04/28/2011 04:02 PMPosted by BashiokYeah, I mean that's a tough situation because our feeling is simply that people shouldn't be forced to play the game more than a couple nights a week to keep up on progression.
I don't understand why you think people who play casually SHOULD be able to keep up on progression? I raid 2-3 nights a week, don't care for hard modes but look at 7 bosses as a weak cycle. I don't get why content for the casual can't be a longer process? A two instance design, 7 bosses each, allows people who play 3-4 nights a week to spend all their playtime clearing content. Conversely, casual players who play 1-2 nights a week can instead choose which of the two instances they want to partake in. Will they keep up with the more hardcore guild that week? No. In a few months when the first guild has been farming for weeks and the second guild finally kills the last boss, will they be caught up with progression? Yes. Is this okay because it takes you 6+ months to release new content anyway? Yes. So why less raid content?
I don't care how "epic" you make them, once on farm the bosses will still take 6-8 minutes and people will be done with the content in a couple of hours and, for those of us who exclusively enjoy raiding, you're sucking our subscription for a few hours worth of playtime that week. It seems like you're forcing people to either play the whole experience or waste their money and that's not exactly customer friendly. Its like DirectTV cutting half the movie channels and replacing them with Andy Griffith reruns and saying I have to pay the same amount or choose to watch less TV. At least with DirectTV I can cancel those channels and pay less - I can't with WoW.
And please don't choose to make a snarky remark focusing on how much you love Andy Griffith reruns and that you'd love it if your cable provider did that.