In the current tier (Tier 11) we have seen a massive shift toward fight mechanics which greatly favor Ranged DPS. Fights that allow for and encourage multi-dotting (Omnotron Defense System, Valiona and Theralion, Twilight Ascendant Council), fights that require an extensive amount of AoE damage from a range (Cho'Gall, Sinestra), fights that require important target swaps (Magmaw, Conclave of Wind, Al'Akir), and fights that simply keep a boss from being meleeable for an extended period of time (Atramedes).
This encounter design paradigm seems to have held true for the coming content in Tier 12 (Firelands). What we see are essentially the same variety of mechanics that make melee less desirable in Tier 11 recurring in the next tier: fights that allow for and encourage multi-dotting (Beth'tilac, Shannox, Rhyolith, Majordomo Staghelm), fights that require an extensive amount of AoE damage from a range (Beth'tilac, Rhyolith), fights that require important target swaps (Rhyolith, Ragnaros, Shannox), and fights that simply keep a boss from being meleeable for an extended period of time (Alysrazor).
My question comes down to this: Is the World of Warcraft encounter design team aware that their new design paradigm is very fatiguing for melee players? With the terrible politician-style response to a question similar to this in a previous Ask the Devs (which cites Ragnaros as a melee-friendly fight, something I feel is patently false), I'm not certain that this games developers actually understand just how rough it is to be playing melee in an environment that consistently provides mechanics that allows Ranged DPS to flourish while simultaneously punishing our entire role.
As a member of the "elite", a hardcore raider, I am someone who has sufficient experience with current (and near-future) content. I do not note the current model for ranged favoritism because I am someone outdamaged by a Hunter on one or two fights, but I am someone growing weary of an encounter design that is phasing out my chosen role in a raid. On every fight this tier, so long as you cover interrupts with tanks and Elemental Shamans, you could bring an entire group of 6/17 Ranged DPS and be none the worse for it. Is there anyone who would say the same about a group containing only Melee DPS?
Even if it means returning to that "ranged fight" and "melee fight" paradigm discussed in a previous Ask the Devs, I and almost every other Melee DPS would appreciate a few fights where we are actually allowed to shine.
In the mean time, I hope Paragon doesn't kill any more bosses using 16 Ranged and 1 Melee DPS.