Topic
(Sticky)
Survival PVE Guide (4.1)
|
|
Edited by Kalilah on 5/19/11 6:40 AM (PDT)
Survival PVE Guide (4.0.6)
Hello Hunter Community. The goal for this guide is to cover the PVE Survival Hunter basics for beginner to intermediate players. This content covered in this guide will provide players with the information they need to perform raid worthy DPS as a Survival Spec'd Hunter. This guide will only cover material related to raiding and will not contain any PVP related information. Please don't ask PVP related questions here. *Corrections and Updates I ask that if anyone finds any inaccurate, unclear, misleading or omitted information, that you please notify me so that I can make the appropriate corrections. It is possible that I may make a typo or completely forget to include a crucial piece of information. I would never intentionally try to confuse or mislead anyone. I would also appreciate any suggestions that the Hunter community might have that would lead to a better guide. Hopefully this Guide can also spark a deeper conversation and discussion about the Hunter Class. I will also do my best to keep this guide updated as new information and patches are released. * Special Thanks This guide has been comprised from many different sources and my own personal experiences. Sources include: Hunter Discussion on Elitist Jerks, the WoW forums, Simulation Craft, Zeherah's Female Dwarf Calculator, wikis, Warcraft Hunters union, and many other community sites. I have attempted to give credit to these sources as appropriate throughout this guide. **Contributing Hunter community members who have provided valuable insight for this guide: Zeherah, Kaya, Mendia, Morobir, Icecoldblue *************************************************************************** Contents ************************************************************************** I. Introduction -* http://us.battle.net/wow/en/forum/topic/2416153075#2 II. Talents
III. Stats and Optimization
IV. Shot Priorities -* http://us.battle.net/wow/en/forum/topic/2416153075#8
V. Pets -* http://us.battle.net/wow/en/forum/topic/2416153075#9 VI. Links and Resources -* http://us.battle.net/wow/en/forum/topic/2416153075#10 VII. Change Log -* http://us.battle.net/wow/en/forum/topic/2416153075#11 |
|
|
Edited by Kalilah on 4/29/11 9:06 AM (PDT)
***************************************************************************
INTRODUCTION *************************************************************************** What can Survival Hunters do? Survival is a solid single target DPS spec and currently has the highest sustained AOE DPS of the 3 Hunter specs. Survival also has the highest CC ability of all 3 hunters specs with both traps and Wyvern Sting. Survival relies on its primary damage ability "Explosive Shot" for DPS. According to Simcraft, Survival is currently the third ranked Hunter spec in terms of single target DPS when equipped with full ilevel 372's: 31,256 Hunter_MM_T11_372*The DPS derived from this sim was pre 4.06 before the buff to One with Nature and as such does not include this talent in the simulation spec. DPS could be slightly higher. Survival is about 1% behind Beast Mastery and 11% behind Marksman. However Survival is more forgiving than Marksman on movement intensive fights and relies less on their pet for DPS than Beast Mastery Hunters. Survival is also usually the best DPS choice when facing an encounter that requires AOE damage for a majority of the fight like Maloriak or Magmaw. Survival also has some very nice utility talents like Entrapment and reduced trap cool-down as well as the Hunting Party raid buff that provides 10% increased Ranged and Melee Attack speed. *************************************************************************** II. SPEC, TALENTS, and GLYPHS *************************************************************************** This section will contain all information to talent specs, individual talent analysis and Glyphs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPEC - - - - - - - - - - - - - - - - - - - - - - - - - - - - What is the "BEST" spec for Survival? There are many viable variations of the SV spec. The Spec that I am currently using is the spec that currently fills my Raid Comp's needs. Keep in mind that I may change or tweak my spec for different encounters especially during progression Raiding. There may not necessarily be "ONE BEST SPEC" for all fights, but instead a variation of a base spec for different encounters. To be a good Hunter you should be flexible and adapt your spec to the needs of your raid for any specific encounter. Suggested below are a couple