Topic
(Sticky)
Raiding as Retribution - Updated for 4.1
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Edited by Svayne on 5/17/11 12:24 AM (PDT)
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Raiding as Retribution - Updated for 4.1 ___________________________________________________________________ This is a PvE guide. See Vanguard's PvP guide if that's your fancy. The goal of this thread is to serve as a sort of hub for Ret Paladin resources to be plugged into: a place for the beginner or veteran Retadin to ask and answer questions, assist one another in matters of gear and class mechanics, and discuss the spec in as civil a manner as possible. The information here is drawn from several sources, including Exemplar's post on Elitist Jerks and several topics here on these forums, and touched up slightly by yours truly. Similarly to Exemplar's post, the one thing that you will not find here is a BiS list. The contents of this thread will be updated as new information becomes available in order to maintain a high level of accuracy. ___________________________________________________________________ Table of Contents ___________________________________________________________________ • 1 ... Spec - http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ 1 Spec ___________________________________________________________________ I write from the standpoint of maximizing DPS over the provision of additional utility. As such, my recommended spec utilizes 2 points in Eye for an Eye and none in Guardian's Favor or AoS: http://www.wowhead.com/talent#sbhMZMZfbGsdkszfz:oRMRZmzM GF and AoS have their uses in 5-mans, but those instances of usefulness are few and far between. This is especially true in a raiding environment. While a 3-minute CD on BoP may look attractive for raiding, remember that most fights will still only be long enough for you to use it once even with a reduced cooldown. On the subject of AoS, the only encounters in which a movement speed cleanse would be useful at all are those within ToFW. Such factors diminish the values of these talents significantly. They simply aren't worth the points in the interest of maximizing DPS. ___________________________________________________________________ |
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Edited by Svayne on 4/23/11 8:48 AM (PDT)
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2 Glyphs ___________________________________________________________________ Generally, if a glyph is not mentioned here, it is not worth mentioning. Only glyphs which are considered the most valuable at a given time will be listed here. Some exceptions may be made and all selections will be explained in some detail. 2.1 Prime While It is optimal to reforge out of Expertise in order to utilize the full 10 points provided by 2.2 Major
• • • • Generally speaking (I enjoy the word "generally") Ascetic Crusader and HoW are your best first and second major glyph choices. They provide the highest mana returns and as a pair will virtually eliminate any chance of your going OOM unless you're spamming heals. On fights where you are assigned to interrupts and will have to do them often, such as Halfus or Maloriak, it may be a good idea to replace HoW with Rebuke. The third major is interchangeable. For raid encounters you will always want to glyph for Divine Protection. The vast majority of raid damage mechanics are magic damage, so a glyphed 40% magic damage reduction is a huge deal. For certain 5-mans, you may wish to glyph for Holy Wrath, causing the spell to stun Dragonkin and Elementals as well as Demons and Undead. 2.3 Minor Honestly, what else are we going to use? (Rhetorical question alert!) ___________________________________________________________________ 3 Rotation ___________________________________________________________________ What you need to realize about Retribution's rotation is that it's actually a loose priority system. Hitting your buttons in the suboptimal order will not put your meters in the dirt, but you will of course be performing at a suboptimal standard (go figure). 