Topic Moonfarespam: The Moonkin PvE Guide
Edited by Eluial on 9/5/12 5:47 PM (PDT)
LEVEL 85 Raiding Guide
Last updated 8/26/12
THIS THREAD IS NOW POST CAPPED!
If you wish to discuss moonkiny things and don't wish to make a separate thread, you may do so in the soon-to-be-new-sticky (which also includes the level 85 survival guide) here:
The main body of this guide has not been updated to reflect 5.0 stuff. There will be a full and complete guide for level 90 PvE once MoP is released.
How to get advice/help
1. Read the entire guide, and make sure that your armory reflects that you have done so (have generally correct gems, enchants, reforges, spec, glyphs).
2. Make a post on your druid (or provide an armory link) while logged out in your balance gear and spec.
3. Give information that is relevant to your problem. Descriptions of your rotation, raid make ups, combat logs, extenuating circumstances... the more you tell us, the better our advice will be.
4. Be polite to the people helping you. Even if you disagree with them, they took time out of their lives to help. Being rude or defensive will make it less likely that people will want to help you.
If you, for whatever reason, wish to contact me privately, you may send me a PM on either themoonkinrepository.com or theincbear.com/forums. My user name is Eluial on both sites and I check both every 1-2 days. Please do not send me an in game mail asking me to add you as a real ID friend or to find you on your server - I likely won't do either.
As World of Warcraft is an ever evolving world, all the information in this guide is subject to change. As gear, encounters and game mechanics change, so will numbers and assessments of talents, items, etc. I will be updating this as much as possible when new information comes out, but if you find anything that is inaccurate, incomplete or simply missing, please let me know in a reasonably polite way. I am not attempting to misinform anyone on purpose, but it's very possible I missed something, or even that I just mistyped it, or that the scary real-life-monster has delayed my updating of the guide. Feedback is always welcome, but trolling is not.
I - Moonkin Spotlight and Recent Patch Changes
II - Spec, Talents and Glyphs
III - Stats
IV - Gems, Enchants and Reforging
V - Gearing and Rep Gear
VI - Professions and Consumables
VII - Rotation
VIII - Advanced Rotation Tips
IX - Frequently Asked Questions
X - Macros and UI
XI - Guide for 5 Player Heroics
XII - Dragon Soul Video Guides
XIII - Mists of Pandaria Beta Info
Some spec-specific abbreviations I use:
IS - Insect Swarm
MF - Moonfire
SnF - Sunfire
SF - Starfire
SS - Starsurge
NG - Nature's Grace
3/5 - MoP beta page
2/28 - new moonkin spotlight!
2/6 - fixed some rotation/T13 stuff, more videos (added earlier)
1/9 - started the video guides (Hagara, UI)
12/1 - more 4.3 updates
11/28 - 4.3 changes
9/5 - New spotlight
8/22 - New moonkin spotlight, some rearranging and other minor things
7/10 - molten front gear, shroom/SB macros
6/27 - UI section
6/26 - rotation sections, some cleanup
6/23 - Moved to a new thread!
Edited by Eluial on 3/16/12 2:55 PM (PDT)
I. MOONKIN SPOTLIGHT AND RECENT CHANGES
So, I thought it would be cool to spotlight some neat or informative moonkin blog or site every so often (depending on how often I remember to change it).
Do you have a suggestion for the next moonkin spotlight? Send me a PM at themoonkinrepository.com!
Current spotlight: 2/28/12
DoT clipping spreadsheet
Who: Tagartou of Blackrock
What: This is a Google Docs spreadsheet that will tell you when the ideal time to clip your dots is depending on your haste, possible set bonuses and casting preferences.
Because this is a Google Doc, if you make any changes to it, it will affect what everyone sees. So it is very important that you FOLLOW THE DIRECTIONS in the spreadsheet and change only the numbers you see in the green boxes. If you want to play around with the formulas or make additions for yourself, please download the spreadsheet to your own computer before doing so.
Current patch: 4.3.2
Complete patch notes: http://us.battle.net/wow/en/blog/4270421
Important changes that affect Balance druids:
>T134pc was buffed to also increase the damage of SS by 10% (in addition to the CD reduction).
