Posted by Daxxarri
We made some changes (i.e. stealth movement speed) to try and make some of the rogue mechanics more fun and this is the kind of thing we'll continue to keep an eye on.
In regards to stealth in general, and this may be more from a pvp/class based aspect..
I dislike the fact its IMPOSSIBLE to get a feral out of stealth with sap, it has to be fan of knives, and extremely lucky, with the change to 4.2 making stealth not go on cd until you go out of it; fan and restealth in a second wont be possible, meaning we will literally NEVER get a feral out unless our first fan is lucky, or the next few are lucky.
They didn't get a speed buff, but their stealth is still superior, i think we should have equal stealth, or atleast something to spec, or glyph to make ours equal.
I also find druid bleeds rather op (on no pvp gear rake and rip will kill anything that cant heal, making arena annoying, or even duels), and general dps to be alot more than i've ever seen any rogue do, meaning that rolling a cat, is a much better option, they still have things like rogue abilities, the only exception being recup, which they can replace by an instant cyclone and a few hots, making the classes essentially the same, minus the ability to be a caster dps, tank, or healer if you're a druid.
I'm not saying i want the classes to be alike, infact, there's certain aspects that are TOO alike, but a cat is better at in most aspects, with the benefit of other things, making a rogue rather obsolete, in my eyes.
I still rather enjoy mine in both pvp and pve, and have for years.
But something needs to change to keep interest in the class