Ask The Devs #9 Coming Today at Noon, PDT.
Do you have any plans on making these stats more desirable for tanks? When I am tanking, I like to plan my movements and actions ahead of time, for certain encounters doing so is basically a requirement, miss/dodge/parry a large % of the time can make movement while producing snap threat problematic, and if unlucky, impossible. I am not a fan of the ideaology that a tank should gear themselves in a way that allows for nearly 20% of their melee attacks not to land. Because of this, I reforge for +hit and mastery and considered by many to be an inferior tank because of this(I have had great success with it personally and find this way of gearing to be more beneficial).
To put it simply, I am curious what the devs think about making hit/expertise more desirable stats for tanks, even in a hardmode raiding setting?
(Just an added comment, doing so would make gear with some combination of hit/expertise/masterty more desireable overall to due to being useful by both tanks and plate dps classes)
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