Edited by Eluial on 2/6/12 10:38 AM (PST)
II. SPEC, TALENTS AND GLYPHS
Level 85 spec with the minimum required talents:
Although shown in the spec (in order to advance down the tree), the following talents are NOT mandatory:
About regen talents:
Euphoria, Moonglow, Dreamstate and Furor (in the feral tree) are the 4 'regen' talents. Euphoria also has a throughput component, with the extra eclipse energy proc, and is therefore a mandatory talent; in essence, we get the mana return for free.
Dreamstate is now the strongest regen talent, since you are very unlikely to give your innervate away anymore. Furor still has good synergy with Dreamstate, so if you find yourself routinely going OOM, grab Furor in addition to Dreamstate. Moonglow can actually be a good option if you are normally good on mana, but run into trouble while multidotting.
Owlkin Frenzy - Shows a roughly 3-8% uptime on certain fights. It is a decent DPS increasing filler.
Solar Beam - Usually there will be others to cover boss/mob interrupts. But depending on your raid makeup, this might be a good option
Typhoon - I'd say this is borderline mandatory for certain fights. It's way too useful on any fight with adds.
Gale Winds - If you've picked up typhoon, it might be worth putting a spare point in here on AE fights.
Fungal Growth - It's very useful for slowing adds that need to be kited while being killed.
Blessing of the Grove - With lunar shower no longer being in most specs, this is a pretty weak talent to pick up.
Lunar Shower - see below
Mana: See above for a more detailed discussion of mana talents
Dreamstate - Increases Innervate's effect when used on yourself
Moonglow - Decreases mana cost of damage and healing spells
Furor - Increases max mana
Survivability: Depending on the fight, you might want to consider picking this up.
Preserverance - Reduces spell damage taken. Great for heroic modes or any fight with massive spell damage (Al'Akir, for example).
Heart of the Wild, Starlight Wrath, Nature's Majesty, Balance of Power, Genesis, Moonkin Form, Earth and Moon, Master Shapeshifter, Force of Nature, Starfall, Nature's Grace, Euphoria, Shooting Stars, Sunfire
About Lunar Shower
My official advice about Lunar Shower is just don't take it for raiding. It has the possibility of providing minimal DPS gains at high opportunity costs. The majority of the fights in Dragon Soul that have high-movement phases also require you to manage your eclipses in a way that becomes difficult if you have LS.
If you're hell-bent on having it, though, check out the advanced rotation section of the guide for more info on what you can do with LS in your spec.
Moonkin glyphs are very situation-dependent. It's highly advisable that you carry a pile of Dust of Disappearance so you can swap glyphs as necessary.
I've only listed the glyphs that I consider to be viable optional ones. If you have a question about a glyph that isn't listed here, feel free to ask about it.
Glyph of Insect Swarm and Glyph of Moonfire
The following two can be swapped out depending on the nature of the fight:
Glyph of Starsurge or Glyph of Wrath
If you're unsure about when to use which one, then just stick with wrath.
With 4pcT13 GoSS can be good on a fight like Madness of Deathwing, where you have multiple targets to hit but you're still going through your normal rotation. Any time you need to delay your eclipse, however, you cut into the effectiveness of the glyph.
Glyph of Starfall
Glyph of Focus - Adds extra DPS at the cost of movement restrictions. If you're able to reliably stay within 20yds of your targets the whole fight, use this.
Glyph of Rebirth - Adds very nice raid utility.
Glyph of Monsoon - Useful in any fight where adds spawn that need to be kept away from people or when you want to use Typhoon as an AE filler.
Nothing here is really mandatory. My recommendations are:
Glyph of Unburdened Rebirth and Glyph of Mark of the Wild
The other options:
Glyph of Typhoon - Use this when there is a lot of AE in a fight, but a knockback is not desired.
Glyph of Dash - Can provide some utility in a raid, if you need to escape from things frequently.
Glyph of Aquatic Form - No raid utility, but makes non-druids cry in Vashj'ir
Edited by Eluial on 2/6/12 10:41 AM (PST)
All stat values assume Mark of the Wild, Leather Specialization, Heart of the Wild and Balance of Power.
