Ask The Devs #9 - Tanking (Questions)
There is undoubtedly a tanking shortage in game, for random instances, and engame raiding. I think something as simple as heirloom shields (and possibly trinkets while Im dreaming) would go a long way to remedy this. I believe this would allow people to get used to the idea of tanking from low levels on up. Healing shields for shaman and paladins would be another natural step encouraging folks to take up the healing and tanking mantles early on in their characters development. The tanking plate items are a wonderful start and I hope there are plans to continue the trend and balance out all three roles when it comes to heirloom representation!
Having leveled characters as pure dps on a few occasions and then trying to reinvent myself as a healing or tank role and found it to be challenging and intimidating.
Most folks in this thread are tanks or at least understand it better than most, but a handful of new heirlooms might just recruit those who would not normally think about tanking for one reason or another.
Again sorry for not being able to read all leading up to my post. Hope this will be considered at some point!
*EDIT* I suppose I should phrase this more like a question, ok. Do you plan on implementing more tanking heirlooms such as shields and trinkets?
Would there be any consideration on giving a glyph that does not consume lacerate stacks for pulverize or somehow incorporating the thrash bleed debuff into a lacerate, either base or through a glyph?
Have you thought about having talents that gave a threat stats addition if you had dodge and parry on gear?
This would be similar to DPS casters who have talents to convert Spirit to Hit.
A lot of the harder encounters typically have sort of had this branch in roles where you have one tank "manage" a critical high-pressure role (such as Nef add kiting or LK Shambling tank or even say Anub block tank), while the other role is a bit more "tank and spank" deal. When you design encounters, how important are tank roles within an encounter, to maybe try to use that to improve the encounter's design, and/or as a way to force them to work together (and with the rest of the raid)?
Lacerate/Pulverize/Mangleproc feels clunky and frustrating, not least because of the efforts gone to make many dps classes not have to reapply certain dots. And once I'm up to 35% crit since I stack agility over even stamina, Pulverize feels more and more useless. Compared to Holy Power and Blood and Thunder especially, Pulverize feels as though it lacks synergy.
I love my bear, and have since I worked on CE rep for my Earthwarden and Heavy Clefthoof set, but the current design of Druids feels like it lacks certain direction. Does Blizzard feel similarly? Are there more plans for druids in the future? Are you finally ready to admit that it's time to do away with the balance tree and separate the two feral trees? ;)
Are there any plans to implement tools to assist new tanks in learning the role? (Example: like the DPS dummies there are now.)
05/25/2011 01:39 PMPosted by LetiferIs there any hope of engineering being of benefit to tanks? I've wiped our raid group before by hitting nitro boosts and getting the debuff. I understand this is somewhat tangental to tanking, but would it would be nice not to have to max another profession because the engineering is the only profession which can wipe a raid,offers no permanent stat bonuses, and the helms get replaced after this first tier.
Ftr, you should be using the damage shield instead of the nitro boosts, but even assuming it is worthwhile compared to other professions, it doesn't look like engineering will scale much. I do love the glove armor though.
Are there any plans to stop well-geared dps queuing as terribly-geared tanks using the RDF; maybe by using gear equipped (and looking for the right stats) instead of best gear in inventory?
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