deathbringer saurafang, but it doesn't seem to relate to the "rescue bolvar and kill arthas" line at all. I felt really proud when I killed the lich king because I played into a great story, not just killed some boss and got his loot.
I think the consensus is clear: having a good story and a non-linear raid style seems to be what people want
It was about 2 am, Friday morning (or Thursday evening if you prefer) and my 10 man group had just cleared through the awfully brutal trash in the first hallway of Mimiron's section of Ulduar. We'd been raiding for hours on end, actually almost days on end when you calculate in the 25 man raids our guild was doing as well. We were all brutally tired, but we wanted to press on.
I'm just quoting this to say thanks and pimp Ulduar, one of WoW's all-time crowning jewels.
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