3.1 Single Target Note that opening rotations may differ from what you read in this section due to initial CD usage. Optimal opening rotations are discussed in section 4 (Cooldowns). Inq > CS > HoW > Exo > TV > J > HW > Cons Inq > CS > TV > HoW > Exo > J > HW > Cons Either rotation works, but presently spreadsheets recommend the former selection for higher gear levels (~359+). DPS variances are rather slight between the two. Inq > CS > TV > Exo > HoW > J > HW > Cons, or Inq > CS > Exo > HoW > TV > J > HW > Cons The above selections are optimal priority queues for Undead and Demon targets. Once again, DPS variances are slight. There is no real item level threshold for priority preference here. The fact that Exorcism auto-crits when used on Undead or Demons and its faster scaling causes it to pull ahead of HoW in these scenarios. (Exemplar) Inquisition is one of the most important abilities to our damage output. It is imperative that it be up 100% of the time, if not close to it. Redcape suggests casting Inquisition at 1 HoPo and refreshing at 3 HoPo or on a Divine Purpose proc without the 4p tier bonus. With the 4p bonus, it is optimal to cast and refresh at 1 HoPo. If Divine Purpose procs with 2 HoPo and CS off of cooldown, use CS first, then burn both TVs (one from natural HoPo, one from DP). You should immediately be able to CS again. If CS has just been used when DP procs, it is safe to burn the DP proc as a filler while you wait on the cooldown to Crusader Strike again. 3.2 Multiple Target The AoE rotation is rather similar to single-target, simply replace Crusader Strike with Divine Storm. The rest of the priority stays the same. With Holy Wrath being a meteor effect, at 3 targets you should begin using Consecration over HW. (Exemplar) Current modeling and tests by Redcape suggest that you should only swap to an AoE rotation for 5+ targets. In 4.1, it may be optimal to make the switch at 4+ as Divine Storm will generate a charge of HoPo when hitting four or more targets at a time. To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ |
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Edited by Svayne on 4/23/11 8:55 AM (PDT)
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4 Cooldowns ___________________________________________________________________ Since such a large part of our damage output is based on the use and effective management of our cooldowns, it's important for us to understand our cooldowns and what they do. 4.1 Avenging Wrath Avenging Wrath increases all damage by 20% while active. Fully talented this lasts 20 seconds with a 2-minute cooldown, providing a 16.6% effective up-time. (Exemplar) This ability allows the use of HoW while active, whether target health is above or below 20%. As with any major cooldown, it is best used through Bloodlust effects. However, losing a CD cycle over the course of an encounter by waiting on a Bloodlust to burn them is a painful DPS loss. 4.2 Zealotry Zealotry is a 20-second buff with a 2-minute cooldown which causes your Crusader Strike ability to grant 3 charges of HoPo rather than 1. Zealotry is most effective when used in conjunction with Avenging Wrath and other DPS-increasing conditions such as potions and trinkets. The general rotation while Zealotry is active is CS > TV > filler > CS > TV > filler, etc. Any ability that is not CS qualifies as a filler, including DP procs used for free TVs. 4.3 Guardian of Ancient Kings Guardian of Ancient Kings provides a stacking Strength buff which will stack up to 20 times, granting you an additional 20% of your current Strength (including bonuses from buffs, trinkets, and potions). The buff lasts for a total of 30 seconds. In a CD sequence it is advised to use GoAK first to stack the Strength bonus. After ~10 seconds you would use AW and Zeal. This would provide the maximum Strength benefit for the entirety of the AW/Zeal. (Exemplar) 4.4 Effective Usage The way you use your cooldowns is crucial to your overall output. The ability to manage your cooldowns can either make or break your DPS. Where once it was recommended that AW and Zealotry be used separately, it is now optimal to burn these cooldowns together, all the time, every time. If you do not have 20+ seconds of Inq already rolling, Zeal + Inq first, then AW + HoW. If you have the 20+ seconds of Inq required to cover the entire CD cycle, blow AW + HoW first, and then Zeal + TV on the next GCD. Proceed from there with your usual rotation. Bind on-use trinkets to AW. For your first CD cycle, it's important to summon your first GoAK. 10 seconds later, burn AW/Zealotry/On-use trinkets. I recommend saving your Typically, your opening CD cycle will look something like this: CS/GoAK > filler (x2) > CS > filler (x2) > CS > Zealotry/Inq* > AW/Trinket/Potion + HoW** > CS > TV > filler > CS > TV > HoW, etc. * Zealotry is off of the GCD, so Inq or TV can be used on top of it. ** AW, On-use trinkets, and potions are all off of the GCD so, if they are macro'd together, it is possible to use that GCD for a HoW. It's complicated to look at at first, and certainly not a perfect opener for every situation or raid encounter, but it is generally quite effective. Early DP procs should be used to activate Inquisition so that all HoPo provided by Zealotry can be used for TV. These rules, per se, do not apply to any and every encounter. There are always exceptions. 4.5 Pre-potting http://elitistjerks.com/f76/t110342-retribution_concordance_4_0_6_compliant/#Pre-potting Exemplar covers this topic more clearly than I could hope to. ___________________________________________________________________ 5 Gearing ___________________________________________________________________ 5.1 Stat Weights
