Topic RPG Cliches
Everyone who has played RPGs knows that they all follow certain cliches, but have you ever thought of just how many they are? Wouldn't it be a fun idea to list them all to see what sort of crazy crap we've been putting up with for all this time?
I'll start with the following.
- If you're living in a small, out of the way, and above all else peaceful village, and suddenly a major military might starts inching their patrols closer and closer to your home turf, there's a good chance your village is about to be sacked and you're going to be part of an RPG.
Edited by Lodiss on 6/4/11 10:33 PM (PDT)
bigger boss behind the big boss
ally is really an enemy ..edit... is really an ally
you are the son someone famous
you have a best friend that is also a romantic rival
now go save your sister
- Inane inventory management - juggling useless vendor trash items.
- Any shop would buy everything. God, I hate the idea of selling random loot to shopkeepers.
- No law has authority over main characters. Consequently, evil or antisocial action rarely carry negative repercussions.
- Magical enhancements make weapons and armor GLOW.
- Only main characters can travel.
- Every NPC from simple peasant to a mighty ruler can offer PCs level-appropriate quest reward including unrealistic amounts of gold or rare magic items.
- People stash money and items in random wooden crates. Consequently, containers rarely contain things that would be expected - grain in sacks, beer in kegs...