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Community Manager
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Edited by Bashiok on 3/28/11 9:06 AM (PDT)
Q: Do the developers have any plans in regards to overhauling the Combat Log so that players can easier examine the results after a battle? – Jito (Europe [English])
Q: Some Addons are so powerful they simplified the game content to a degree (e.g., boss fights). Do you think that when the majority are using these Addons, the original reasoning behind the game design is violated? And isn’t it unfair for players who don’t use Addons? - 冷影幽光 (Taiwan)
We continue to try and come up with new mechanics that ask players to pay attention to the fight itself instead of just pushing whatever button the addon tells them to push. You might be alerted to when Atramedes emits a Sonar Pulse, but you don’t know where it is going to be. Sinestra’s Twilight Slicer requires you to look at the battle field and not just your UI. To be fair, we are also trying to do a better job of telegraphing to players when bosses will use predictable abilities. The Conclave of Wind and Nefarian for example do their special abilities at predictable intervals along their resource or health bar. It is a fine line to decide when an addon becomes mandatory. Ideally you could raid without any addons, and some players do. Information is often power in complex raid encounters though, and we agree that in some cases we don’t provide enough information yet. Does that mean Blizzard needs to replicate some of the screenshots produced by players who install thirty mods and completely overhaul their UI? Probably not. Our raid UI is a good example of what we are going for. It provides enough information for many players (and we have plans to add more to it overtime). It’s not going to incorporate the favorite feature of every raider out there, and for them, a very customizable third-party addon is a perfectly reasonable solution. Q: Will there be changes related to the bank and bags system? E.g. for set pieces (wardrobe), quest items, tabards... will the 16-slot-standard-bag be extended? - Yenaeia (Europe [German])
Q: Previously, the character was not interfered by the nameplate because there was always some space between the character and nameplates. I don’t exactly remember when but suddenly the nameplate covered the top section of the characters making it hard to identify the character/NPC’s status. I’m just wondering it was changed to be like that. – 제임스카메론 (Korea)
Q: Milling and Prospecting are incredibly dull and very manual tasks at present, especially when you do them in bulk. Speaking as a scribe, the entire manufacturing process from herb to pigment to ink to glyph is both time-consuming, boring and sending me well on my way to repetitive stress wrist and index finger injuries. – Keb (North America/ANZ), googce (Taiwan)
Q: Would you please implement a feature that allows players to change the order of their characters on the Character select screen? – 흑풍육손 (Korea), Fanahlia (North America/ANZ), Perle (Latin America)
Q: Are there any plans to implement further things into the standard UI that we currently rely on addons to provide? More specifically I mean things like Recount and Omen. - Bauertehpala (Europe [English]), Актинидия (Europe [Russian]), 柴德洛夫 (Taiwan), Terini (North America/ANZ)
Q: Any plans to improve the Trade channel to allow buying and trading directly from chat? – Abolita (North America/ANZ)
Q: Internal Cooldowns are pretty hard to track currently (I'm thinking of Nature's Grace, since it's an important element of my gameplay as a Resto Druid). Do you plan to add a feature in order to make it easier to track Internal Cooldowns? - Anyä (Europe [English])
Q: Are there any plans to expand on the current mail system? It's rather cumbersome to have to withdraw, one-by-one, my mail when I have pages of it. – Patrïck (Latin America)
Q: Before Cataclysm launch, you talked about maybe giving the chance to players of increasing their main bagpack number of slots. Are you still having that in mind or did you forget about that idea? It has been 6 long years with the same bagpack! – Proenix (Europe [Spanish])
Q: Will the Defualt UI ever be moveable and re-arrangeable without the use of mods? – Ruind (North America/ANZ)
Q: What if there was a separated target system? For example, if I can set defensive and offensive target at same time then I don’t have to switch target to use heal or other emergency skills for our friend no matter what target I’m attacking. I think this feature is especially useful for some classes, such as Retribution Paladin and Shadow Priest. – Whitewnd (Korea)
Archive: Ask the Devs - Answers #1 http://us.battle.net/wow/en/forum/topic/2228225718?page=1 Ask the Devs - Answers #2 "PvP http://us.battle.net/wow/en/forum/topic/2267599521 |
#1
3/28/2011
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Q: Would you please implement a feature that allows players to change the order of their characters on the Character select screen? – 흑풍육손 (Korea), Fanahlia (North America/ANZ), Perle (Latin America) OMG |
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Q: Would you please implement a feature that allows players to change the order of their characters on the Character select screen? – 흑풍육손 (Korea), Fanahlia (North America/ANZ), Perle (Latin America) YAY! |
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Community Manager
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http://www.wowhead.com/quest=28096/welcome-to-the-machine |
#6
3/28/2011
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Edited by Odok on 3/28/11 9:30 AM (PDT)
Nothing about macro icons >.<
I continue to live in pain. I'm disappointed in all of you. ALL OF YOU. EDIT:
Obviously proof that Bashiok favors Horde, linking a Horde quest. That also makes him a liar, for his other comments the other day, and a great big meanie for making fun of players due to the nature of said linked quest. For shame. |
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Bear asses.
