Ask The Devs #6: Guild Advancement (Answers)

85 Night Elf Druid
12980
WoW is hard...
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90 Blood Elf Warlock
11540
What I'm sick of is when tiny friend/ family oriented guilds like mine get pressured constantly to disband and join some bigger guild because 'we'll never make it' and 'the servers don't need anymore guilds'. It's not always a competition to see who can cap next. Ya, it's nice to have perks but for some of us, that's not what it's all about. I guess I'm old fashioned. I come from a time when video games were about having fun.
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85 Human Warlock
3145
Any of you who had something negative to say about this...shame shame on you. We get it...things need to be fixed. Is there really a reason for taking it out on Blizz though? I believe they answered some good questions in this. Just because things aren't your way all the time doesn't mean that you get to voice your opinion as though it is outright the best. I mean...if it was...wouldn't you work for Blizz? Just saying. These guys do care and they do want things to go right in this game. Do you really think they want to game to fail and for people to quit playing? LMAO!
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1 Orc Rogue
0
I like how they say "we will keep an eye on the changes" for 90% of the questions, i.e. ya wer know its messed up and are hoping you forget about it and move on.
Edited by Moohawkk on 5/7/2011 2:06 PM PDT
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85 Human Warlock
3145
05/07/2011 02:06 PMPosted by Moohawkk
I like how they say "we will keep an eye on the changes" for 90% of the questions, i.e. ya wer know its messed up and are hoping you forget about it and move on.



It must suck to have a glass half empty all the time. In the words of Forrest Gump..."That's all I have to say about that."
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85 Night Elf Druid
5295
Actually... these perks do give straight extra damage to high end players... +JP's? trade them in for cata Mats and sell those for money, turn the +honor into Jp's and do the same. Now you have plenty of money to go buy that Epic item...
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85 Orc Shaman
5100
Q: Are we going to see guild houses someday so we could finally get a special gather place for the guild, to meet and interact easily? – Ellidryl[Europe, French], Греланд[Europe, Russian], Ledieri [Europe, Spanish], Bodywreckér [North America]


A: Guild housing is something we have discussed many times. It would be neat to have a place for people to hang out, but every time it has come up as a possibility we don't think that is worth the amount of time and resources it would take to implement (and do it right). This is one of those features where if we ever decided to do it, the benefit would have to outweigh other content we could be working on. Also, we don't feel that we need any new ways for players to hide themselves away. If possible we at least like people to be hanging around in the cities, if not out in the world. We know that many guilds, despite lack of official guild housing, have designated meeting locations throughout the world, which we think is really cool. If you don't have one yet it might be something to explore.


Go watch an anime called Fairy Tail. ^_^
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86 Blood Elf Hunter
5845
Will the title that reads "recruit of urguildnamehere" be changed to reflect your rank in the guild? Because I am GM of my guild, yet im called a "Recruit".
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85 Dwarf Shaman
3475

Q: Are we going to see guild houses someday so we could finally get a special gather place for the guild, to meet and interact easily? – Ellidryl[Europe, French], Греланд[Europe, Russian], Ledieri [Europe, Spanish], Bodywreckér [North America]

A: Guild housing is something we have discussed many times. It would be neat to have a place for people to hang out, but every time it has come up as a possibility we don't think that is worth the amount of time and resources it would take to implement (and do it right). This is one of those features where if we ever decided to do it, the benefit would have to outweigh other content we could be working on. Also, we don't feel that we need any new ways for players to hide themselves away. If possible we at least like people to be hanging around in the cities, if not out in the world. We know that many guilds, despite lack of official guild housing, have designated meeting locations throughout the world, which we think is really cool. If you don't have one yet it might be something to explore.

Guild housing is something we have discussed many times. It would be neat to have a place for people to hang out, but every time it has come up as a possibility we don't think that is worth the amount of time and resources it would take to implement (and do it right).

Let us do some quick math ok....

$10 dollars a month per player to play the game. Average of 15 million players world wide play. $150 million dollars a month give or take a few million depending on the cancellations/new subscriptions that are present in the given period. A new patch comes out, oh lets say every 3 to 5 months. Take that 150 million and multiply it by 3.5 to get an average of those months, you get $525 million. After paying employee salaries and budgeting maintenance. you can safely estimate around $350 million dollars in that 3.5 month period(could be more or less as I have no idea on the cost of employee salaries). And remember that this figure is just the SUBSCRIPTION profit. This isn't counting the profits of buying the game, shirts, cards, magazines, and all the other miscellaneous gear Blizzard sells.

