Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
No coordination is needed for clearing trash in instances anymore, why even have trash anymore, just make the whole dungeon/raid bosses!
If this change goes live, assuming that each DPS and possibly the healer can CC, every pull of trash will be one mob at a time, setup way ahead of the pull just to be leisurely aggro'd by the tank.
Gone will be the coordination of planning the attack of the enemies facing your group.
Is this a good idea? In my opinion this will take all the challenge out of 5 man dungeons and raids. Rouges used to be valued for their unique ability to sap and setup one mob for a pull, that always made a pull easier, imagine everyone in the group with that ability.
Maybe Blizz really wants the game to be a faceroll and to be only about gearing people up for raid content. I know a few people in my guild share these thoughts, I was wondering what the rest of the community thinks about this.
I started the game near the end of ICC raid content and the content of the game I've enjoyed the most is the Zul'Aman remake with its focus on teamwork compared to the dissaster of ease that plagued WOTLK content. I'm worried that the game is starting to navigate back towards that easiness for the sake of pleasing people who don't want to learn how to be better players.
blizz is ruining the game by caving in to casuals who say ZA/ZG are too hard and need a nerf
The only players who use CC these days are the skilled players who already clear the encounters.