VIII. Frequently Asked QuestionsQuestion:
Are Warriors viable in 4.3 and what is different?Answer:
Yes, the Warrior can still be viable, we simply rely on our teammates to control the flow of games. The main changes in 4.3 was our Mortal Strike debuff being increased to 25% (same for other classes like Rogues/Hunters) and Charge Jumping being partially fixed. It still happens some but resolved 3/4 of it which is nice.Question:
Do you have to stand still to Slam?Answer:
No, as Arms we have Improved Slam with reduced cast time and can run while casting (wtf? i know, it is weird) so you can be moving non-stop and still Slam people despite having the cast time which isn't cancelled as you moveQuestion:
Would taking Incite in my Spec be better then Imp Slam?Answer:
You can take a hybrid spec for both but if choosing between the two Slam is the higher priority in PvP. Slam costs less rage & hits much harder. Heroic Strike is not on the GCD so both Slam and HS should be used anyway (especially when Deadly Calm is up). With that in mind, it would be foolish to not take the reduced cast time & 20% damage increase to Slam over increased Crit chance on Heroic Strike (our lowest damage, least rage efficient, lowest priority ability). Question:
What does "Jump Charge" mean? Answer:
Basically there was a bug in the Warrior charge mechanic that has been there for years and was only recently 'fixed' in 4.3. When attacking someone they could jump while running so that even though you charge & stun them for 1.5s they are still moving away through the air and end up a fairly substantial distance away from you and could keep running before you actually reached them. This has been mostly fixed so that 3/4 of the time you end up landing near your target though not always. Question:
How do I get close to my target, I am always getting kited!Answer:
Precise ability use, timing & practice. Since the removal of Warriors being able to Charge / Intercept by putting them on the same CD intercept is now absolutely useless. With that in mind you only have 2 actual gap closers with a few additional tricks.
• Charge - Be very careful about when you use this depending on the class you are fighting. If they have any sort of escape (mage blink, hunter disengage, lock port, etc) try to save it for after they use their escape ability if at all possible. Question:
• Heroic Leap - A terrible replacement for intercept as a gap closer it does not take you directly to your target nor does it stun them in any way so it is very important you are precise when targeting this and it is helpful if you can combine it with either a Throwdown, Fear or Imp Hamstring as you land. Keep in mind, this ability fails a lot so it won't work if there is ANY obstacle between you and your target (pebble, piece of lint, etc) or if your target leap location is up hill at all from you (you can jump as you leap to help a little with that) or if you are targeting near the max range of where it shows is allowed (it lies, showing a green available location when in truth it is too far away).
• Other tricks - Due to our limited gap closers it is really important to use every trick available to you in order to prevent your target from getting away in the first place. A brief list of things to keep in mind:
/ Keep Hamstring or Piercing Howl up 100% of the time
/ If they get freedom you can either charge/throwdown/fear/leap/switch targets
/ Improved Hamstring is one of our most important abilities, don't just spam hamstring and waste it, timing it efficiently is huge both offensively and defensively for peels
/ Intervene to a friendly target in order to close the gap toward someone you want to attack, basically as good as your leap if they happen to get close to your friendly player
/ Piercing Howl (glyphed even better) keeps people slowed even if you can't quite reach them for a hamstring or if they dodge a lot. Very useful against mages, druids, rogues, etc even if they have something like Evasion up they can't avoid your howl
Do you get Victory Rush from killing pets?Answer:
It depends on the pet. Hunter pets & DK Army are a definite YES whereas Mage pets, DK gouls, Warlock pets, Priest Shadowfiends all do not give you Victory Rush.
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