There's always going to be two sides of the fence, some people want things more accessible for them and that's cool, we want it to be too, and some people think it should be difficult and always be that way because that's the way they had to do it.
I wanted to offer one alternative to this that I feel I fall into. I personally have no qualms with someone enjoying the content in whatever way they wish, at whatever difficulty. For me its not so much that I want people to go through what I had to go through as much as it is that I want that content to still be there later. I don't want the content to be nerfed in order for me to beat it.
What if my raiding guild, that arguably wants to beat the content at its original difficulty level, doesn't manage to do so before the 4.2 patch? The original difficulty is gone for the foreseeable future and we have no option but to play it in its newer, easier form, or not play it at all.
The dev team has mentioned that they have considered extra difficulty levels for awhile, is that still in serious consideration? I personally would really like a "original difficulty' mode that could be toggled on. Something that lets the content be played as it was in its original inception (BRRMMMMM BRRMMMMMM)