Int is better than everything, always. As far as secondary stats go:
Spirit/Hit til cap > Haste > Mastery > crit
However, you should check wrathcalcs for your own personal stat priority
Intellect and Spellpower
Int gives us spell power, crit, mana and contributes to our mana regen through Replenishment, Euphoria, and Innervate. It has taken the place of spell power as our primary stat.
Spell power as a stat is found only on caster weapons and some trinkets now. Its function is unchanged (increases the damage of our spells).
1 int = 1.1687 SP
1 int = 17.53 max mana
555 int = 1% crit
Spirit and Hit
For all intents and purposes, these two are pretty much the same thing now. The only differences are that Spirit actually will contribute to out of combat mana regen, while hit gives you melee hit in addition to spell hit.
1 spirit = 1 hit rating (does not count base spirit, only spirit on gear and gems)
102.45 hit rating = 1% hit
Hit cap = 17% = 1742 rating
This is our best secondary stat for the time being. All other secondary stats should be reforged into haste when possible (assuming you are hit capped).
128.05 haste rating = 1% spell haste
Haste breakpoints where we gain extra DoT ticks (3/3 Genesis and Moonkin Form):
11th tick - 1423
12th tick - 2776 - 743 w/NG
13th tick - 4139 - 1929 w/NG
14th tick - 5486 - 3101 w/NG
>>>Why you should do anything possible to get Dark Intent from your local warlock.
With Dark Intent, the above numbers change to look like this:
12th tick - 2322 - 349 w/NG
13th tick - 3646 - 1500 w/NG
14th tick - 4954 - 2637 w/NG
The only new breakpoint will become available this tier is the no-DI, NG one at 3101. However, with Insignia of the Corrupted Mind you can gain 2-3 ticks on your dots while the buff is up, depending on which version of the trinket you have, how much passive haste you have and whether you have DI.
(Numbers from Wrathcalcs)
Use http://www.unyieldingvalor.com/calc.php to see what your personal breakpoints are.
Moonkin mastery is Total Eclipse, which increases the bonus damage you get from being in an eclipsed state.
Mastery is now decent for us, but still well below haste most of the time. It is still reforge fodder, though you should choose to reforge out of crit over mastery if the situation allows it.
179.3 mastery rating = 1 point of mastery, which gives a 2% bonus to eclipse
Since 4.1 our mastery scales linearly, and no longer has the breakpoints it used to. That means that every point of mastery you gain will proportionally increase your mastery output.
Crit does very little for us anymore. It should always be the stat you reforge out of, and you should avoid crit gear when possible.
With Moonfury and Burning Shadowspirit Diamond, our critical strikes do 2.09x (or 209%) normal spell damage.
179.3 crit rating = 1% crit
Edited by Eluial on 1/16/12 11:21 PM (PST)
IV - GEMS, ENCHANTS, AND REFORGING
Red: Brilliant Inferno Ruby, Brilliant Queen's Garnet
Orange (for yellow slots): Reckless Ember Topaz, Reckless Lava Coral
Purple (for blue slots): Purified Demonseye or Veiled Demonseye, Purified Shadow Spinel
Meta - Burning Shadowspirit Diamond (requires at least 3 red gems) - cheap: Chaotic Shadowspirit Diamond
>>>>Never gem pure anything but Intellect.<<<<
Every single gem you put in your gear should have Int on it.
Normal gemming strategy (using this basic strategy will generally yield good results):
>Red and prismatic sockets get Brilliant Inferno Ruby
>Yellow sockets that have > 10 Int bonuses get Reckless Ember Topaz
>Blue sockets with > 20 Int bonuses get Purified Demonseye
>Fill remaining slots with Brilliant Inferno Ruby
>>See the Gearing section (below) for more info on how to deal with the hit cap.