And you're trying to tell your community that Blizzard doesn't have the resources or time to implement guild housing? Yet how much time and resources have you spent maintaining Outland? A zone very rarely visited by players now that BG experience is a very easy way to level through the 70's. And with the dungeon finder, you aren't having to visit each zone to enter the instances. The entire continent of Outland just sits and rots, until someone has to level up a profession where the reagents are only found in Outlands. Or how you developed every old PREBC zone into new quest hubs and lines. The problem is, players level so fast that half of these quests aren't even viewed or used unless someone is going for the Loremaster achievement. So please, don't tell your community that you think it would be a waste of time and resources. I believe GUILD HOUSING would be the #1 attraction for players. A zone to hang out and appreciate the guild and its members. And to have something unique from every other guild. Other then a tabard design.

It would actually be very easy to install a type of "instance port" that guild members could teleport into the guild house. Being that each guild has a different idea of what their houses would look like. You could easily make a base layout of all guild houses and through raiding/pvp achievements you unlock different rooms/perks/trophies/etc. to decorate your guild house.

As for the last 6 years or so of playing every aspect of this game from end-game raiding to world pvp. It is very easy for me to pick up where the game is directing itself. Now that one is able to become fully epic'd out in heroics, I see the game slowly drifting to the dynamics of WOTLK. But hey, I guess I'm forgetting that $$$$ greatly surpasses the desires of the players.

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80 Worgen Death Knight
730
This has been quite a fascinating and informative thread, actually...

Sick of the heartless big guilds I left guilds on two of the servers I have toons on and started my own guilds.
While I tried recruiting most of them left within 24 hours, obviously because of the lack of perks.

So I have two small guilds on each server, each with 2-3 toons on it, all under level 80. While we're levelling okay, these huge guilds are phwooshing past us. Obviously with our levels, raiding and heroics are out of the option, at least until we all get to 80+.

I'm beginning to wonder if it's even worth it - maybe I'll just go back to the guild monstrosities and turn off the gchat channel...

That's my QQ for today. Flame away.
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9 Draenei Paladin
0
04/27/2011 11:08 AMPosted by Faline
We don't think recruiting random people is healthy for a guild. Rewards are never going to be a substitute for strong social ties. We really encourage as many people as possible to seek out guilds (and we hope the new Guild Finder will help with that), but joining a guild at random will likely end in tears.


"Yes, I do understand what you are saying. Now let me tell you how it works in the real world..." (Chin-pokomon, South Park)

We were careful to only choose perks that didn't contribute to player power


Guilds at level 25 also get the benefit of large gold deposits for completing Guild Challenges


/sigh


Right on man.
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90 Blood Elf Rogue
8300
Meh, perks are nice, to me though, the guild is family :) At the very least, I have to have a talkative guild to keep my brain occupied through the hours of farming lol.
But yeah, so what? You miss out on 10% xp. Increased mount speed. OOOOOOO And why should they make it easier to start off a guild? Look at it like a business. Is it hard to start one? yes. Hard to make it work? Yes. They're not just gonna hand you a cookie and say "ok, that's all better now"
Oh wait, they've been doing that for years.
Nvm.
Edited by Leayrn on 5/10/2011 5:07 AM PDT
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90 Night Elf Druid
12995
FISHING LOBSTER BUCKET MATS NOT INCLUDED IN GUILD PERK BONUS
Fishing bonus not included in the bonus mats guild perk. Maintaining feast supplies for an active progressive raiding guild is a challenge at best. Was there a conscious decision to not include bonus fish as a part of this guild perk and are there considerations to make fishing for these mats a lil more beneficial for us?

Would love to see this addressed in future information / patches
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86 Human Paladin
7700
Question: Will there be an ability to rename a guild?

Now that achievements, perks, reputation and other progress can be made in a guild, its really disappointing that if you dislike the name of the guild, the only way to rename the guild is to start over again. This is especially true for small guilds, building progress takes a lot of time and effort!

