Ask Creative Development -- Round II Answers

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71 Blood Elf Warrior
650
hmmm....this is all very interesting! :D i love hearing anything about velen since he doesnt do much...VELEN STORY PLOX
90 Blood Elf Warlock
4395
I feel bad for all the roleplayers that roleplay Spellbreakers.

And now, a cool iconic blood elf unit, gone.

At least give blood elf warriors a fancy title/order like our arrogant paladin cousins?
85 Dwarf Paladin
2730
Remember, kids, just because it's not cannon doesn't mean you can't use it like you've been using it. It just means you can no longer beat someone over the head for doing it differently.
90 Human Paladin
12105
Awesome - I <3 me some good answers to good questions! :)

Thanks Bashiok and the CD Team!
71 Goblin Hunter
1185
06/23/2011 03:36 PMPosted by Jostie
And I am surprised the night elves get along with the draenei so well. For a greater being such as A'dal, to completely give his sympathy to Velen's race, and for Elune to never show one sign of gratitude to the night elves, if I were Tyrande I'd be kind of envious.


Elune shows lots of gratitude to the Elves, just look at all the different statues and relics there are in desolace, and all the abilities of the moon priestesses.

Elune made the Moonkin too, and had a few relics in Ashenvale and Winterspring that allowed for communication with her.

I don't understand how you can think she's inactive, or how Tyrande would be envious... when Elune shielded Tyrande in War of the Ancients.

If Anything, Elune has seemed more powerful, and active, albeit less widespread, than The Light.

06/23/2011 03:36 PMPosted by Jostie
They receive no real blessing, there's no racial for NE's like [Blessing of Elune] whereas Draenei got a healing one! [Blessing of Naaru]


Isn't their shadowmeld ability essentially a blessing from Elune?
Q: Where is X? (X = Calia Menethil, Turalyon, Alleria Windrunner, Med'an, Gallywix, etc.)
A: There are several "missing" characters in the Warcraft universe, but they are not forgotten! While we'd love to talk about these characters, doing so would spoil a number of the plots we have for Cataclysm and beyond. Believe us when we say that you will definitely hear about these characters when we're ready to talk about them!


I died when I read this. No one else appreciated this answer? Blizzard is finally going to put these lore figures in-game. And also give them a big role in a future plot? Score! I bet like 75% of players don't even know who Calia is. And Turalyon and his wife Alleria will return? The Alliance hasn't seen Alleria in ages! Her status, unknown. She could be a HUGE help to the Alliance.

She could probably hint at possible High Elf playable race in the future? Who knows. She could maybe even teach rangers. And Med'an, maybe he and Anduin can form a bond and be like the Wonder Twins or something. And as for Gallywix, I hear Blizz used a placeholder model for him. Heard he's going to get a fat bloated greedy model like he's depicted in his concept art. The gaps will be filled!


I dunno, I think that I'd prefer Calia to have remained unknown, because her implementation could be either very awesome (If she's Alliance) or very bad (If she's Forsaken.)

Granted, I'm equally worried that they're going to bring back Alleria and Turalyon as neutral or for the former, as Horde.
90 Blood Elf Death Knight
6780
Though I'm a tad disappointed about not seeing anything on the Sunwalkers or the ages of the races, I am extremely thankful for the time you guys put into this. Thanks for the answers CDEV! The answers about the Light, Forsaken and Death Knights are really interesting!
88 Draenei Death Knight
4000
06/23/2011 06:02 PMPosted by Rocketfeller
If Anything, Elune has seemed more powerful, and active, albeit less widespread, than The Light.

From my understanding, Elune is actually pretty weak, only surpassing the Loa and other Ancients in power. Compared to the Old Gods, Titans, and the Light itself, she can't really do much.

06/23/2011 06:04 PMPosted by Jostie
I died when I read this. No one else appreciated this answer? Blizzard is finally going to put these lore figures in-game.

I'd love to finally see Calia in action, as well as finding out what happened to Turalyon and Alleria. Med'an on the other hand, I wish they just got rid of him.
90 Human Paladin
16860
From my understanding, Elune is actually pretty weak, only surpassing the Loa and other Ancients in power. Compared to the Old Gods, Titans, and the Light itself, she can't really do much.


Elune's right up there with the Pantheon titans in the R--

--oh wait.
Elune's right up there with the Pantheon titans in the R--

--oh wait.


See? Isn't that annoying?
88 Draenei Death Knight
4000
Elune's right up there with the Pantheon titans in the R--

--oh wait.