Head: Arcanum of Hyjal
Shoulder: Greater Inscription of Charged Lodestone
Cloak: Enchant Cloak - Greater Intellect
Chest: Enchant Chest - Peerless Stats
Bracers: Formula: Enchant Bracer - Mighty Intellect
Gloves: Enchant Gloves - Haste
Belt: Ebonsteel Belt Buckle + Brilliant Inferno Ruby
Legs: Powerful Ghostly Spellthread
Boots: Enchant Boots - Lavawalker
Weapon: Enchant Weapon - Power Torrent
Off-hand Enchant Off-Hand - Superior Intellect
Total stat gains from enchants:
Int: 405 + chance to proc 500
Spirit (hit): 75
Crit: 35 + ~134 from int bonuses
With reforging, you can turn 40% of a certain stat on your gear into another stat, with the following exceptions:
>Primary stats (Stam, Agi, Str, Int) cannot be reforged, nor can resilience be reforged.
>You cannot reforge a stat into something that’s already on the gear (but you can have both spirit and hit on the same piece).
1. On items that don't have haste, reforge the highest secondary stat into haste (if you're below the hit cap, avoid reforging hit or spirit at this point, though. More on this later).
2. On all other pieces, reforge mastery and crit into spirit or hit until you're capped. (See the gearing section below for a more specific breakdown on the best way to do this)
3. Excess hit or spirit that could not be converted to haste is converted to mastery > crit.
For a generally helpful reforging tool, check out www.wowreforge.com. Set the hit cap to exactly 1742 and hit optimize. Just remember that, as with any other automated tool, it will often give good results, but may sometimes suggest slightly sub-optimal things. If you are trying to get the absolute most out of your gear, it's always best to work things out yourself.
Edited by Eluial on 2/6/12 11:00 AM (PST)
V. GEARING AND REP GEAR
To check whether a certain item is an upgrade for you, use Wrathcalcs, the moonkin spreadsheet, which can be found here:
When choosing gear:
>You want to be sure you are using all leather pieces to get Leather Specialization, which gives +5% int for moonkin. Generally speaking, there is not going to be a single cloth piece that is worth breaking Leather Specialization.
>Idols are simply stat sticks now. Treat them as you would any other piece of gear.
>Remember that you can always reforge a less desirable item into a more desirable one.
4pcT12 is incredibly strong when compared to 2 or 4pcT13, especially if most or all of your T12 pieces are ilevel 391. However, because T13 is mostly well itemized, at some point it will make sense to transition to the higher ilevel items and just get the 4pc bonus. Running with 2pc/2pc is unideal, so you should go all or nothing with tier.
Generally, you want to match the "type" of tier (that is, replacing H T12 with H T13, reg T12 with reg T13) you're replacing. However, with the recent buff (minimal as it is) there may be some wiggle room in this rule. If you want to know what the best replacement strategy for your gear is, check wrathcalcs.
T13 trinkets rough ranking, assuming the same type (LFR, reg, heroic):
Will of Unbinding > Insignia of the Corrupted Mind > Bottled Wishes > Cunning of the Cruel
However, there are some T12 trinkets that could come ahead of Bottled Wishes for a normal encounter (check wrathcalcs!!). That said, BW is a good trinket to pick up for fights that require a high amount of on-demand burst (H Spine, H Hagara).
How to reach (and stay at) the hit cap:
The easiest way is to go to www.wowreforge.com, plug yourself in and have it optimize. However, if you prefer to do things by hand, the general strategy is thus:
1. Reforge first! It's (almost) always better to lose a secondary stat than to lose int, so reforge your crit and mastery to spirit/hit where you can.
2. If that's not enough, reforge haste to spirit/hit only to the last breakpoint that you can reach in your gear (so don't drop below that breakpoint).
3. If that's not enough, you can start playing around with gems. Fill your blue sockets with purple gems before using red sockets.
These are the moonkin-friendly items that are available from reputation vendors. You want to get Therazane to exalted and Hyjal to revered as soon as you can. The rest of the reps will depend on what other gear is available to you from heroics, crafting and the AH.