Weapon DPS 862 Strength 227 Hit rating 98.5* Exp rating 98.5* Mastery rating 101 Crit rating 96 Haste rating 80 * Weighted as the mean of Crit and Mastery Weapon damage is king, so to speak. Slower weapons generally mean higher weapon damage at equal item levels. If a faster weapon has a higher weapon damage than another, slower weapon (i.e. T2 weapon vs 359 Ashkandi), the faster weapon will be better. Since the change to our mastery in 4.0.6, Mastery rating is now our most valuable DPS-increasing secondary stat, followed closely by Crit rating, trailed distantly by Haste. We do our best to avoid Haste and stack Mastery as best we can. Crit is nice, but there simply isn't enough of it right now for it to be that valuable to us in this tier. There is an inflection point where Crit rating becomes for valuable than Mastery, but it's not currently reachable in Retribution Paladin gear. To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 __________________________________________ |
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Edited by Svayne on 5/17/11 11:50 PM (PDT)
5.2 Tier Bonuses
• 4p Bonus - Inquisition's duration is calculated as if you had one additional Holy Power. Templar's Verdict is around 20% of our total DPS. Thus a 10% gain is approximately a 2% overall DPS boost. (Exemplar) You can't go wrong here. Redcape has determined that the 4p bonus carries a weight of roughly 153 Strength, an obvious must-have for the raiding Retadin. More on this can be found at the link below. http://elitistjerks.com/f76/t110342-retribution_concordance_4_0_6_compliant/p32/#782 5.3 Reforging Reforging allows you to exchange 40% of a combat rating already on an item and converts it into a combat rating not already on an item. Example: If an item has Crit, you cannot add more Crit, if it has no Crit then you could reforge 40% of another rating (Expertise, Haste, Hit, or Mastery) into Crit. An item with 100 Hit and no Crit could be reforged to 60 Hit and 40 Crit. (Exemplar) Current reforging priority is as follows: Hit to cap (8.00%) > Expertise to cap (16 + GoSoT) > Mastery > Crit > Haste You want to reforge out of Haste, and then out of Crit, and then out of excess (over cap) Expertise and Hit. Reforge Mastery out to Hit and Expertise only if you absolutely have to in order to reach your caps. Try to stay within ~0.05% of the 8.00% Hit cap (over) to be sure you don't actually miss and, at the same time, waste too much rating going over cap. Do your best to maintain an Expertise rating of 16 (26 with GoSoT). No lower, no higher. 5.4 Gemming Outside of JC-specific gems, if it isn't here, you aren't going to be using it. Strength is king; remember this in all of your endeavors. Cases in which not gemming pure Strength is optimal include replacing a single gem with a Str/rating hybrid for a +20 (or greater) Str bonus. No Strength loss, 20 free rating. An example is my chest piece (you can examine it via my Armory sheet by clicking on my avatar). Replacing two gems with Strength/rating hybrids for a 30 Strength bonus, you lose 10 Strength for 40 rating - minor net gain. Replacing one with a Strength/rating hybrid for a 30 Mastery rating bonus, the loss of 20 Strength for 50 Mastery results in a net DPS gain. Remember that pure Strength is not always best. In general you will see +10 stats for a single socket bonus, +20 for two sockets, +30 for three sockets. Helmets break this rule and may be significantly higher for a single socket. (Exemplar) Your two choices of meta gems are You may refer to my Armory profile for examples of effective gemming strategies. We get a lot of questions concerning gemming for particular pieces of gear which we're more than happy to answer as well. The same applies to reforging strategies. 5.5 Enchants • Head - - Dragonmaw/Wildhammer rep, Revered. • Shoulder - - Therazane rep, Exalted. - Inscription-only enchant grants 130 Strength. • Cloak - - Alternatively, - Tailoring-only Swordguard enchant is superior. • Chest - - Alternatively, • Legs - - Alternatively, • Feet - - Interchangeable depending on reforging. • Bracers - - Alternatively, • Gloves - - Alternatively, • Weapon - - Alternatively, - DPS variance between the alternatives is trivial. • Belt - - Free gem socket, a must-have. To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ |
