Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
85 Troll Rogue
BC started with only one raid, which is why they HAD to release them two at a time. The first patch pushed them up to three raids, and the second pushed them to five. Cata will be at 4 raids by 4.2, which is more than nilla had, more than LK had, and one less than BC had.
AQ was also in patch 1.9. You know, end of nilla?
Oh, and since you can't count? SSC had six bosses, Hyjal had five, Sunwell had six encounters (granted a couple had two spawns instead of one but still one encounter). Naxx was nilla's true endgame, hence why it had a ton of bosses; same with ICC. Uld had a lot of bosses to make up for the fact that LK had lots of raids with only a boss or a handful of bosses.
I don't see the problem.
Yes, Firelands is the raid in 4.2, and 7 is the total number of bosses.
We think 7 is our current ideal for number of bosses in a raid. (We launched Cataclysm with two full raids of 4-6 bosses each.) We're also spending a lot of time making the Firelands bosses as awesome as possible - - creating unique models, animations, effects, sounds, etc. etc. Previously a lot of bosses were larger versions of existing models, which was fine, but that tradeoff is made somewhere. We shift to making fewer but more epic boss fights and there's a tradeoff somewhere. We're concentrating our efforts into a smaller number of fights so that each fight is bigger and better, they're still obviously going to be extremely challenging, but once it is on farm you're not having to spend two, three, maybe four nights just to clear it because the raid is so huge.
Our ideal situation would, of course, be to launch as many raids as possible with this current ideal number of around 7 bosses, but that's not something we're ever going to promise. We'd love to be able to produce unlimited amounts of content anywhere, not just raids, for that matter. We think one raid per patch with around 7 bosses is a super solid experience, though, especially with how much effort is going into Firelands. We don't think anyone is going to be disappointed.
On a side note, the whole daily quest thing hasn't sparked much excitement yet, but with the preview going live here in a few hours (and BlizzCast 16) hopefully we can impress how awesome that's going to be, too.
Again, there's a pretty aggressive development cycle for 4.2, so it's not going to be very long before we're on the PTR, and not very long (comparatively) before release.
Edited by Bashiok on 4/28/2011 3:19 PM PDT
You, and many others, will never....ever....ever be happy.
Because the game wasn't designed that way? Thanks.. Hard modes are a option for making the current content..... harder.
I know thats a pretty hard concept to understand and all >>
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.