Therazane: Diamant's Ring of Temperance Greater Inscription of Charged Lodestone
Wildhammer/Dragonmaw Clan: Mantle of Wild Feathers Band of Singing Grass Belt of the Untamed Lightning Flash Pendant
Guardians of Hyjal: Arcanum of Hyjal Aessina-Blessed Gloves
Baradin's Wardens/Hellscream's Reach: Insidious Staff Shimmering Morningstar Stump of Time
Earthen Ring: Pendant of Elemental Balance Leggings of Clutching Roots
Ramkahen: Ammunae's Blessing
Molten Font Vendors:
If you're raiding, all these options are pretty weak. The trinket, especially, is worse than a lot of T11 trinkets. But if you're not raiding on your moonkin (or you're trying to gear up for raiding), then these can be pretty good upgrades.
Zen'Vorka: Nightweaver's Amulet
Damek Bloombeard: Fireplume Girdle
Ayla Shadowstorm: Globe of Moonlight Moonwell Chalice Relic of Elune's Light
Edited by Eluial on 2/10/12 8:45 PM (PST)
VI. PROFESSIONS AND CONSUMABLES
Mining – Toughness Rank 7 - Increases stamina by 120
Skinning – Master of Anatomy Rank 7 - Increases crit rating by 80 (.45% crit)
Herbalism – Lifeblood Rank 8 (2m cool down) - Increases haste by 480 (3.75%) for 20s (Avg of 80 rating, .62%)
Alchemy – Mixology - Flask of the Draconic Mind gives 380 Int and lasts 2hrs (increase of 80 Int)
Leatherworking – Draconic Embossment - Intellect gives 130 Int to bracers (increase of 80 Int)
Enchanting – Enchant Ring - Intellect gives 40 Int (Increase of 80 Int)
Jewel Crafting – Brilliant Chimera's Eye gems give 67 Int (increase of 81 Int over 3 Brilliant Inferno Ruby)
Inscription – Felfire Inscription gives 130 Int/25 Haste (Increase of 80 Int)
Blacksmithing – Socket Bracers and Socket Gloves let you socket 2 more Brilliant Inferno Ruby. (Increase of 80 int)
Tailoring – Lightweave Embroidery (rank 2) has a chance to give 580 Int for 15s (20% proc rate, 60s ICD, averages to about 130 Int. Comes out to an average gain of 80 Int after the normal cloak enchant.)
Engineering – Engineering tinkers no longer overwrite the other enchant in the slot, meaning for any given item slot you can have a normal enchant plus whatever you can use from engineering.
>Goggles: Camouflage Bio-Optic Killshades give 301 int, a meta socket and 2 cogwheel sockets. Cogwheels are goggle-only gems that give 208 of a secondary stat. As a moonkin you'd want to use 1 Quick Cogwheel and 1 Sparkling Cogwheel, since they are unique-equipped. So, your helm gives 321 int plus 208 haste, 208 hit (spirit), plus your meta and normal head enchant.
>Synapse Springs: Glove tinker that increases Int by 480 for 10s, 1m CD. Averages to 80 Int, again, in addition to normal glove enchants.
Assuming full epic gems, BS is the best DPS profession, with a gain of 100 int, while JC becomes the worst, with a gain of 51 int. Until you get to the point where you have more epic gems than you have non-JC gem slots, then the original rankings hold true.
Assuming no (or few) epic gems:
For the static int gain professions, you have JC with a very slight lead (at 81 Int), and leather working, inscription, alchemy, enchanting and BS all tied at +80 Int.
The engineering and tailoring bonuses average out to +80 Int, but both can see effectively higher numbers depending on the timing of the proc and the nature/length of the fight. Because the engi glove tinker is an on-use effect while the tailoring embroidery is a random proc, engineering allows more control and the ability to have better on-demand burst. However, tailoring is a very strong profession and is on par with or slightly better than the static int gain professions.
For high-end raiding, engi and BS are the clear winners this tier. However, all the crafting professions provide fairly similar bonuses, and which one you choose is more a matter of preference for most people (with the exception of JC lagging badly towards the end of the tier).
The gathering professions are fairly worthless in a raiding environment. Skinning and herbalism give very minor DPS increases, while mining gives a survivability increase.
Flask: Flask of the Draconic Mind
Elixirs: Nothing. They suck. Just use the flask.
Potion: Volcanic Potion Time this with heroism/lust. For an extra DPS boost, you can double pot by using one just before combat starts.
