04/29/2011 12:27 AMPosted by SoreniI wasn't aware a suggestion was an insult. The hard modes are there for people who are bored of the current content and want something more to do. If you do not want to do it, then it's not Blizzard's fault. The content is there, it's by choice that people don't do it since it's "buffed-up versions of bosses they've already killed".
Heroic versions of raids you have already downed are not comparable to genuine new content with entirely novel art, boss mechanics, and loot. It's recycled content that you get the pleasure of doing immediately after mastering the normal version of that content.
The more that heroic versions of raids are relied upon to bridge the increasingly-long gaps between content patches, the more players are going to dislike logging in for raid night.
Again, this is a problem of stagnation. Heroic modes can only do so much to stave off irritation and boredom.
Which I'm not going to argue, however, hypothetically, let's say instead of including hard-modes for each boss in T11, they included 6 more bosses of similar difficulty and removed hard-modes all together (I'm using 6 as a number I pulled out of thin-air, but based on time it would take to actually create a new instance, new bosses, completely new mechanics and loot tables versus taking existing models and adding to the encounters and tweaking numbers) people would still get bored of content getting stagnant. I'll be perfectly honest, I found normal modes this tier to be easy. Harder than T7, by a long-shot, but still fairly simple in execution. If they included 6 more bosses similar to these instead of hard-modes, a lot more people would become bored a lot faster (world-firsts for ALL content would've been pushed before January).
As wonderful as having both 15+ bosses and hard-modes for each sounds, it's just not feasible. If both the normal modes and the hard-modes of T12 are interesting, then Blizzard will have succeeded at what they set out to accomplish. If everybody's bored of the encounters within the first few months, then they failed. Although it seems to me that with a reduced load of encounters to design, they can concentrate on the quality of them and that is what I'm hoping for. My ideal schedule for content would be a similar tier as 11 with multiple bosses, followed by something like they have planned for T12 for a cool-down period/breather, followed by another T11 for T13, a short breather in T13.5 and a final finale for T14. But that's just me.
Apologies if some of that was incoherent, it's getting late.