local f = CreateFrame('Frame', nil, UIParent)
local t = f:CreateTexture(nil, 'OVERLAY')
local g = f:CreateAnimationGroup()
--animation = AnimationGroup:CreateAnimation("animationType" [, "name" [, "inheritsFrom"]])
local grow = g:CreateAnimation('Scale')
grow:SetOrigin('CENTER', 0, 0)
Animation System - Scale Flickering Bug
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