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i think that frost mage aint that bad, but Spellteal is ... how can i say : unfair i think that mage don't need a dispel whit all theyre mana regain that they have it doesent even hurt them.
And we want skirms back because i think that there was more players doing skirms that we have players doing 5s. So based on what youre saying we should remove 5s ..cause anyway no body plays them
100 Worgen Druid
well, they could just add 3 more seconds and call it a pally bubble.
edit: wait, i may be wrong. Can you shattering throw or mass dispel dispersion?
Edited by Ruid on 3/22/2011 1:35 PM PDT
85 Tauren Druid
Also that bit about feral healing was pretty lawlz.
And still nothing about how stealthed players can't use melee attacks against camod hunters.
You know...typically I defend you guys and say that the WoW community is pretty viral and people just complain to hear themselves talk....but my god what are you guys doing with this Q&A thing?
Only you, Blizzard, could manage to try to do something helpful, and turn it into something that brings even more heat upon yourselves.
Do 2 things in the future:
1: Have someone just pick relevant questions. I can't honestly believe you when you sit here and try to tell me that questions about why the honor grind is so long and god-awful didn't get as many votes as some stupid question like "what happened to skirmishes?". You said it yourself, nobody used them, so where did all these mystery people that never used them shoot up from to vote for that awful question?
2: Give some real answers. "Well your traps are broken because it's too hard to redo how they're programmed in the game." Uh, I'm sorry, can you maybe just take like...I don't know, .0001% of your monthly profit and hire a guy to fix that? Are C+ programmers that hard to find? Are they so expensive that Blizzard can't afford them? Give me a break. "It's broken and it's too hard to fix right now" is a stupid answer for a company that makes as much money as you do.
And random side-note rant....why the hell aren't rogues tripping traps in stealth? Don't they have disarm to prevent that? Is stealth more than just avoiding being seen now? Is it some kind of shift into another realm where you're now invincible?
Moving forward, can you guys give some actual thought to your answers beyond the first thing that comes to mind. "Hunter traps are broken, it's too hard to fix right now, but we want to fix it sometime later....". Don't do this. Tell us your answer to the question. Tell us why it's your answer. Tell us your plan to fix the problem.
I don't want to sound like a complete whiner here but I think you guys need to realize that it's your own fault that people are so wound up about this stuff because your communication has been terrible for years now, and people are irritated that they aren't getting everything they want right off the bat. Please keep doing QA's, please take our rage with a grain of salt, but for the love of god start doing a better job with them. Questions like "what do you do when you're not working on WoW" hardly warrant taking up a precious slot where a real question might get answered. Keep in mind we want these answers because we like your game, we like your product, and we're passionate enough about it to be upset when you phone it in like this.
Edited by Eumyin on 3/22/2011 1:47 PM PDT
Evasion? They said they disagree. You not liking their answer doesn't mean they did not answer.
I haven't read the whole thread, just saw the following snippet about rated BG team requirements on the main page, read the answer, and chuckled:
We understand there are heavy logistical requirements to organizing teams – that is in part why the rewards are so good. We believe that if we just opened the doors to random queuing that the system would be less about organized teams competing against organized teams and more about the luck of whether you got a good team or not.
In my experience, this is already the case. You spend half an hour finding enough (suckers) willing to go, another half hour in the queue, then... the times I've done rated BGs, it's been my team of low-rated, new-to-the-system players against a team of 1800-2000 rated BGers. And we got stomped.
Our reward: I don't know, like 10 honor? And being GY camped, if that counts. For an hour of work/waiting and a logistical nightmare...
You've got a lot of work to do in the balancing and incentives department, both on the winning and losing side. And the rated BGs seem to suffer a lack of available teams to choose when matching, resulting in poor matches and long waits (this is giving the benefit of the doubt - it's also possible the system just sucks). It's like when the 2's team you threw together for points at 3am queues up and gets a 2k rated team every game because no one else is playing.
I'd rather grab 2-3 good buddies and stomp some regular BGs or do 5 arena games than scrounge up 10 players etc etc for a rated BG.
Edited by Facerollpro on 3/22/2011 1:40 PM PDT
demonic circle... make it a real emergency button... because the only time i want to port is when i have a rogue and prot warrior spam stunning me while eating my face. and everyone is immune to fear for 10+ seconds nowadays... you know what happens to a non healer clothie when a melee gets to beat on them for 10+ seconds?? yeah... see ya at the graveyard.
and if a stealthed rogue is dumb enough to step on a trap, that they can SEE, it should hit them... think of it as a dumb dumb check... in fact if a stealthed rogue steps on a hunter trap it should do 400% of watever it was going to do... just because they'd have to be an idiot to step on it in the first place.
i think the failure on the hunter trap deal is multi layer'd... first layer it needs to scall off the hunters stats. (period)
second layer failing to achieve the first for whatever reason... all traps should be 100% hit. and 400% affect to anyone with "Detect Traps"... this should happen no matter what the solution to the hit issue is.
and warlocks are a joke... ask one... or better yet use your magical gm abilities and make a lock... give it the best gear/gems/chants possible... read read read everything you can get your hands on about lock pvp... and get rolled by the first war/dk/rogue/pal/feral/(mm)hunter/frost mage/(or anything with dispells) that you bump into... the hunter can be beaten... as can the rogue... maybe... most likely the rest will destroy you every time... because of the fear immunities and the restrictions/predictability on the use of portal locks really don't have ANY good oh "poo poo" buttons...
Hunters lets be honest... unless you have a little support the only folks you can beat alone are people that will die to aimed+chimera+silence+SSx2+chimera+killx2... and you might need rapid fire to make that work for ya... depending on your haste values... and if they get in your face you can forget it.
Edited by Modivi on 3/22/2011 1:46 PM PDT
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