Ask the Devs - Questions #2 "PvP"
Maybe a blanket 25% damage,healing,absorption nerf to help balance low end pvp,atm it's a burstfest and a single heal from a retpally(just an example) heals for most of their HP.
Maybe even a 25% HP increase ontop of it,i apologize if this is to much im just wondering thanks for this thread
I know its been said before (or I've heard players say at least) that blizzard isn't as worried about overall pvp balance as they are pve.
03/14/2011 4:15 PMPosted by ZubzarArena Skirmishes: What happened to them? They were a useful tool in trying new compositions, testing out a new teammate, or just having some fun during downtime. Wargames are nice, but did skirmishes have to go in order for them to be implemented?
You can do arena skirmishes through the War Games tool.
Now for my question:
What direction do you intend to move in regarding Warriors in PvP? Fury has some insane bursting, but it's a fairly gimped spec overall, and heavily reliant on RNG gods and not being dispelled. In 4.1 we are seeing a lot of what made Prot PvP for warriors viable going away. That leaves us with Arms again as the solid PvP tree. However, we don't seem to have the sticking power we need to have. Our slow is weak in comparison to other classes, and requires we spend a GCD to apply it. While the new version of Improved Hamstring in 4.1 is nice, this still doesn't seem to address the relative weakness of Hamstring overall. Warriors are the only class that has to be in melee range to apply our slow, and in comparison to other slows it is relatively weak.
So, I guess it boils down to this: What direction do you want to move in regarding Warriors in PvP, and what do you plan to do to maximize our uptime on targets?
Or, more generalized, what strategies do the devs use when trying to balance a class that is relatively strong in PVP, but relatively weak in PVE (or vice versa)?
Is this consistently high level of damage, control, survivability, mobility, and endurance of frost mages appropriate for the arena at present? If not, what steps are you taking to either allow other classes to compete and/or bring frost mages back into line?
(edit: fixed a typo. complete --> compete)
(edit #2: fixed another typo. the --> their sigh...)
Lets look at heirlooms:
Ranged Weapon (for some classes)
Legs (in the data, not available yet)
Rings (aside from the fishing, not available yet)
Correct me if I'm wrong, but my understanding was that Blizzard separated twinks because:
- BiS was not obtainable relative to amount of time a leveling player would spend in the bracket.
- Thus, a leveling player would have to go out of their way to gear competitively against a twink.
- And they would only be competitive against said twink for one or two levels.
Which, I agree(d) with, goes against the spirit of leveling battlegrounds. Goal being to obviously place like minded players with like minded players (don't look too far into that last sentence).
My problem is, whenever the remaining heirlooms are made available for purchase, how is that any different from a lower level twink? Let's be real, with a full set of heirlooms, it is EASY to find near BiS (relative to level) to fill the gaps.
At that point, why separate twinks at all? Because someone put mongoose on an axe (that probably has inferior weapon dps to the BoA one anyway)? Ban mongoose then, not the twink.
Once again, I have no problem with exp-off battlegrounds. It's just that it seem like the line is blurring between a player in BoA gear, and a twink. Just wondering what your current stand on this is.
Please report any Code of Conduct violations, including:
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.