03/17/2011 4:10 PMPosted by BashiokHrm, I reckon it's rewards that ruined world PvP. Everyone harkens back to TM/SS as the holy grail of world PvP, and that was before and maybe slightly after the honor system was implemented (but before real rewards existed from it).
Yes, and no.
Rewards did play a large part, but it was more the ease of access of BGs.
Right now, it doesn't help that there's extremely high level guards guarding low level zones.
Guards create an adverse environment to "Spur of the moment" world PVP between lower level players.
I realise that most of the game takes place at high level, but why punish the lower level players who want to kill each other?
I think you can encourage world PvP all you want, and if there aren't rewards behind it you'll keep people interested for about as long as it takes them to realize there are other things to do that give real power increases. Why would anyone spend any amount of time just pushing back and forth for no reason when you can spend your time toward actual rewards and character improvement? Maybe there are some of you, but I guarantee it'd be short lived.
Up the amount of Honor Points you get from killing someone in the world.
If you got enough per single kill(With diminishing returns of course), that would help encourage people to leave the cities once in a while to seek PVP instead of relying on Canned PVP(BGs/Arena).
I mean shoot, you have Isle of Quel'Danas or even quest hubs in Cataclysm where people are literally forced together, and there's complaints that they just want people to stop PvPing so they can get their stuff done so they can get their rewards. That's kind of unfair because I know many did enjoy those situations, but somehow it never meets the awesomeness of TM/SS, and I reckon it just never could again.
The people who complain about PVP on PVP servers are on the wrong kind of server.
That's the point of a PVP server.
Random world PVP.
The best I can think that you could do is create a specific world PvP zone where you don't allow flying mounts, give some objective to tug-o-war over, and so you can justify giving some semi-meaningful rewards and keep people interested you'd need to find some way to even up the sides (because world PvP is inherently going to be unfair). I think you do all that and you probably have the best working solution for bringing back world PvP.
As long as it's not like Silithus, EPL, or Wintersgrasp(I haven't tried Tol Barad yet).
Heck, why not have a partial continent(two-three zones) where controlling specific towns opens up quest hubs.
You cap the town, you get to quest there.
The major problem I see arising from that would be the population disparities on various servers.
However, if you had a Wintersgrasp-esque buff that applied to each zone individually it would help allay that a little bit.