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Edited by Svayne on 4/4/11 4:13 PM (PDT)
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6 Trinkets ___________________________________________________________________
• • • • • • • • • • • • • 6.1 By the Numbers - BiS Trinket selection can be very controversial for Retribution Paladins. It almost seems that our BiS set changes every week. However, a thread was published quite recently by Kisko which has brought some new light to the subject. It can be found here: http://www.mmo-champion.com/threads/851901-Ret-Trinket-ratings-estimation-4.0.6 I'm sold on the numbers that Kisko provided. They suggest that our best bets pre-372 are When it comes to true BiS (372i), ___________________________________________________________________ 7 Consumables ___________________________________________________________________
• Potion - • Food - ___________________________________________________________________ 8 Mechanics ___________________________________________________________________ • Partial resists no longer occur. To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ |
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Edited by Svayne on 4/24/11 10:17 PM (PDT)
8.1 Mastery Damage
Our Mastery (Hand of Light) adds an additional 16.8% + 2.1% per Mastery (value / rating) of damage to Crusader Strike, Divine Storm, and Templar's Verdict as Holy damage. ___________________________________________________________________ 9 Races ___________________________________________________________________ When it comes to racials that impact PvE damage, the Alliance is superior. Horde paladin racials have little to no impact outside of PvP purposes. (Exemplar) 9.1 Alliance
- Gift of the Naaru: %-based HoT with some use in PvE and PvP survivability.
- Every Man For Himself: Free CC break. 2-minute CD. May be used to earn a few extra seconds of DPS time or to get to a safe spot during an encounter. Frees up a trinket slot for PvP.
- Stoneform: Clears all poison, disease, and bleed effects and reduces incoming damage by 10% for a short time. 2-minute CD. Some use in PvE and PvP survivability. 9.2 Horde
Overall, Alliance races beat out Horde for Retribution. ___________________________________________________________________ 10 Professions ___________________________________________________________________ Everything you need to know about each profession that pertains to us can be found here: http://elitistjerks.com/f76/t110342-retribution_concordance_4_0_6_compliant/#Professions 10.1 Min/Maxing Min/maxing is the act of minimizing overtures such as excess Hit and Expertise and maximizing optimal stats such as Strength and Mastery in any way possible. An important part of min/maxing is the professions that you choose. Certain professions, such as Leatherworking and Tailoring, provide very valuable perks such as Strength bonuses or AP procs. Others, such as Skinning and Mining, provide very trivial DPS bonuses (i.e. Crit rating or Stamina). As a rule of thumb, we want production professions (JC, BS, LW, Enchanting, Alchemy, etc.) for the sake of min/maxing. Gathering professions such as Skinning offer far less valuable perks, such as increased crit rating, rather than the primary stat bonuses provided by production professions. Currently our best professions for min/maxing are Jewelcrafting and Tailoring. JC beats out BS, LW, Alchemy, and Inscription by 1 Strength (81 vs 80) from perks. Tailoring's Swordguard cloak enchant procs for 1000 AP for 15 seconds on an ICD of 55 seconds. Napkin numbers show that this averages out to a slightly higher AP bonus than any other profession can provide. To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ |
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Edited by Svayne on 5/18/11 2:57 AM (PDT)
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11 Addons & Macros ___________________________________________________________________ "For what are we if it not be for our addons?!" 11.1 Useful Addons
By default the addon will suggest CS under 3 HoPo when it's off cooldown and TV at 3 HoPo, and then any other skill that may be up in between. You can customize the priority queue to include Inquisition if you like, but it's not something I do. Also includes a stand-alone HoPo bar.
