06/21/2011 12:10 PMPosted by Zaromtiny sliver of the time you're tanking really isn't a buff
33.3....% is a tiny sliver of the time?
What are you, Feanorian?
Not quite. If I take $5 from you then give you $2, do you feel wealthier?
06/21/2011 12:12 PMPosted by DenestusI'd rather them just nerf the amount blocked and keep it as 100% uptime.
06/21/2011 12:14 PMPosted by FoiblesqtI'd rather them just nerf the amount blocked and keep it as 100% uptime.
They did that. We have 100% uptime of a nerfed block amount. Instead of just leaving it at that, they kept an iconic Prot ability and gave us another cooldown.
Maybe for you, if you have massively over-geared healers and top-notch dps in your raid. For the majority of the population in WoW, though, that's not the case. And yes, a constant increase in damage to their tank *is* very relevant.
You already block for 30%, 100% of the time.
Now you also have a cooldown.
Expand on that. Are you insinuating that every prot paladin is capped in mastery and sitting in raid epics?
That is what DP and AD are for.
You forgot GoaK. That's OK, I forget it sometimes too, but I've only been seriously playing my paladin in Cata for a few days now. Anyway, knowing when to use which CD is a part of tanking. It's something relevant to all tanks. Taking less damage during periods where the healer can keep you alive using their mana-neutral heal isn't going to make a difference. Taking less damage when they have to start with the quick and expensive heals, that's going to make a big impact. And even with the impressive array we already have, with two 3-minute CDs and a good 1 minute CD, there will still be times when everything is used and you still want to reduce damage. The damage you're reducing might not be lethal in itself, and certainly not lethal enough to warrant a big CD, but saving your healer's mana so they can heal you through that final soft enrage push at the end is going to make a huge difference.
06/21/2011 12:19 PMPosted by BrohkYou know what, let me repeat this one more time; we will be block-capping in this tier.
Just remove Holy Shield and give it to us as a passive. Nerf the amount by half and make it constant uptime. I really don't want to deal with micromanaging cooldowns.
It might be fun for the theorycrafters, but it feels more like work/a chore for me. Number crunching is not fun. I play the game to play the game. Not look through spreadsheets and calculate when the ideal time to use Holy Shield is.
You clearly have no idea how damage intake and survivability work.
Also, judging by your gear and spec (no GbtL? Really? You NEVER WoG? Also, wtf@reforging out of parry into hit), you don't know how your own class works. Bai
06/21/2011 12:23 PMPosted by DenestusNot look through spreadsheets and calculate when the ideal time to use Holy Shield is.
tanking I do - in 5-mans
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