viable specs that maximize DPS but also include different utility talents. Simulation Craft Max DPS Survival spec: http://www.wowhead.com/talent#c0oZfMMZcrhcMhrRsk Simulation Craft opts to put one point in Bestial Discipline instead of One with Nature in the BM tree. They take 2/2 Sic 'EM in the MM tree and they also choose to take the utility of Survival Tactics over entrapment. Elitist Jerks sample Survival Spec: http://www.wowhead.com/talent#ccZf0MZcrhcMhrRsk EJ suggests a spec taking 3/3 in one with nature in the BM tree instead of Bestial Discipline and Sic 'Em as well as Survival Tactics over Entrapment. Kalilah's Current Survival Spec: http://www.wowhead.com/talent#czZfMMZcbGcMhrRsk This is the spec that I currently use and find it works best for me. I have decided on 1/3 in one with nature and 2/2 in Sic 'EM and 2/2 in Entrapment instead of Survival Tactics. My fellow raiders like the 4 sec root provided by entrapment and I find it has more value than a 4 second cooldown reduction on disengage. Again This is a personal choice and does not have a direct impact on DPS. Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 5/5/11 7:28 AM (PDT)
---------------------------------------------
TALENTS ---------------------------------------------- Which Talents are the most useful to Survival Hunters? Listed below is a brief analysis of each of the Survival Hunter talents. Blizzard forces your to spend your first 31 points in the Survival Tree. After that you are left with 10 additional talent points that can be spent in either Beast Mastery or Survival or a combination of both. SV Tier 1
SV Tier 2
SV Tier 3
SV Tier 4
SV Tier 5
SV tier 6
SV Tier 7
Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 4/29/11 9:07 AM (PDT)
Markmanship Talents
Beast Mastery Talents
According to EJ: Careful Aim, Sic 'Em!, and One with Nature are fairly close in terms of relatively power. One of the primary reasons for going SV now (assuming you don't need the raid haste buff) is for AoE in which only OwN really benefits. For this reason, I like the suggested build above as a starting point, although adjusting these three for different raid encounters, gear sets, or preference is reasonable. Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 5/5/11 7:29 AM (PDT)
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
GLYPHS - - - - - - - - - - - - - - - - - - - - - - - - - - - - Which Glyphs Should I use as Survival? Listed below is a brief analysis of the most commonly used Glyphs for Survival Hunters. ***Prime Glyphs*** *Recommendation = Mandatory *Recommendation = Mandatory *Recommendation = Optional *Recommendation = Optional Arcane and Serpent Sting glyphs are very close in terms of single target DPS. Serpent may edge out arcane in AoE situations. ***Major Glyphs*** There are not any straight damage increasing Major Glyphs and are all pretty much personal preference. However It is also worth mentioning Major Glyphs should be swapped out as needed on a per fight basis for which ever one provides the most utility. ***Minor Glyph's*** None of the Minor Glyphs provide any direct DPS benefit. I am not going to go into any analysis of of the Minor Glyphs and instead just list the ones that are most commonly used: ****************************************************************** III. Stats and Optimization ****************************************************************** This section will contain all information regarding Hunter Stats and how to best optimize those stats through Reforging, Gems, Enchanting, Professions, and Consumables. - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stat Priorities - - - - - - - - - - - - - - - - - - - - - - - - - - - - What Stats should I stack as a Hunter" Below is the general priority in which we Survival Hunters value stats: Agility > Crit > Haste (Soft Cap)* > Mastery >> Haste >> Stamina*The DPS value of Haste drops drastically after the Soft Cap is reached.It is important to note and keep in mind that the value and priority of the secondary stats (Crit, Haste, Mastery) may change based upon your individual gear and current stats. Agility Agility is a Hunter's number one stat. This is the stat that you will find on all of our Mail gear and is the stat that Hunters want to stack. Agility will affect the amount of DPS each shot does as well as how often that shot can crit. Agility provides both Attack Power and Critical Strike rating. 