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Edited by Anohako on 6/16/11 7:48 PM (PDT)
We concluded PvE Holy paladins were ending fights with too much mana relative to other healers, so we raised the mana cost of their single-target heals. This is a silly metric, even if it's true (which again, I very much doubt). Tank healing requires less healing than raid healing, and the burden of preventing damage is less distributed. You should balance around what classes can do and are doing with their mana, not how much they have left over. I suspect whatever paladins you were looking it used LoH late in the fight, and the 20k extra mana provided by a late LoH (which has been nerfed itself, anyway) shows up at the end of a fight more than the 20k extra mana druids and Disc priests start with. This is just an absurd way to balance. In any case, if your previously cited "40% mana" is actually what you were seeing and meant what you thought it meant, then healers being within 40k mana expenditure of each other would be the most balanced spell costs and regen have ever been. I feel like you guys don't understand the full range and interactions of everyone's differing regen, cost reduction and efficiency mechanics, just as you didn't during Ulduar. You've already raised and then lowered paladin spell costs in turn this tier. What is even going on? Are you going to do this again before the next tier, as paladins are casting more Divine Light and everybody is is still spamming CH/WG/Rejuv/PoH/CoH? We tweaked Holy Light because we wanted it to compete a little more with Divine Light, especially when used with Beacon of Light. Is the intention for Holy Light to be some sort of ghetto raid heal with this change? This doesn't change spell selection, anyway: if there is enough healing to warrant a DL, paladins will use DL. All this does is set up another arcane spell/target selection rule for paladins (and paladins already have plenty of these): never cast HL on your Beacon, ever. We buffed Word of Glory for three reasons: We felt Holy Power was mattering less to Holy paladins than it did at Cataclysm launch. We wanted to provide more uninterruptible healing in PvP. We knew Light of Dawn was trumping Word of Glory in almost all cases in 25-player raids. HoPo matters less to Holy paladins because Holy Shock heals for so little, not because WoG healed for so little. Light of Dawn continues to trump WoG in almost all cases in 25-player raids. For a paladin with my gear, in 4.2, glyphed WoG generates 45,007 healing per cast if used off-Beacon. Glyphed LoD generates 83,608 healing per cast if used off-Beacon. 10-man paladins don't glyph LoD and 25-man paladins don't glyph WoG, so the difference is actually even greater. Light of Dawn trumps WoG in 25-mans because you can actually use LoD in 25-mans. Holy Power is essentially twice as worthwhile to 25-man paladins as it is to 10-man paladins. We buffed Holy Radiance both to help PvE paladins feel like they could make larger contributions to raid healing (especially in light of the single-target nerfs) but also as part of a significant buff to Speed of Light to let Holy paladins have more mobility in PvP. PVE paladins don't want to feel like they can make larger contributions to raid healing, they want to actually make larger contributions to raid healing. This means improved targeted raid healing through an improved LoD. Furthermore, it's very cute that you call the HL/DL/FoL cost increases "single-target nerfs." What do you think paladins raid heal with when they've already pressed Holy Radiance? We made a tweak to Holy’s mastery to allow its bubble to stack, so it would be wasted less often when healing a single target. Seven months after we told you it was necessary. Progress, sure, but mastery is still worth much less to paladins than it is to all other healing specs. We changed all heals to have 200% crits because we wanted to make crit a more attractive stat to healers. Anything random is already at a disadvantage when viewed by a healer, and one point of haste just flat out increased throughput more than a point of crit. It still does. Haste continues to be significantly more throughput per point than both crit and mastery, which is almost uniquely a paladin problem. |
Yes, yes, yes. The fact that this actually needs to be pointed out proves that the devs don't get it. Fun fact: Holy Paladins have more notes in that post than any other class, let alone spec. They have no vision for Holy Paladins, they have no direction, they have no plan. Why follow a leader who has no idea where he's going? |
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oh my god paladins are fine. Stop asking for buffs, you only need QoL changes, if you're bad when 4.2 hits then cry not before.
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I, too, read the explanations and was like "huh?"
Buffed WoG to increase usage over LoD... when every case of WoG prior will still result in WoG hence, and same with LoD? Buffed HL to compete with DL... except HL will NEVER EVER be cast on Beacon (like DL should not) so DL will still be cast on the tank you are healing, as needed, and still heal for 150% of the HL even with the changes. And Holy Radiance will not allow me to raid heal more in any way other than somewhat increase healing via very, very small numbers. YAY! |
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Do Paladins use Holy Radiance in Arena, or just RBGs?
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Pro Tip: I don't see any changes happening to most Paladins healing "style".
Just me. |
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Do they honestly feel that a 20 Sec. CD Holy Radiance, with HL only working with Beacon 100% will help us raid heal?
Man, I don't know what to say anymore. :( |
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I, too, read the explanations and was like "huh?" With 200% crits, WoG on a sub 35% health target with the 30% buff is a new correct time to use WoG over LoD, assuming EG is off internal CD. And Holy Radiance will not allow me to raid heal more in any way other than somewhat increase healing via very, very small numbers. This is the real issue... well the fact that HR is so situation. That situation is that EVERYONE is not at full health and EVERYONE is within 8 yards of you, since people at >8 yards get hit for much less and apply the >6 targets diminishing returns. |
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Even with a crit, pretty sure that LoD will provide more overall healing. I mean, I say "never" but there's obviously situational times where WoG is a correct choice V. LoD except that it's like 99.44% usually not the right call. |
We don't really use it for the healing, but for the sprint. However, it's some thing you use sparingly because of the mana cost. |
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I still maintain that this will lead to a completely different (and extremely counterintuitive) role for Paladins in 25s. A Holy Paladin will put his Beacon on a tank, and then cast nothing except Holy Light on any random raid members who need healing and Holy Radiance on cooldown. The Paladins will become an incredibly efficient raid/tank HoT support healer - providing triage to raid members and large blanket healing while keeping a steady stream of heals pouring into the tank. And the real kicker is that it would be so efficient you would never have to touch Holy Shock and could safely reforge Spirit to either Crit or Haste. Us 10-man raiders are pretty much SOL this patch - the WoG buff is nice but doesn't make up for the massive cost nerfs. |
In the end, it doesn't really matter if we are over-powered or under-powered because, in the end, we will still be playing with a different set of rules from everybody else. It's never been explained why we play by different rules, and judging by the kind of response GC gave, it's like he doesn't even realize we seem have a set of different rules. We can't be balanced around the same metrics other healers are until we have the same healing archetype they have, and that's true whether we are on top or on bottom. |