Food: Seafood Magnifique Feast (Gives Int for Moonkin) or Severed Sagefish Head. Or, if not hit capped: Delicious Sagefish Tail or Grilled Dragon
Edited by Eluial on 2/6/12 10:03 AM (PST)
VII - ROTATION
Eclipse bar mechanics:
Eclipse is no longer a timed buff. Instead, our nukes (starfire, wrath and starsurge) generate eclipse energy, which moves a slider across our eclipse bar, a new UI feature. When the slider reaches one end or the other, you proc an eclipse. Each buffed nuke reduces your eclipse energy until your slider is back in the middle of the bar, at which point your eclipse fades. It takes 100 energy to proc an eclipse, and spending 100 energy will cancel your eclipse.
Starfire generates 20 solar energy.
Wrath generates 13 lunar energy.
Starsurge generates 15 lunar or solar energy, depending on which way your eclipse bar is currently moving. If your eclipse bar is at full neutral, starsurge will generate solar energy.
If you have the lunar shower talent, while the lunar shower buff is active (which is 3s after you cast a MF or SnF), the following will occur:
Moonfire generates 8 solar energy (or 8 lunar energy if you've left solar eclipse and are heading toward lunar).
Sunfire generates 8 lunar energy.
Always apply IS before MF/SnF so that the fire can take advantage of NG buff, as they are both stronger than IS in their respective eclipses.
Always apply both DoTs at least once per eclipse.
Do not clip a DoT just because you reached eclipse, but do make sure to refresh your DoTs *before* eclipse runs out, so that you have eclipse and NG-buffed DoT(s). The goal with DoTs is to have a high eclipsed and NG-buffed uptime of both DoTs. Therefore, if you've reached the end of your eclipse and you realize you don't have enough time left on your DoTs to reach your next eclipse, you *do* want to clip your dots.
If an encounter has multiple relevant kill targets, you should try to keep your DoTs on all of them.
Gives 15% spell haste after casting MF or IS, and has a 1min CD. However, that CD is reset every time you reach an eclipse.
Increasing NG uptime is the driving force of our rotation. That said, it's not necessary to cast a DoT to proc it as soon as you hit eclipse. As long as NG (and your dots) goes up at some point during eclipse, it doesn't matter when. This is because there's no particular benefit to having hasted nukes during eclipse.
With 4pcT12 - Use SS only during eclipse.
Everything else - Use SS on CD. If you are 1-2 casts away from lunar eclipse and it procs/comes off CD, save it for until you get into lunar because it's important to cast it at least once during lunar.
Starfall should be cast whenever there's an add phase in a fight if those phases are less than 2 mins apart. If you can't do that, or there isn't an add phase, then line it up with Lunar eclipse.
Force of Nature should be used just before Heroism/Bloodlust, ideally. Their AP scales dynamically with your SP, their hit and exp is derived from your spell hit.
Wild Mushrooms are an excellent source of AE damage. They can be placed on the run and detonated under packs while in solar eclipse. They can also be used as movement DPS.
The rotation recommendations here assume you do NOT have the lunar shower talent. For more info on various strategies with or without the talent, see the advanced rotation tips.
Single Target Opener
When starting at FULL neutral (arrows on eclipse bar point both ways)
To go to solar eclipse
IS -> MF -> starfire til eclipse -> wrath -> starsurge
To go to lunar eclipse
IS -> MF -> wrath x2 -> starsurge -> wrath til eclipse
Once you've reached your first eclipse, follow the rules for DoT refreshes and CD usage as outlined above.
Right now, it's going to be best to drop mushrooms while on the move, as long as you have a reliable place to put them. Also, if you know there's movement coming up in a few seconds, and you get a shooting stars proc, you can save it for while you're moving.
Do NOT overwrite eclipsed dots with uneclipsed ones, but if your dots are about to fall off, or you are in eclipse, it's OK to refresh your dots.
MF/SnF spamming is not a particularly viable option anymore.
This is mostly for boss fights that include AE phases, but it can be adapted to trash packs as well.
