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I just have to ask, what exactly is so bad about a hard capped mastery? Everyone already has a hard capped hit and expertise rating (Although for tanks, the hard cap is basically pointless because nobody's going to reach it, and for dpsers, the soft cap is fine). Pallies also won't be the only class that has mastery as their worst stat, there are plenty of DPS classes out there, and as far as I'm aware, pallies also won't be the only tank class with mastery not as their best stat (Druids prefer dodge as far as I'm aware). Yeah, it's going to require some juggling around of stats, but I'm fairly sure that for warriors, we're going to not want mastery either once we reach 102.4% as well and we'll be doing the same parry/dodge/mastery juggling.
----- Attack tables, diminishing returns and you! http://us.battle.net/wow/en/forum/topic/2489160859 |
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Edited by Earthquakes on 6/17/11 5:08 AM (PDT)
I just have to ask, what exactly is so bad about a hard capped mastery? Everyone already has a hard capped hit and expertise rating (Although for tanks, the hard cap is basically pointless because nobody's going to reach it, and for dpsers, the soft cap is fine). Pallies also won't be the only class that has mastery as their worst stat, there are plenty of DPS classes out there, and as far as I'm aware, pallies also won't be the only tank class with mastery not as their best stat (Druids prefer dodge as far as I'm aware). Yeah, it's going to require some juggling around of stats, but I'm fairly sure that for warriors, we're going to not want mastery either once we reach 102.4% as well and we'll be doing the same parry/dodge/mastery juggling. Ill add that this holy shield change doesn't make "block capping" harder to get. It just make blocking less effective thats all. So if they want to prevent "block capping" this is not the solution ... revamping mastery is the only solution to prevent block capping. |
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Maybe you like the idea of a class running around with permanent 30% PDR against all mobs attacking from the front. I don't. I know you were looking at it from the point of "are hardcaps bad", but really, it's the balance elephant in the room. Paladins (and Warriors) should not be so close to unhittable. It's silly. |
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I just hate how much more viable warrior mastery will be long term. Because it gains in value per point (higher chance to block and higher chance to crit block compound together). Paladins were always nice because we gained it faster and it was always 40%. Now, being 30% always, when we eventually all reach that magic 102.4% number aren't Warriors going to take significantly less damage on average? Even considering active Holy Shield?
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Edited by Josin on 6/17/11 6:17 AM (PDT)
As I was told for ages during the Late-Wrath Era of the Paladin Overlords: You should be able to make a valid argument as to why something is wrong without having to compare it to another class. In other words: Leave us out of this. Fight your fight with the devs, not us. |
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Edited by Brekka on 6/17/11 6:25 AM (PDT)
While it's not a big deal for warriors and paladins it does create problems for druids, though not as much with the high armor and the recently buffed passive, and particularly for DKs who will take the most damage up front. So if bosses need to start hitting for 120k to stress warriors and paladins they'll likely kill DKs and Druids. It will be wrath all over again except block tanks are on top now. |
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Edited by Josin on 6/17/11 6:31 AM (PDT)
I know, Fean. Its why I like you. However, this is a discussion about Holy Shield, and why the change is bad, not about tank balance. Surely you can make valid arguments as to why it's not good that don't fall into the easy and obvious finger-pointing at other classes. The people making the argument about Mastery being the more logical change point are onto something. Run with that. It seems like the stronger argument. |
I welcome this change, and I shall sail my boat on the river of tears. You are speaking from a point of authority, yet you have not killed boss one in Cata raids. How can you, or some of these others possibly take this position? |
Buff to good paladins, nerf to bad. My only issue is deciding on a keybind for my awesome new cd!!! Yeah, but we can complain. How about THAT? |
Tank balance is always a consideration when such nerfs are proposed. What concerns me in that aspect is that if the tanks are considered "balanced" at this point, what will this nerf do to that? |
"We redesigned Holy Shield, partially because paladin mitigation was going to be too good in the Firelands raid, but also because many paladins (though of course not all) told us they wanted a more dynamic rotation and less passive mitigation." This is it in a nut shell. Using the "also because many paladins told us they wanted a more dynamic rotation and less passive mitigation" is a canard, an attempt at justifying yet another poorly thought-out "clunk" tossed into our rotation. We had a "dynamic" rotation at the start of Cata. They spent an entire beta both working on it and convincing us that this was finally the ideal pally tank, with all the trimmings. A month into it they began to hack and slash it right back to a mundane, same same rotation, and are now running back up the hill using the "dynamic" argument once again. As Yogi would say, "its deja vu all over again". |
Not only is this an invalid argument, it is rather childish. It does not add more buttons to push in our rotation, it adds more clunk to it if it were to be incorporated as such. We had that "dynamic rotation" at the beginning to the expansion and they destroyed it with poor planning and quick "fixes". It will add nothing to us as a matter of play. as it does not present a large enough advantage to use as a planned CD on a one minute timer. We have a far superior cool-down for that. It will be macroed and forgotten. Fenn is absolutely correct in his personal concern about this. We do not need another CD, especially a weak one. Please stop mucking up these threads with your vile insults and ridiculous assertions. |
