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Will you add more non-combat, or purely artistic, or stat-free, or random effect toy / fun / flavor items to the profession of my choice? – A multitude of players from all regions
Archaeology is supposed to be about discovering, preserving, and honoring cultural items found, in order to learn from the past. Currently we don't do that. Instead we are forced to coldly vendor what we don't want. No donation to a museum, no return to the races of origin. Couldn’t we do something more important with these items? Can we expect more interesting stories with artifacts? Will you do something about this to make it feel like the player is getting something useful back, and perhaps remove a little bit of the random part of it so that it's more fun and focused? - Whitewnd (KR), Pusen (EU-EN), Unjoiner (NA/ANZ)
Additionally, we plan to add daily quests, a deeper story, additional skill gains, and the flexibility to focus on a specific race.
Some players may not have noticed that all artifacts have lore associated with them in the journal, even the grey ones. Every bit of it is Genuine Lore, and verified by our lore masters. So were the Dalaran Coins, of course, but not those silly Romance Novels.
Have you ever considered creating daily quests for professions other than jewelcrafting? - Superpotion (NA/ANZ)
Will professions at some point regain the ability to make upgradable items, such as the Weaponsmiths had in the Burning Crusade? It was quite a cool concept, and wouldn't be unfair if all crafting professions would gain at least 1 of those items. - Hydramith (EU-EN), Auryon (EU-DE)
Will enchanters ever get the option to create wands again (maybe other caster items as well using a blank template weapon that could be made by blacksmiths), as they tend to be extremely rare outside of the a couple locations and the new ZA/ZG loot tables? - Flayre (NA/ANZ) [/i]
Will there be a way to distinguish profession nodes on the minimap for those that have two gathering professions? - Discordia (LA)
Will you provide a way to speed up the acquiring of glyphs usually acquired through research and glyph books? Glyph books (Book of Glyph Mastery) are hard to come by now that people spend so little time in WotLK content. - Furlqt (NA/ANZ), 에르네스트린덴만 (KR), Kånê (EU-ES)
Are there any plans to make Archaeology more closely connected with other professions? Like make inscriptors able to create scripts of the night elves that would help with the fragments or something like that? - Алонжи (EU-RU)
Are there any plans to make Chaos Orbs BoA or even BoE? - Mommycow (NA/ANZ)
Do you have plans to make gathering professions more attractive instead of making them skills that you would be inclined to take up on one of your alts? - Nanahuatzin (LA)
Are there any plans to change Original and Burning Crusade profession skills so that new players can skill up their profession skills more similar pace with leveling? Low level trade skill materials on Auction House are generally expensive for new players, and new players must feel they are stuck if they should left low level zones just for profession skill up, while they want to increase both of them at same pace. - Whitewnd (KR), Гаркара (EU-RU)
Are there any plans to somehow change Archeology and Fishing, which have become notoriously tedious? Do you have plans to make archaeology more appealing, maybe with puzzles or something else? - Boîndal (EU-DE), Kalani (NA/ANZ), Käworu (LA)
We would love to add a puzzle mini-game to archaeology, and may do that one day, but we can’t make any guarantees. There are some other ideas floating around for moving between archaeology sites more quickly, and we've been brainstorming for rare random events when you are digging or fishing.
Our overall goal for these professions is that it shouldn't be too difficult to max out your skill, but catching every fish and finding every artifact should be a long journey.
Ask the Devs - Answers #1 http://us.battle.net/wow/en/forum/topic/2228225718
Ask the Devs - Answers #2: PvP http://us.battle.net/wow/en/forum/topic/2267599521
Ask the Devs - Answers #3: UI http://us.battle.net/wow/en/forum/topic/2301722463
Ask the Devs - Answers #4: Armor and Weapons http://us.battle.net/wow/en/forum/topic/2353015977
Ask the Devs – Answers #5: Achievements http://us.battle.net/wow/en/forum/topic/2369681189
Ask the Devs – Answers #6: Guild Advancement http://us.battle.net/wow/en/forum/topic/2416158906
good news for scribes (although, there were a lot of "whens" left out), apart from that these were decent answers to lame questions :-/
i was really hoping they would talk about recipes that require materials that drop in dungeons that also drop gear that is better than what one would be crafting
i was also hoping they would talk about group disenchanting and perhaps some way to compensate enchanters, allow an opt-out for group disenchanting, or even moving disenchanting to a secondary profession. People like to talk about the uniqueness of disenchanting being intertwined with enchanting as a good reason to steal the service, but that "perk" is already offset by the drawback of having no "nodes" that an enchanter can just go out and farm. Anyway, even ignoring this, forcing free service isn't a disadvantage that fits the perk.
i was also also hoping they would at least explain why one needs to spend about twice the time farming the mats for a leatherworking recipe as they would an equivalent recipe for any other profession. The reason is epic flyers - mining and herbalism can be done much faster with them, but there is no equivalent jump in speed for skinning. Why?
Edited by Search on 5/17/2011 2:43 AM PDT
I had a reasonably important question. Unfortunately, it was too far down in the list and people stopped reading before they got to it.
Any plans to re-balance gem stats? Currently, intellect, strength, and agility are so much more valuable than haste, crit, mastery for damage-dealers that it's a mistake to take anything but a red gem for healers and damage-dealers. Socket bonuses don't make up for it.
This leaves the majority of gems pretty pointless.
I was wondering if there would be any plans to make the secondary stat gems more powerful, so that all gems are relatively equal in power. So, for example, equivalent gems could give you either 30 agility or 80 haste.
85 Blood Elf Warlock
./sigh, nothing about quests teaching you how to use professions either. Telling new players about how to find the fishing skill in their book and then how to use it properly should be a game function, not something an experienced player should be needing to show a new player.
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