11.2 Macros I'm not a huge macro-user myself, but I know that there are those who live and die by the /m command. If you're one of those people, EJ has a few macros that you may find somewhat useful. http://elitistjerks.com/f76/t110342-retribution_concordance_4_0_6_compliant/#Macros Here's one macro that I do use though - credit to Raygecow: #showtooltip /cast Avenging Wrath /use 14 Very simple. It activates your On-use trinket (if placed in the second trinket slot) at the same time as AW, giving you one less button to press to get your CD cycle rolling. My macros lack the "#showtooltip" line because it doesn't really matter. My major cooldowns and macros are bound to Clique and not to action bars. It makes for a far cleaner UI. To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ |
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Edited by Svayne on 4/13/11 3:20 PM (PDT)
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12 Resources ___________________________________________________________________
http://elitistjerks.com/f76/t110342-retribution_concordance_4_0_6_compliant/ • Kisko's Trinket Ratings Estimation - 4.0.6 http://www.mmo-champion.com/threads/851901-Ret-Trinket-ratings-estimation-4.0.6 • Raygecow's PvE Ret FAQ http://us.battle.net/wow/en/forum/topic/2112233498 • Vanguard's Retribution Paladin PvP Guide http://us.battle.net/wow/en/forum/topic/2190891421 • Exemplar's Retribution Spreadsheet http://thearistocracy.net/Spreadsheet/4.0.6%20-%20Cataclysmic%20Ret%20Paladin%20Spreadsheet%20-%202-14.xlsm • Redcape's Calculator http://elitistjerks.com/f76/t109229-redcapes_ret_dps_spreadsheet_5_12_cataclysm_beta_updated_12_06_a/ To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ |
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Edited by Svayne on 5/17/11 12:23 AM (PDT)
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13 Change Log ___________________________________________________________________ Friday, April 01, 2011 - Added jump-to-post links to the Table of Contents. Friday, April 13, 2011 - Adjusted Hit and Expertise stat weights to the mean of Mastery and Crit to make personal gear weighting less confusing and lopsided when presented with Hit and Expertise pieces. This does not affect the importance of Hit or Expertise capping. Friday, April 22, 2011 - Corrections and adjustments to the Cooldowns>Effective Usage section (4.4) including the opening CD rotation. Typos and grammar. Tuesday, May 17, 2011 - Removed Selfless Healer section. It's no longer even remotely plausible to consider specing into Selfless Healer for PvE as of 4.1. To Top: http://us.battle.net/wow/en/forum/topic/2267589223?page=1#1 ___________________________________________________________________ |
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Edited by Svayne on 3/22/11 3:56 PM (PDT)
Bump for completion! :D Any questions, comments, or concerns are welcomed. It's not perfect, but I hope it'll help. I pulled from the most reliable sources I could get my hands on as well as from my own experiences in-game and in conversation with many quite admirable and talented Paladin players, especially here on these forums.
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Great guide I like how this actually goes into detail in a lot of ways guides do not. Too many guides get in the habit of letting you figure too much out on your own, which is fine to a degree, but that is not what people come to guides for. Great guide glad it doesn't do that cause that is the worst.
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Edited by Svayne on 3/23/11 12:38 PM (PDT)
Glad you like it. :) I tried to keep it as definitive as possible.
[e] I plan on adding a section to explain stat weight calculations for gear and what-not later on. I know a lot of people have trouble with stuff like that, so I figure it might be useful. |
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Requesting sticky...
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Sticky requested
5.3 Tier Bonuses And could you help clear this one up as it is not clear if you should go for the PvP 2pc if you are using i359 T11, and only have either the T11 shoulders or head, or if the T11 4pc is good enough that you would swap in T11 gloves for the PvP ones. |
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Edited by Svayne on 3/25/11 11:50 AM (PDT)
And could you help clear this one up as it is not clear if you should go for the PvP 2pc if you are using i359 T11, and only have either the T11 shoulders or head, or if the T11 4pc is good enough that you would swap in T11 gloves for the PvP ones. The 4p T11 bonus does merit dropping the PvP 2p. |