Even if that was still canon why didn't she do anything during, well, pretty much every major event the night elves have taken part in?
81 Draenei Shaman
1180
>mfw val'kyr mind control question ignored

that aside, excellent. velen seems to have a thing for offending people by claiming their religions are born from naaru.
The Pantheon is still canon.
So the Church of Light has less lore about it? The tenants no longer exist?

Can you PLEASE have a thread or something about the Church of the Holy Light, what it is, what it is not, its theology, its philosophy? Please, throw us role-players a bone. :)
90 Night Elf Druid
9145
Elune's right up there with the Pantheon titans in the R--

--oh wait.


Even if that was still canon why didn't she do anything during, well, pretty much every major event the night elves have taken part in?


You mean like shielding Tyrande, helping Tyrande hold off an entire army of undead on the bridge, helping Tyrande hold off an entire army of undead on an island that took both Malfurion, Illidan, the Naga, and the Night Elves to break through, giving Tyrande the power to resist the effects of the Nightmare, helping calm the Worgen from rabid beasts to not so rabid beasts (though it took a bit for Goldrinn to come around). Or how about the time where she healed everyone she tried to heal in WotA? Or that time Elune gave her weapons and bows made of Elunes power (Think that was WC3). Or that time she made night elven warriors made our of Elunes power. Or that time she steps in and turns a satyr back into a night elf after ripping his heart out without killing him. Or that time in Desolace where you find her relics, deliver the flesh of her enemies, and get granted weapons. And a massive stamina boost.


Or that time in Stormrage where she blessed Malfurion and Tyrande. Or that time in Teldrassil where she blessed Teldrassil. Or Omen, though he fell to the dark side.
So...should I really keep going?
Edited by Ferlion on 6/23/2011 6:24 PM PDT
So the Church of Light has less lore about it? The tenants no longer exist?

Can you PLEASE have a thread or something about the Church of the Holy Light, what it is, what it is not, its theology, its philosophy? Please, throw us role-players a bone. :)


Paletress mentions them in the Argent Tournament Grounds.

Oh, RPG books aren't Canon? What is this...?


"On the World of Warcraft official website, the Warcraft RPG is said to be an important part into getting to know more about Warcraft lore. In the "History of Warcraft" section section;
"Want to know more about the lore of World of Warcraft? The game doesn't require any additional reading to play. However, you might enjoy gaining a more detailed knowledge of Warcraft lore. Here are some resources that are available: ...RPGs... Warcraft Role-Playing Games provide a wealth of information about Warcraft lore."
Many of the creatures and some of the lore expand beyond what appears in the computer game."

"Like the MMORPG, Chris Metzen is in charge of the lore and uses the books to expand upon things in his view of the World of Warcraft. Many things do not show up in the MMORPG due to limitations of the game's scale and other gameplay mechanics. These limitations make the game incapable of showing everything. Metzen's personal view is that the history of Azeroth is not found in just one source, but includes the RPGs, novels, comics, manuals, and games."




"For example, in this interview, Metzen discusses a little bit about on how he uses the RPG to explain things within the World of Warcraft MMORPG.[3]
BI: How do the Gnomes fit back into Warcraft lore? They were notably absent from Warcraft III. Where have they been?
Metzen: I think we deal with it a little bit in upcoming D&D supplements. During Warcraft II, the Gnomes were, in effect, building weapons and lending designs to the Alliance — but they were staying out of any direct fighting. In Warcraft III and Frozen Throne, and even in World of Warcraft, it becomes clear that the Gnomes have had internal problems of their own for several years. As of World of Warcraft, they still offer support to the Alliance in terms of building tanks, designing weapons, sending flying machines, and so on. But they had a problem at home that has recently been discovered - an ancient menace from the depths of the underground, called Troggs. The Troggs invaded the Gnome's city of Gnomeregan and wiped it out. The Gnomes decided not to let the rest of the Alliance know about this because they figured that they could deal with it on their own. But Gnomeregan fell, probably thanks as much to the Gnomes' own actions as to those of their enemies - they likely blew themselves up with whatever failsafe devices they used to defeat the threat. After the destruction of their homeland, the Gnomes fled to the safety offered by their nearby allies the Dwarves.
Furthermore, Metzen discusses the RPG as an expansion to Warcraft lore within several Foreword letters within the RPG as well."



