You think that all the New Level 85's and such WANNA raid to get their max valor points?
This is the problem. It's taking a PVE ideology to design PVP. They ARE NOT the same. In PVE you can progress at your own pace. I know many who are still working on WOTLK raids. It's not a problem.
In PVP, however, if you do not gear at the same pace as everyone else, you cannot PVP. In PVP you are fighting other players not going into instances that suit your gear level. You are fighting all 85 gear levels. PVP should be about skill and strategy - not gear.
PVPers DO NOT play for gear; we gear to play.
If you try to design PVP around a PVE mentality, it will fail.
Don't you think if you fixed RBG's, made them accessible and fun, people would naturally do them? We would. Negative reinforcements aren't the answer.
We do not think pvping is a grind. We love pvp. We play battle after battle after battle, because that is what we enjoy. We don't do it to get gear. It's just a fact of the game that we have to have the gear in order to PVP, because steamrolling or being steamrolled is not our idea of fun PVP action.
The most fun in PVP is when two equally geared teams play their hearts out in a close game or match. PVP is more of a sports mentality. What are the most exciting sports games or matches you've watched or played? Usually it's the ones where it comes down to that last goal, or shot, or whatever for the win. In fact in sports, steamrolling and racking up excessive points is considered unsportsmanlike.
Use a sports mentality when designing PVP instead of a PVE mentality, and it will be more successful.
Yes, with the changes, your PVE raiding guilds will be happy with PVP, so those will continue. Others will start dropping like flies.
PVE'ers and Blizz do not seem to be able to comprehend truly why we PVP. We PVP because when equally geared, it's a rush; it's exciting; it's a test of skill and strategy. We PVP because it's fun. Again, we do not PVP to gear. We gear to PVP.