Ask The Devs #11 - Healing (Questions)
What are the plans to make holy paladins' mastery attractive ? Redesign ? Yet more tuning ?
Is there going to be anything to improve non-combat, self healing for dps specs?
With a wealth of potential "flavor" options in expanding the Holy Power system, Beacon of Light feels outdated and is often cited as the reason Paladins "can't have nice things". Because of it, Paladins end up being overpowered in some scenarios (dual tank healing), and can't be given the tools to properly fill certain roles (raid healing).
By the time Deathwing comes out it is possible that we may return to a WoTLK healing model where healers mindlessly spam a couple of spells and mana is not a concern. Do you think this will happen and do you have a better solution than just nerfing mana regeneration spells?
Are there any plans to make it easier to know when you are in range of your healer?
I know it was a recently implemented talent, and honestly when it works it really really works. Situations like Phase two of Cho'Gall and Chimaeron's feud make it extremely useful, but the placement and range makes it pretty much limited to those certain situations. I find it difficult to use efficiently when people aren't clumped up, and even then, it's hard to place perfectly, unlike most other aoe cooldowns (PW:Barrier is a good comparison).
I have a Disc Priest as well and I find it much easier to lay down the barrier with the tank in front of the boss and the melee behind, but not so much with Spirit Link Totem. It would be great to have the freedom to place this totem where we choose like other AOE abilities, and get the maximum usage out of the cooldown.
Totems in general are kind of limited with placement, but considering this is a Healing Q&A, I'd rather not delve into other specific ones. :P
Spirit Link Totem is a wonderful cooldown but, being tied to a totem, SLT has more restrictions than other utility Cooldowns in regards of when and where to use it. Not only does it depend on our current position for its placement, but it also drops behind us due to being an Air totem, leading to awkard placement. This means that we can not use our raid cooldown with the same speed and ease as similar ones (PW:Barrier being the first that comes to mind) unless the fight guarantees a stacking phase.
Now that the Totem has been live for all these months, have you considered untying Spirit Link from the rather outdated totem mechanics and give it just a targeting reticule? This would allow us to use Spirit Link with more ease and in a wider selection of situations, instead of feeling as limitated as it can be sometimes.
Does this mean we can expect a similar bump in player health pools for the next expansion, to make healing more triage-based yet again? Can we expect a level 90 player in greens to have half a million health or so? More importantly, is this a sane thing to do for the long-term health of the game?
Hymn seems to be exceptionally low output given the cooldown... it used to be (Back in ulduar) our 'Oh *(&@#" button for the raid... now it doesnt keep pace with POH spam, and really can be argued to only use to buff Tranq-- and then there's HW: Sanctuary which is still exceptionally mana cost prohibitive and heals for a very low amount. And HW:Serenity which is used not all that often--- it just seems output is lacking.
Wouldn't it be fun to just combine all the state bonuses, remove holy word serenity and give us holyform? lol!
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