It would be great if there was an option to rename the guild. Currently there are paid character name change options, I think that adding a paid guild rename option would be just as great. You would make a lot of old small guilds happy.
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I think you have absolutely failed with the current guild system. That's my professional opinion. You've created a whole slew of new issues for yourself with it in the process. Before, guilds were dependent on real, dedicated players to survive and be good. Now all one has to do is recruit a few hundred people who, even running the dungeon finder by themselves, will end up capping the weekly XP gain and get to level 25 very fast. And all a guild has to do in order to get more members is advertise they're level 25. This sort of thing also already has a proof-of-concept for abuse and I know very well it's happening a lot more often than you either notice or are willing to admit.

Here's the deal, you already seem to have a system in place for measuring activity in the guild. Use it. Combine that with an inverse multiplier based on the number of guild members and their activity. This would result in something a bit more balanced so that even small guilds of a handful of dedicated members would have a much more fair chance at the nice rewards as do the humongous guilds who just piddle around.

Just an FYI, adding guild challenges is just half-heartedly slapping a Band-Aid on the issue. There's a better way to go about things than that. I think you need to focus on this a bit more than worrying about giving more nice things to level 25 guilds whining for more gold and rewards. The small guilds are whining, too. You need to listen to them.
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85 Dwarf Priest
2755
So to all the nay sayers who never stop complaining about Blizz need to chill out. Like someone already mentioned, do you really think they want the game to be broken? If you take some time to read between the lines instead of make some hasty judgements you might understand a couple things.

This is a business. They're going to continue to adjust the game that will keep the most people coming back. For most players it's the community that brings people back, logging on to play with your friend and guild. This is my hypothesis as to why they are getting rid of the 3-5 person guilds that were everywhere. Now they are forced to join a larger community (guild) that will result in more contacts/a larger network which in turn will make it harder for you to leave the game. Why would you want to quit on 25 friends? Don't be a quitter.

And this isn't necessarily a bad thing. If you want a small environment join a party and type /p instead of /g. The "glory days" of WoW were in vanilla when you were forced to work as a large team to accomplish anything worth showing off. Is the guild perks an inadvertent attempt to bring back a vanilla type environment? One can only hope.

Are the guild perks really all that great? When you want to play in a small environment with your family or RL friends what difference does it make if John Doe rides by with a faster mount speed?

Even if the larger guild benefits more it's a major correlation with....wait for it....real life.... not some fictitious socialist utopia where the poor take back what the rich worked for. Develop a brain, a sense of purpose, and the will to overcome a little adversity. Similar to any other person whose name is noteworthy.

Guilds don't fail because of the broken system. Guilds fail because most attempts lack vision, a plan, and willingness to execute the plan.
Edited by Rzarector on 5/11/2011 3:43 PM PDT
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85 Human Warlock
3400
Guilds don't fail because of the broken system. Guilds fail because most attempts lack vision, a plan, and willingness to execute the plan.


This is definitely true. Blizzard shouldn't coddle people who start a guild without the amount of forethought a good guild needs, and it shouldn't give in to the people who complain about how "hard" it is to live with only the amount of XP, rep, mats, and currency the game is actually balanced around people having, or with mounts that don't get an extra 10% speed to go with their massively lowered cost and level requirement. What they need to do is implement some quality-of-life measures. Split lockouts would make PuG raids much more viable and let active guild members- including recruiters, officers, and even GMs- get into groups with potentially recruitable non-guildies. A heavy same-server bias in the RDF- something like "no cross-server matches until a player has waited for 30+ minutes"- would have a similar effect with the added benefit of balancing server community with the need to avoid having the average PuG take longer to set up than it does to run. Guild rep carrying over would make it much easier for people to leave bad guilds, and there are ways to keep it for that purpose- a penalty for being gkicked instead of quitting, a "transferral cap" that would increase with time in the guild and spike if overall guild activity suddenly dropped, some form of "rep decay" if a player was guildless for a long time (with total inactivity causing a much higher penalty than guild-less play, and Guild Finder use dropping the decay rate to almost nothing), or something else the devs think of.

tl;dr: Guilds are structurally fine, but there are things Blizz could do to make their members' lives easier.
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89 Blood Elf Paladin
7865
The weekly guild challenges are great and all but the last time me and the guild I'm in tried them, we never got the exp from them. Will there be attempts to fix this issue?
Edited by Amorine on 5/12/2011 6:19 AM PDT
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