If you can manage it, you should be in solar eclipse whenever an AE phase is coming up. If the location of the AE pack is predictable, have 3 mushrooms pre-placed where they're going to be.
As the adds spawn, pop starfall, apply dots and detonate once they get to your shrooms. Your general strategy will be to detonate shrooms, have your dots rolling on all adds (or as many as possible) and dropping more shrooms and detonating on CD. Using a glyphed typhoon as filler in between detonates is fine, too.
Edited by Eluial on 2/10/12 8:50 PM (PST)
VIII - ADVANCED ROTATION TIPS
In depth eclipse bar mechanics
After zoning somewhere, logging in or dying, the eclipse bar will always reset to full neutral (meaning arrows point both ways).
When it's at full neutral, casting starsurge at 0 energy will always move it toward a solar eclipse. If you want to start off the fight going toward lunar, you need to cast 1-2 wraths before your first starsurge, so that the wrath picks the direction of the bar. Just be aware that until you hit your first eclipse, you will be able to backtrack in energy if you cast the wrong spell too soon.
When entering or exiting an eclipse, there is a bit of time before the game registers that you've done so. Because of this, an instant spell cast on the tail end of the nuke that proc'd your eclipse will NOT be affected by eclipse. However, an instant spell cast on the tail end of the last nuke in eclipse WILL be affected by eclipse. A shooting stars proc counts as an instant spell, but a hardcast starsurge will behave normally.
Wrath and SS both have a travel time, meaning that there is a delay between when you finish your cast and when the spell actually gets to the mob and does damage. The farther you are from your target, the longer that delay is. Bosses with especially big hit boxes (Al'Akir, Ragnaros, Ultraxion) cause lots of problems, because you can technically be more than 40yds away and still DPS them. This is why it's really important to *not* refresh dots or cast SS until you see the message that says you are in lunar eclipse - this can take 1-2 extra wrath casts depending on how far away the boss is from you. Likewise, you are still technically in solar for 1-2 extra wrath casts on far away bosses, meaning you can reapply solar buffed dots, even after you've technically left eclipse.
Starsurge and Shooting Stars Procs
With NO 4pcT12 unless otherwise specified.
>You always want to use a shooting stars proc.
>You always want to cast SS during an eclipse, whenever it's up. It's especially important to cast at least 1 during a lunar eclipse, so it might be worthwhile to save a shooting stars proc if you're a few casts away from lunar.
>You always want to cast SS when going from solar->lunar, because SS has the same cast time as wrath, but gives more energy and does more damage.
>If you got unlucky and did NOT cast SS during lunar, then you don't want to cast it during lunar->solar transition... UNLESS you have 4pcT12 and you get a euphoria proc, in which case you DO want to cast SS.
This info was compiled from various threads on the Moonkin Repository and Elitist Jerks.
Lunar Showers AE
If you do decide to pick up LS, you can still somewhat effectively execute the "solar cleave" AE strategy - it just takes a bit more planning and attention. You can cast 13 LS-buffed SnFs before you lose eclipse (which would be 14 total if you spammed them in a row, since the first one doesn't cost energy). If it is a short AE phase, then this is probably an OK strategy.
If you need to extend solar eclipse beyond 14 SnFs, you can space your SnF casts by doing other things in between, such as planting mushrooms, putting up IS and casting typhoon. If you give yourself enough time for the LS buff to drop off (3s), the next SnF you cast will not cost energy again.
Edited by Eluial on 2/6/12 10:11 AM (PST)
VIII - ADVANCED ROTATION TIPS CONT.
Tips and Tricks
Before the fight
>You can double respec to put your eclipse bar at full neutral if it's in an unfavorable position for a boss fight.
>Have mushrooms pre-planted (if possible).
>Ask your tank for a pull countdown and use a volcanic potion just before you engage, so that you can use a 2nd pot later on in the fight.
>If tank threat and/or boss mechanics allow it, you can pre-cast a SS during your tank's countdown so that your SS is in the air as your tank engages.
During the Fight
>Use innervate during Int procs to get the most out of it. You can actually go from sub 30% to full mana if you time it right.
>Refresh your dots when you have multiple throughput procs up (trinkets, engi gloves, owlkin frenzy, etc) and you are in eclipse.