1 Agility = 2 APHit Rating Hit Rating determines whether our shot will hit the target or miss. You cant crit what you cant hit and a missed shot does zero damage, thus it is important to never miss our targets. The current Raiding Hit Cap for Hunter's is: 8% 120.109 Hit Rating = 1% chance to hitHit rating is a reforgeable stat and is the preferred method of obtaining the right amount of hit. Any Hit rating over 961 is a wasted stat and it is desirable to get as close to 961 as possible with being under. Attack Power Attack power is covered briefly because since it is a stat in the game, but only in very limited areas. Attack Power is mostly limited to procs from trinkets or item like: 2 AP = 1 point of itemization2 AP provides the same benefit as agility without the gains from buffs and crit. 2 Attack Power is roughly equivalent to 0.75 Agility. It is also important to note that Explosive Shot currently scales with attack power. Critical Strike Rating/Chance After Ranged Weapon DPS, Agility and Hit Rating cap, Critical Strike is the next most important stat. With the way our Critical Strike has been lowered moving from Wrath to Cata and considering how much our DPS depends on Critical Strike, Hunter's should most likely be stacking Crit when possible. 179.29 Crit Rating = 1% CritReturn to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 5/4/11 6:06 AM (PDT)
Haste
Haste is one of the more complicated and confusing stats when trying to get the "right" amount for maximum DPS. Haste currently provides the least DPS benefit to to SV hunters once you have enough to reduce your Cobra Shot to 1.66 (758 Haste Rating). This is because with the current gear it is impossible to reach the next haste plateau where your Cobra Shot cast time would be equal to the GCD of 1 second. 128.057 Haste Rating = 1% HasteHaste provides the following benefits for SV Hunters:
Unfortunately and unlike other Classes, Haste does not increase how often our DoT's tick for damage. Serpent Sting will have the same number of ticks no matter how high your haste rating. How much Haste do I want to have as a SV Hunter? Because Explosive Shot is our highest DPS shot, the Survival Shot Priority is based entirely around Explosive shot. Explosive Shot has a 6 second cooldown but triggers the GCD when fired. This means we have a 5 second window to fit in as many other abilities as we can. Most of the time this ability will be Cobra Shot. In order to fit 3 Cobra Shot's in the 5 second window, Cobra Shot has to have a minimum cast time of 1.66 (maybe a little lower depending on latency). Getting Cobra Shot down to a 1.66 Cast time is relatively easy and should be obtainable by any hunter in pre-raid gear (average iLevel 346). The amount of Haste needed to push Cobra Shot cast time below 1.66 is listed below: |---Without t11 Set---|---With t11 4-piece Set---|source: http://www.warcrafthuntersunion.com/2011/03/sv-hunter-rotation-haste-plateaus/Haste is a very tricky stat for Survival Hunters and there are many things to consider when deciding just how much of it you should get. Zeherah has made a very nice comment regarding Haste later in this thread: With regards to the haste plateau thing, the thing to keep in mind is that SV tends to be somewhat tight on focus, and the gap in dps per focus between explosive shot and arcane is not what it used to be. So if the delay on explosive shot isn't huge, having a 4th cobra allows for more focus regen, which allows for more of your cobras to be replaced with arcane shots, which then in turn shortens the delay. Mastery Survival's mastery is called "Essence of the Viper". Essence of the Viper increases all Elemental Damage you deal by 8%. Each point of Mastery increases the elemental damage done by an additional 1%.* *It is important to note that partial percentages still increase your Mastery and Elemental Damage by that amount. Fore example if you have 15.75% mastery, then you will receive 15.75% extra damage to all Elemental Damage you do, not just 15%. Essence of the Viper affects nearly every damaging ability in a Survival Hunters arsenal. The only thing that Essence of the Viper doesn't effect is Auto Shot, Multi-Shot, and Pet abilities. 179.28 Mastery Rating = 1 % MasteryReturn to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 4/29/11 2:42 PM (PDT)
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reforging - - - - - - - - - - - - - - - - - - - - - - - - - - - - How do I Reforge my Gear? With the ability to reforge our gear we have the opportunity to tweak our gear for ideal DPS. But Which Stats should I Reforge and into what other stat? This can be a daunting and confusing task. First I recommend using a tool like Zeherah's Female Dwarf Calculator or and addon such as Reforgenator to help with the planning of reforging your gear. Using these tools will save you a ton of gold. Second use the Reforging Guidelines for Survival below:
*If you are under the hit cap of 961:
*If you were over the hit cap of 961:
These are basic reforging guidelines and each individual hunter should evaluate their own gear and stats to determine the best way to reforge. - - - - - - - - - - - - - - - - - - - - - - - - - - - Gems - - - - - - - - - - - - - - - - - - - - - - - - - - - - What Gems should I use in what slots? The general rule of thumb when considering what to Gem is to stack as much agility as possible. We dont ever want to Gem just to reach the Hit cap. You are better off stacking agility and reforging one of our secondary stats into Hit. We also NEVER, EVER want to Gem for straight Haste/Mastery/Stamina. It is a good idea to use a gem with "Agility/(secondary Stat)" in yellow or blue slots if the socket bonus is worth obtaining. Socket bonuses need to be evaluated. A good example of a socket bonus to Gem for would be in our Tier Chest piece: Below are the guidelines for picking the right gem for the right socket:
Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 5/4/11 6:42 AM (PDT)
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Enchants - - - - - - - - - - - - - - - - - - - - - - - - - - - - How should I Enchant my gear? Below is a slot by slot list of the best enchants for Survival Hunters:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - Professions - - - - - - - - - - - - - - - - - - - - - - - - - - - - What are good professions for a Hunter? Blizzard has done a pretty good job of evening out the profession bonuses and all professions provide the same basic gains. I will briefly cover Professions and their bonuses relevant to Marksman Hunters below.
**Recommendation: Pick any two of the professions above and take advantage of their profession only perks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - Consumables - - - - - - - - - - - - - - - - - - - - - - - - - - - - What Flasks, Food and potions should I use? The consumable's listed below will provide the greatest benefit to MM hunters:
Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 4/29/11 8:03 PM (PDT)
***************************************************************
IV. Shot Priorities *************************************************************** This section will focus on providing information regarding the optimal shot priorities to achieve maximum raid DPS. As with most DPS specs in Cataclysm there is not set "rotation", instead there is a priority list of shots where decisions must be made depending on situational circumstances. The better your decision making the better your DPS will be. Survival Shot Priorities can be broken down into 2 main categories: Single Target DPS and AOE DPS. Survival will also have to manage Lock and Load procs to achieve maximum DPS. - - - - - - - - - - - - - - - - - - - - - - - - - - - Single Target DPS - - - - - - - - - - - - - - - - - - - - - - - - - - - What Should my Single Target Rotation look like? The single target DPS shot priority should follow the below guidelines:
Following the guidelines can be a little trickier than it looks for a couple of reasons. First, the random effect from the talent "Thrill of the Hunt" will make managing your focus slightly more difficult. On any of your Explosive, Arcane, or Black Arrow shots, Thrill of the Hunt has a 15% chance to refund 40% of the focus cost of those shots. The second complicating factor is determining/planning to have enough focus pooled to cast both Explosive Shot and Black Arrow when they come off cooldown. Because of the random nature of Thrill of the Hunt, pooling to much focus could cause you to become focus capped and not having enough focus will delay your shots. It is generally better to have slightly more focus than to be caught without enough to cast Explosive/BA when needed. The third factor is Lock and Load procs. If you are pooling focus for Explosive/BA and you get a LnL proc, you could easily become focus capped, thus wasting potential DPS. Being able to fluidly make good decisions based on the above guidelines will yield higher DPS. You should train yourself to always be actively queuing an ability anytime an attack ends. You shouldn't delay a shot to make a decision or react to a proc, instead train yourself to start another attack regardless of what is happening and then adapt the attack if necessary after you have had another second to consider the circumstances. A typical Shot Priority Cycle after Serpent Sting and Black arrow have been applied will look like: Explosive Shot --> Cobra Shot x3* *If under Dynamic haste effects you can safely cast 4 cobras or depending on haste, cast 3 cobras and 1 Arcane.