04/29/2011 10:34 AMIf blizzard put out 5 raids with 6 bosses each at the same time, people would still scream with madness the absolute horrid level of boredom they're experiencing.
Posted by Stubb
I -heavily- doubt that, among the raiding population, as long as those bosses were at least as mechanically interesting as T11 bosses. More likely, the complaints in that case would be (the same complaints bliz is claiming are widespread about T11 but I see no actual indication of) that there would be no time left, even for 4n/wk guilds, to work on progression, after all the farmed bosses were downed.
There was already a solution to that problem implemented, extending raid lockouts. That solution was superior in every way because it left the choice with the players. Now they are claiming that the only solution to the (non-existant) outcry of raiding guilds who are being 'forced' to raid more than they want to right now, to 'keep up' with progression is to cut back on the available content.
I would be very interested to see how many raiding guilds really deeply care about their progress relative to the race for server, or especially, world firsts. I think in your average raiding guild, it it more the sense of community that forms in the guild doing the weekly raids. All they want, is to have something left to work on that is new, the sense that given time they -can- overcome the challenges, and that things have been balanced so that for the guilds at the peak of the bell curve, they will be overcoming the final challenges of a tier just as the next tier drops. (And if you go back a few pages you'll see why the WoWProgress %'s for bosses killed are quite possibly deeply flawed and that Nef is perhaps already closing in on a 50% kill ratio).