... glad it worked for you too! I suggest that everyone that fits the System Requirements who is experiencing high World Server latency at least give it a try. It has an uninstall VBS Script that you can run if it doesn't work for you, but it seems to be a significant reduction in ping times.03/26/2011 8:07 PMPosted by RocksstarI just tried what Vladimir said to do above with the Leatrix Latency Fix and he's absolutely right. It definitely worked for me. It brought my latency down to 50m-100m from 500m-700m. Give it a try!
Hey ... it's worth a shot!
How It Works
Online games generally use the TCP protocol which requires that network segments sent to your computer be acknowledged in order to provide a reliable connection.
Windows bundles these acknowledgments together and sends them in pairs. While this is an efficient way of dealing with them generally, the inevitable delays caused by the bundling process increase latency considerably.
This is because when Windows queues up an acknowledgment in order to bundle it with the following one, the game server has to wait for the acknowledgment timer to expire before sending new data.
Leatrix Latency Fix removes the acknowledgment bundling process so that an acknowledgment is sent immediately for every segment that's received. This produces a significant reduction in latency as there is no longer a delay before new data is sent to your computer.
In a normal networking environment, you would prioritise network efficiency over latency and use the Windows defaults, but in online games the opposite is true and you want the lowest latency you can possibly get.