** This Shot priority is based off of the principle of having a Cobra Shot Cast time of 1.66 or lower. **Black Arrow V.S. Explosive Trap** Which is better DPS and which is better for procing Lock and Load? The DPS difference between Black Arrow and Explosive Trap is fairly small on single target mobs. Explosive costs less focus (0 if laid down/10 if used with Trap Launcher) and has twice the chance to proc LnL. However the mob needs to remain in the Explosive trap radius for the duration of the trap in order to gain the full DPS benefits. Utilizing Explosive Trap in place of Black Arrow will free up more focus for arcane shots. It will also reduce the trouble of trying to pool enough focus to fire both Explosive Shot and Black Arrow when they are both coming off cooldown. Deciding to use Explosive Trap over Black Arrow is something that should be evaluated on a case by case basis. I generally find myself using Explosive trap on fights where the boss will rarely move for the duration of the fight such as Malaoriak. Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 4/29/11 8:04 PM (PDT)
- - - - - - - - - - - - - - - - - - - - - - - - - - -
Lock 'n' Load Procs - - - - - - - - - - - - - - - - - - - - - - - - - - - What do I do when Lock and Load Procs? When Lock and Load procs, our Explosive shot cooldown is instantly reset and we are allowed to cast 2 FREE Explosive or Arcane shots. The most common and preferred shot priority for when LnL proc's is: Explosive --> Cobra Shot --> Explosive --> Arcane Shot* --> Explosive Shot* If focus is high enough, otherwise cast Cobra shot instead. If you are already nearly focus capped when you get a LnL proc you can also replace the first Cobra Shot with Kill Command to bleed off excess focus.Using Arcane shot as one of the free LnL procs will always be a DPS loss. Therefore Arcane Shot should never be used to consume one of the free shots granted from a LnL proc. The important thing to keep in mind regarding LnL procs is to always weave a shot in between each Explosive shot. The reason for this is that Explosive Shot ticks two additional times, for full damage, after the initial hit. But if we fire two Explosive Shots back to back the 2nd shot actually overwrites that DoT, effectively losing 2/3 of that first Explosive Shot’s damage. - - - - - - - - - - - - - - - - - - - - - - - - - - - AOE DPS - - - - - - - - - - - - - - - - - - - - - - - - - - - How do I do good AoE DPS as Survival? Survival currently has the highest AoE dps of the 3 specs. (Although with 4.1 buffs to Multi-Shot, the gap is much closer than previously.) This is due to all of the talents that increase the damage of Multi-Shot such as: Serpent Spread, Toxicology, Improved Serpent Sting, and Noxious Stings. Then on top of Multi-Shot we can use Explosive Trap for additional AoE. An important note regarding Survival's AoE damage is that you should never need more than 1/2 in Serpent Spread. This is because the second point only adds 3 seconds of duration to targets affected by Serpent Spread. In nearly every AoE situation you will be casting Multi-Shot sooner than every 6 seconds. Therefore a second point in Serpent Spread would be wasted. Since patch 4.1, Explosive Trap's damage debuff appear to be stacking. Multiple hunters casting Explosive trap will now all receive the DPS benefit instead of just the first hunter who applied the Explosive trap debuff. The typical AoE dps shot priority is as follows: Explosive Trap* >> Multi-Shot x2 >> Cobra x2 >> Multi-Shot >> Cobra x2 * Only one hunter at a time gets the benefit from Explosive Trap.Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 5/19/11 6:38 AM (PDT)
*************************************************************
V. Pets ************************************************************ Which Pet Does the Most DPS? Answer: Watch this short Video - http://www.youtube.com/watch?v=WhvvNGeHHME Blizzard has normalized pet DPS so that they all do roughly the same DPS overall. The main decision when choosing a pet is what Buff/Debuff is the raid missing that can be filled by my pet. Choosing a pet that buffs the raid will outweigh any personal DPS loss by bringing that pet. If all raid buffs/debuffs are covered, then bring which ever pet (Ferocity or Cunning) will provide the greatest personal DPS. Generally a Ferocity pet will provide slightly more DPS due to "Call of the Wild" which buffs both the Hunter's and Pet's Attack power. There are a couple of situations to consider when choosing whether to