If you're one of the braindead mongoloids who like to spam raid chat about having the entire raid defend one node, this post is directed at you.
It doesn't work.
"But Salty Takanit, it used to work fine!"
Yes, because in its original design, defense had a massive advantage and it was ridiculously easy to prevent the attackers to cap that last base.
However, patch 4.0.6 brought this change in order to even the playing field.
Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
Now, combine this with the fact that attackers rezz much closer to the attacked base and it's pretty simple maths that assuming equal forces, the attackers WILL capture that base. Defense rezzers just don't have the time to go back before the base is captured.
Besides, Alliance may have a lower population, but it seems like the average player is better at PvP than the average Horde. Quality over quantity, as they say.
"In that case Salty Takanit, what strat should we use?!"
It's simple Jimmy. Since the attackers will generally move in a large group, you want a group of people to quickly recapture the bases as soon as the zerg leaves them. This means that they'll make very little progress, or that they'll end up spreading their forces which works out in the defense's favor. Meanwhile, you can have another group that tries to slow down the zerg, but it's not necessary if your recap group is fast enough.
"What about the spires Salty Takanit?"
Ah yes, the spires. How delightful to check the map and see a handful of useless mongrels scattered around the roads trying to kill the siege engines while you're only holding one base. Generally speaking, it's not worth it to waste time on the sieges since it's too easy for the attackers to get the respawns and reposition them at the spires. They will go down the vast majority of the time and your forces are better used on nodes to affect the capture speed. I'd say it's only worth it to go for sieges if horde has all three bases and none seem to be in immediate danger (aka if the attacking group is terrible).
"This guy I'm attacking just doesn't seem to die! Why is that?"
See that wussy-looking dude back there with his hands glowing? That's a healer. Kill him.
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