Ask the Devs - Questions #2 "PvP"
It seems to me that dungeons are released quite often, hotfixes are made during high progression raids and there are lots of little "fun" rewards whether by drops or guild reputation gains while in pve content but pvp content has felt stale by comparison and does not seem to recieve anywhere near the same amount of attention.
Pvp gets gear and for very high eschelon's a title.
Raiding gets gear, titles, mounts, Quests and guild reputation. Not to mention a new dungeon every couple patches.
Like it or not pvp is a very different beast from raiding and I worry that devs are not as knowledgeable about it as they could be.
I would hope devs who work on raid content actually raid and Devs assigned for pvp actually pvp, preferably in a team environment such as arena or Rated battlegrounds.
I truly believe that PvP has so much potential to be more fun and interesting than it currently is. What about you Mr. Dev?
Throwing out a few ideas:
- Create PvP events that pop up in a random place around the world - a la Rift
- Add some NPC's to arena maps - a la Colosseum lions
- Redesign/refresh AV for the love of Azeroth
- Create BG's that automatically assign roles to players - i.e. defense, offense, or siege drivers (this would help avoid all the arguing about who should be doing what in PuG's...)
I thought the season 3 stuff looked cool and would be nice if it was obtainable again.
Pvp gear is sub-par in pve but quite often in the past, gear obtained in pve was superior to pvp gear. This punishes people who play just to pvp over those who "kill dragons" and pvp casually.
This is very noticeable when a high progression raiding guild walks onto a Battleground with legendaries and other gear that way outclasses what can be purchased with honor or conquest points.
(similar to Avantha's question but more focused on side-quests)
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