Bwahahahaha |
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Good stuff in there! A sortable character list sounds great, but a new prospecting/DEing/milling UI would be wonderful. I wouldn't care if it took exactly as long as it does now, but (semi)automatically knowing what to mill/prospect/DE and save my fingers from having to slam the keyboard over and over would be great!
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Nothing about macro icons >.<Quiet you |
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Great feedback and everything. Allowing passive ICD abilities to be dragged onto your bars and have a Cooldown timer attached to it sounds like the best possible solution.
Any eta on that implementation? |
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While obviously someone will be unhappy, and not every bit of information a person could want was garnered in this edition of AtD, I think this was a really good set of answers in that it really added some perspective to the "why and how", even if we didn't get all the "what". The former two are much more useful in understanding where the game is, and where it might be going.
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Q: Would you please implement a feature that allows players to change the order of their characters on the Character select screen? – 흑풍육손 (Korea), Fanahlia (North America/ANZ), Perle (Latin America) SQUEEEEEEEEEE |
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4.2 works for me!!! You guys rock =)
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Q: Would you please implement a feature that allows players to change the order of their characters on the Character select screen? – 흑풍육손 (Korea), Fanahlia (North America/ANZ), Perle (Latin America)YES! |
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4 Undead Warlock
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Edited by Breathless on 3/28/11 10:16 AM (PDT)
Wow, I was really hoping and expecting for more questions to be answered in this Q&A. There were a lot of really good questions asked that were rated highly that weren't answered.
/sad Any word on updating the GM ticket process or implementing some new way for us to combat violations on the ToS? Currently I can only enter a screens worth of text into a GM ticket before it's full and then I have to wait 5 days for my ticket to be answered. That's 5 days that I can't report all the racists and children swearing in trade chat. Also nothing on tying an alt with a main in the guild roster? /double sad |
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Q: Would you please implement a feature that allows players to change the order of their characters on the Character select screen? – 흑풍육손 (Korea), Fanahlia (North America/ANZ), Perle (Latin America) Huzzah! And I really hope We also are exploring some ways to let players store old set pieces and the like that they don’t use often. means player housing is coming! |
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I'd honestly just be happy with a MillX4 (or ProspectX4) ability that would mill one stack at a time.
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Q: What if there was a separated target system? For example, if I can set defensive and offensive target at same time then I don’t have to switch target to use heal or other emergency skills for our friend no matter what target I’m attacking. I think this feature is especially useful for some classes, such as Retribution Paladin and Shadow Priest. – Whitewnd (Korea) I had an idea for a new type of targeting that would correspond to raid icons and would then cycle through the mobs based on what raid icon (if any) was on it. So if you're attacking skull, then hit tab it would go to red 'X', and so on. It would be an optional setting available to each player while in the group. Each player would set their raid icon tab order, ideally, before pulling anything. And it could also be changed as need dictated. If a player doesn't set one up, it would just use default targeting. I just thought it would make it easier to target and cut down on accidental pulling. |
