Topic paladin or deathknight?
Edited by Dreadmist on 4/3/11 12:53 PM (PDT)
Only you can decide what you like. Go for playstyle, because "better" is relative and changes throughout the game.
Do you prefer DK style tanking or Pally? That's what I would ask myself, because both are capable tanks in capable hands. I would say DK tanking has a slightly harder learning curve in end game tanking. Pally's are more forgiving currently.
I agree with dreadmist. I play a tank because I like it, not because its necessarily better. Actual tanking ability is pretty balanced between the tanking classes right now. Ease of play is a little different for example bear tanking makes AoE difficult and I understand that DKs can have less mitigation if their rotation is really wrong. The message in this is pick the one you want to play and learn to play it well.
Honestly speaking as a Dk tank i could just say "oh be a Dk tank becasue im one" no i shant.
not having played a pally tank for more than level 20-25 i really cannot tell you what Pally tanking is like although im sure some of these other people can. i can however speak for the Death Knight tanking.
First: we do not carry shields, making it harder to tank. However, we have a great many heals to use. Plus if we use Death Strike we gain a 10 sec. buff that absorbs a certin portion of the damage that hits us, that depends on your mastery rating.
Second: with our Runecrafting we can choose from i belive 3 tanking runes. The rune of the fallen Crusader, Rune of stoneskin Gargoyle, and something else of which's names i can't remember.
the rune of the fallen crusader has a chance to give us a temp. buff that increases our strength 5%-15% i belive (its 5 or 15 % not inbetween) p[lus healing use a little
Rune of the Stoneskin Gargoyle gives us an armor increase and a perm strength but is less than the rune of the fallen crusader's temp buff
Thirdy: im out of ideas
finally, i hope this has brought some people's attention to DK tanking and answer your question.
P.S. i am sorry if there are any typos on this page, im a fast typer so i make mistakes
I'm not at all. These comments are lighthearted (esp the heroic tax one), I think you might be mistaking my sardonic comments for dislike.
My main is a paladin tank, this was my second toon.
Advantages: Leveling you can pretty much solo any group boss as you level, making quest grinding easier. You have a lot of aoe and good mitigation. You can tank an instance whenever you gain an ability so you can slowly understand your rotation. Also, if for some reason you reach 85 and don't like to tank you can dps or heal. Aggro is rarely a problem at any level.
Disadvantages: Leveling from 1-85 is long and arduous.
Advantages: Start at level 55 so you can skip pretty much all azeroth old world content (useful if you did it recently leveling a main or another alt). Very different flavor with tanking. Two VERY viable dps specs with distinct flavors. A pretty easy leveling experience with death strike for minimal downtime.
Disadvantages: Start at level 55, only issue is some tanking abilities such as DND and Dark Command will not be available until you gain a few levels. You have a lot of abilities dumped on you at once so you have to pretty much get the rotation with a lot of parts already in place which will take some dummy work or some questing. You're threat isn't quite as snap since you need to apply diseases and you also have to make sure aoe dps give you some time to set up your aoe threat.
Overall: I'm not gonna say one way or the other. I think the paladin is "easier" but can be much more fun to play, the DK is "harder" cause the flavor is a little more advanced but the rewards for learning the class well are substantial.
Most people can't draw better than stick figures though.
Anything DK related requires doing your homework and unlike most classes you don't really get as much time to do "on the job training" with them. Both are perfectly viable tanks, but Paladins are a lot easier to figure out for the most part.