Aside from stuff like dying while using Killing Spree on Magmaw, I agree. (I also am not a fan of Bandit's Guile; it's a frustrating game of inverse Russian roulette.) I read the "rogue mechanics are so old" argument a lot in the forums, including many times in this thread, and I can't relate to it. I'm nearing three years on this rogue, and I don't immediately slip into a coma each time I hit my Mutilate button. If Blizzard spent time and money redesigning my Assassination rotation, I'd likely still end up mashing 3-3-4-1-1-2-1-1-2-1-1-3 (or some such) on boss fights, it's just that what I'm mashing would have a new name. I don't see why abilities have to be rewrapped in different-looking packages just for the sake of seeming new.
The fact that everything just works seems to lead to a lack of any real desire to innovate on the class. I'm not necessarily complaining because I still love my rogue and I can't fault the designers for not wanting to fix what isn't broken. But I'll admit I got excited during the Cata preview where they said they wanted to move more of our damage from passive to active and then felt severely let down when they went back months later and were like "We're ok with the design because SnD is active."
There's a lot of interdependency in rogue abilties that I think many of the rogues in this thread aren't quite giving Blizzard credit for. Yes, a lot of our (Assassination's) damage is poison damage. On the other hand, a lot of our damage is poison damage because of things like Slice and Dice, the Envenom buff, and Rupture. Wait, Rupture? Yeah. You need to keep Rupture up for the energy regen so you can maximize your Envenom uptime to get the most use out of your Slice and Dice on auto-attacks.
I also think that a lot of players underestimate the way decision making works on a rogue. I say this because I see a lot of rogues that are doing "middle of the pack" DPS when I'm in pugs, and I think it's because they're just not playing very well. So, quick question for the other rogues out there.
You find yourself with:
12 seconds left on Slice and Dice
13 seconds left on Rupture
9 seconds left on your 5-stack of Deadly Poison
4 seconds left on your Envenom buff
4 combo points
What should you be doing within the next 3 seconds?
The answer— and I'm not sure this is ever a valid answer for any other class— is nothing.
Neither SND nor Rupture are falling off soon, so you don't need to worry about refreshing them. You already have the Envenom buff up, so don't Envenom again and waste buff time. You have 4 combo points, so don't Mutilate and potentially waste 2. (It's okay to waste 1 potential CP, but never 2.) And you have 50 energy, so you're not going to cap. You can expect to end up with 90-110 by the end of your Envenom buff, which still doesn't cap it, and at which point (not before) you'll Envenom again.
I have a hard time believing rogues are middle of the pack in DPS. I don't see many other classes pulling 23k (or 29k with heroism) DPS on Malacrass. On the other hand, I don't doubt that many rogues don't play the class to its full potential and end up doing suboptimal DPS.