"Blizzard Entertainment As you might imagine, many of us here at Blizzard have been playing D&D and other paper-and-pencil games since we were old enough to get shot down by girls. Armed only with funny dice, a fistful of Number 2 pencils, and our raw imaginations, we set out to be heroes, explorers, kings. Whether we were facing down the mighty dragons of Krynn, getting stranded somewhere in the endless fields of Faerûn, trying to keep our wits about us in Castle Ravenloft, or boldly challenging the unknown in worlds of our own making, our collective love for fantasy roleplaying has been with us from the very start. We've been developing the Warcraft series for the past ten years or so — frankly, it feels like it's been in dog years — and it's been a truly amazing experience to build a rich fantasy setting from the ground up. I guess the countless hours we spent thumbing through our old, ragged DMGs and Player’s Handbooks paid off after all! Though developing the world of Azeroth has been tremendously rewarding on the creative front, seeing it made into an official Dungeons & Dragons product — Dungeons & Dragons Warcraft the Roleplaying Game, in fact — has been downright monumental for all of us. The book you hold in your hands builds upon the D&D Warcraft RPG. It is full of the strange yet wondrous creatures that populate the world of Warcraft. In many ways, this Manual of Monsters is like a time capsule for ten years’ worth of ongoing world development. Looking back over much of this artwork, an old phrase comes to mind — “the more things change, the more they stay the same.” Damn straight they do. Fat, two-headed ogres; wiry trolls with bright mohawks; hooded, spell-casting death knights: these guys immediately remind me of developing Warcraft II eight years ago. That was an amazing time for us creatively. Although it took a few years, introducing the new generation of creatures with Warcraft III proved to be just as exciting. Lion-faced, furry wyverns; centaur-like dragonspawn; ill-tempered quilboar and serpentine naga: they all rolled on to the scene and quickly dominated Warcraft's new visual landscape. Still, with every new batch of creatures we introduced, we held firm to the classic fantasy archetypes such as gnolls, kobolds, harpies, and hydras (among others) that we all grew up with. We've always felt that there is a precious balance between the classic motifs that define contemporary fantasy and the higher concept ideas that keep the settings we love fresh and distinct from one another. It's the merging of the “new” and “old schools” in fantasy that makes it such an engaging medium for us as developers, designers, and — especially — players. We sincerely hope you enjoy Manual of Monsters and use its creatures to fuel as many adventures as you can imagine! All right! Enough about the monsters already! Go and get 'em! Grab your dice, get out there, and give 'em hell! Good hunting, y'all!
- Chris Metzen (co-author), Creative Director, Blizzard Entertainment, 7/07/03 "


"In rebuttal to a poster that claimed that the RPG was not official, Eyonix had this to say: [5]

Blizzard Entertainment Any piece of literature authorized and licensed by Blizzard Entertainment is in-fact, official. The book series written by Richard A. Knaak in particular is an excellent example of real 'Azerothian' history and lore available outside of our game software. We work closely with authors that help us expand our game universe, and the information should be considered official.

I'm very sorry but your assumptions are not correct. - Eyonix"

Specifically this last one. Wow, you done messed up.
>mfw val'kyr mind control question ignored

that aside, excellent. velen seems to have a thing for offending people by claiming their religions are born from naaru.


That's a good sign. If it was a simple matter of "There's no mental manipulation" then Blizzard would've just said "There's no mind control."

Their silence on the issue indicates that they're planning something, and that there's probably mental coercion of some sort.
90 Dwarf Warrior
16140


Even if that was still canon why didn't she do anything during, well, pretty much every major event the night elves have taken part in?


You mean like shielding Tyrande, helping Tyrande hold off an entire army of undead on the bridge, helping Tyrande hold off an entire army of undead on an island that took both Malfurion, Illidan, the Naga, and the Night Elves to break through, giving Tyrande the power to resist the effects of the Nightmare, helping calm the Worgen from rabid beasts to not so rabid beasts (though it took a bit for Goldrinn to come around). Or how about the time where she healed everyone she tried to heal in WotA? Or that time Elune gave her weapons and bows made of Elunes power (Think that was WC3). Or that time she made night elven warriors made our of Elunes power. Or that time she steps in and turns a satyr back into a night elf after ripping his heart out without killing him. Or that time in Desolace where you find her relics, deliver the flesh of her enemies, and get granted weapons. And a massive stamina boost.


Or that time in Stormrage where she blessed Malfurion and Tyrande. Or that time in Teldrassil where she blessed Teldrassil. Or Omen, though he fell to the dark side.
So...should I really keep going?
You forgot creating the moonkin and giving birth to Cenarius.
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