To begin, everyone must understand that focus-fire is absolutely necessary in many occasions, as well as quick CC if you have it(Having a tank who has all of the marks bound to F-keys is exceptionally helpful as well). Go over which marks stand for which actions prior to opening the gates(moon means sheep, triangle mean repentance, etc).
Our first group comp was Bear Druid(Me), Ret Paladin(Livann), DK(Zetsuei), Arcane Mage(Wisepimp), and Holy Paladin(Tps). We’ve swapped healers to a resto druid for a completed run as well, and there was no significant difference. Though this timed event could be completed with anyone, having a mage is exceptionally helpful.
After killing the initial trash that charges you when you open the gates, try to stun the second elite to die, to avoid the DoT that they put on the tank. This means the tank will have a higher chance of being at full health for the next part of the encounter.
As you're running down the stairs, to the common area of ZA, avoid the 2-pat(Juggernaut/Archon), and proceed into the Eagle gauntlet. I charge all the way to the top, pulling 3 packs of the mobs, de-mount, and single target each healer down, then AoE the melee mobs. I pop CD's when I do this so the healer can catch up and won't be overwhelmed by incoming damage. Chain pull the rest of the mobs leading to Eagle, should only get one pack of the "extra" 2 melee mobs that charge in due to the gauntlet, and we only got 3 packs of the eagles that are summoned due to the Tempest(Big guy on the stairs).
Kill Akil’zon, wait a few seconds after pulling to establish threat, then use TW/Lust/Hero so that it can start it's cooldown. Mount up as soon as the boss is dead, don't bother with loot, or releasing the caged NPC. You can worry about the welfare 353’s after you get a bear(They will still be there).
Make your way to bear boss, run around(avoid) the 2-pat from earlier. Pull the first part of bear-boss trash into the area where the 2-pull of bears are at(This keeps you safe from the 2-pat that we’ve now skipped twice). Sheep the far bear, and tank the near one. Kill axe-throwers first, then the bear, then the other guys.
Hug the left side of the doorway as you move into the next part of the gauntlet, so you don't immediately trigger the 4 adds running down the stairs. Mark the healer as a CC target, or first kill target. Note that your CC's won't work until the mobs are off the stairs. CC the healer/totem guy for last if possible, kill axe throwers first, then kill the knockback guys. Warstomp is pro for this pull.
Run up to the next pull which is two bear riders, kill one to 40%, stun, and continue to kill it. By stunning this mob, you won't summon the "bear" to come and fight you. This applies to all bear riders.
Next pull is the 4-pull(2 bear riders, 1 healer/totem guy, and 1 axe thrower). CC the healer, kill the axe thrower, kill the bear riders just like the last pull, then kill the CC'ed healer. Once the healer is down, allow for combat to drop so people can start drinking, and pull.
Kill Nalorakk, don't loot, mount up asap. Watch out if you have a DoT on you at the end of the fight, this could lead to a tank getting really low prior to realizing it.