Ask The Devs #11 - Healing (Questions)
I was hopeful that with Cataclysm we could replace twitch healing with a more rational decision making process, however we have the same heal style (in terms of actions per minute) just without infinite mana.
What are your thoughts to bring us away from twitch healing back to the triage that y'all intended?
Could this ever be added to the game?
If a resto shaman comes to the rescue of another shaman he can't actively save him since putting an ES on the other shaman would mean removing his shield thus screwing his dps.
Ret and Prot are both very effective from a low level by comparison. How do you feel the three trees compare, and are there any plans to make adjustments to the Holy tree with this in mind? Or is it intended to be a 'harder' spec to learn to play?
Similar to feelings expressed in your Dev Watercooler -- Rude Interruption, do you feel that adding more cooldowns to the game is a good thing? (As an aside, I'm not advocationg or campaigning for the removal of the Druid or Shaman cooldowns, just comenting on the proliferation of cooldowns that currently exist in game)
That being said, will you continue designing encounters where the sheer number of raid cooldowns available will equate to success? Have you considered toning down the effectiveness of raid cooldowns or lessening our reliance on those cooldowns?
Do you have any plans to educate players better on stat balances? It's very frustrating losing out on big upgrades during the initial gearing phase.
Is this considered a failure and what can be done to encourage the use of the efficient heals in raids in particular?
Have you considered anything to make us feel like we are tangibly doing more stuff like DPS actually do?
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