use a Ferocity pet or a Cunning pet. A Cunning pet will typically do more of the overall DPS While a Hunter will do more overall DPS with a Ferocity pet. This means that if the fight will have higher pet up-time a Cunning pet would be a good choice and conversely if the Hunter will have more boss up-time a Ferocity pet would be the best choice. Two good examples would be: 1) using a ferocity pet on Atramedes because of the higher Hunter up-time and 2) using a cunning pet on Cho'Gal because of the high pet up-time. There are also a couple of cases where using a Cunning pet would be a DPS benefit over a Ferocity pet: 1) You need to fill a specific raid buff not brought by anyone else in your raid (4% physical damage debuff or 8% spell damage debuff). 2) You are doing a fight in which the last 35% of a Bosses health is more critical or requires a burn phase such as Chimaeron or Cho'Gall. This would allow you to take greater advantage of Cunning pets Feeding Frenzy ability. It is also important to note that if you are going to be running a Cunning pet on a consistent basis for any of the above reasons, it will be a DPS gain to have 2/2 Sic'Em. This will ensure you pet has a better flow of focus and will not become focus starved. What Hunter Stats get converted to Pet Stats? The following is a list of how a pet's stats are transferred from their master. Pets Gain:Source: http://www.warcrafthuntersunion.com/2010/10/level-85-cataclysm-hunter-combat-ratings-stat-conversions/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pet Specs - - - - - - - - - - - - - - - - - - - - - - - - - - - - Below are links to the current Highest DPS Specs for pets: 1/9/31 Ferocity: http://www.wowhead.com/petcalc#0Md00cs00hoko Cunning: http://www.wowhead.com/petcalc#Mrbo00fh0Mk0b Tenacity: http://www.wowhead.com/petcalc#MMd0u0hzb0kM** ** Note that Tenacity pets are not recommended as DPS pets and should only be used if they provide a missing raid buff/Debuff. 3/7/31 Ferocity: http://www.wowhead.com/petcalc#0Md00cs00hoR Cunning: http://www.wowhead.com/petcalc#Mrbo00fh0Mk0b (Same as 1/9/31) Tenacity: http://www.wowhead.com/petcalc#MMd0u0hzb0kM (Same as 1/9/31) Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 5/19/11 6:39 AM (PDT)
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pet Raid Buffs - - - - - - - - - - - - - - - - - - - - - - - - - - - - Which pet brings which Raid Buff? Below is a recommended list of pets that all hunters should have in their stables. This list will cover all raid buffs/Debuffs.
Sometimes it may be difficult to determine out which pet you need to bring based on your raid composition due to raiders constantly switching specs. A couple of good resources to help determine which raid buff a Hunter can provide with their pet are:
Return to Table of Contents: http://us.battle.net/wow/en/forum/topic/2416153075#1 |
|
|
Edited by Kalilah on 5/19/11 6:39 AM (PDT)
******************************************************************
Links and Resources ****************************************************************** This section was copied from an amazing post created by the Hunter community member: Morobir. He did a far better job compiling this information than I could have ever hoped. Because his post did not reach sticky status, I have decided to include it here. Over the years, countless players and fans have devoted enormous amounts of time to creating resources for hunters and other WoW players all over the web. This list of links cannot possibly be complete, but aims to give aspiring hunters a broad overview of some of the most popular resources, to help them learn about being a better hunter and a better, more informed player. Thanks again Morobir for all your effort in putting this Great list together. |
|
|
Edited by Kalilah on 5/19/11 6:40 AM (PDT)
*******************************************
VII. Change Log ******************************************* 5.19.2011 - Modified Pet Section as suggested by Icecoldblue |
|
|
reserved.
|
|
|
Edited by Kalilah on 4/21/11 2:03 PM (PDT)
Ok, 15 should do it. Feel free to post now.
Please keep in mind that I have a ton of formating to do and there are still a few unfinished sections that i will be workign on. Also if there is something that I havent covered please post and let me know about it. And as always suggestions and input are wanted. This guide can be as good as the Hunter community wants to help make it. Looking forward to seeing your responses, -Kalilah |
|
|
Edited by Kalilah on 4/21/11 2:05 PM (PDT)
Well feel free to post any suggestions you may have from your guide.
This can be a team effort. |