Edited by Eluial on 2/28/12 1:43 PM (PST)
IX. FREQUENTLY ASKED QUESTIONS
Q: HALP! Where did my spell power/idol/insect swarm/omen of clarity/bear form/whatever else go?!
A: There are a lot of new changes in the game. Please read the whole sticky before you panic about anything new or missing. Also, make sure you visit the druid trainer. A lot of spells have changed and need to be retrained.
Q: El! I just really want a complete level 85 raiding spec! Can you PLEASE just link one for me?
A: Nope. Moonkin do not have a full level 85 cookie cutter spec. We have certain required talents, and certain other talents that you can pick up depending on your gear level, raid group and your specific duties in that group. I've listed the required points and provided some discussion on the options in the spec section. It's up to you to choose what best fits your situation.
Q: I read somewhere that I need to reforge spirit to hit so my treants don't miss. Is this true?
A: No! There was a bit of confusion early on this xpac about this, but it's been fairly conclusively shown that our treants use our spell hit, which includes hit received from spirit. If you are spell hit capped, your treants will be hit and expertise capped. Whatever percent below the hit cap you are, your treants will be that percent below their respective caps.
Q: What are some good addons or other tools you use to help you moonkin better?
A: For a discussion about addons and what a good moonkin UI should have, see the UI section here: <a href="http://us.battle.net/wow/en/forum/topic/2721372177#12">http://us.battle.net/wow/en/forum/topic/2721372177#12</a>
There are also a variety of out-of-game tools that can help you improve your DPS or get a better sense of what gear to get, etc.
>Chardev http://www.chardev.org/?c An online dressing room. Import your character and play around with gems, enchants and different gear sets, or just build your dream character from scratch.
>Wrathcalcs http://elitistjerks.com/f73/t110353-balance_cataclysm_4_2_a/#Using_WrathCalcs THE moonkin spreadsheet. You need to learn to use it and love it. It can answer almost any gearing question you have (is X item better than Y item) as well as help you refine your rotation, gemming, spec, etc, and also build a BiS set for yourself.
>Wow Reforge http://wowreforge.com/ Is a fairly decent reforge optimizer. Just be aware that while it's good, it's not always perfect. So if you want the absolute optimal reforging, it's always best to double check what the program spits out.
>Kieble's Haste Calculator http://www.unyieldingvalor.com/calc.php See your haste breakpoints with and without various buffs, procs, etc. This is a very nice tool for understanding how multiple haste buffs can affect your DoT application.
Q: Can you recommend any other moonkin websites, guides or blogs to read?
A: Of course!
Hamlet's Elitist Jerks Moonkin Guide/Thread:
Shifting Perspectives (WoW Insider druid blog):
The Moonkin Repository:
Calculated's Youtube Channel (video guides for various encounters with commentary):
Graylo's Blog (includes gear rankings):
Edited by Eluial on 3/10/12 6:56 PM (PST)
X. MACROS AND UI
Current target becomes your focus, and ex-focus becomes your target.
Focus Modifier DoTs
Casts DoTs as normal, unless you have a modifier button held. Then it will cast DoTs on your focus. Replace "moonfire" with "insect swarm" to do the same for IS.
It's nice that SB is off the GCD now, but it's still hard to fit it in as a caster, because we should always be casting. This macro will interrupt your current cast and get your solar beam in when you need it (NOW!).
What does a Moonkin need to know?
There are lots of different things that we could clutter our screens with very easily, as any addon addict will tell you. But there are 5 specific things that Moonkin need to be able to see in a concise and clear manner to be able to make better decisions.
1. Your DoTs! You gotta know their duration on your target, and if applicable, your focus. Timer bars are usually the easiest way to visualize this, but some people prefer icons or counters.
2. Eclipse energy! How far away from procing or leaving eclipse you are, and which direction you're headed, are very important facts to keep track of and will definitely affect all sorts of decisions you need to make on the fly.
3. Your cooldowns! When is starfall back up? Can I use my trees now? What about starsurge? Innervate? The default UI shows this pretty clearly, but if that's not enough for you, there are a variety of options for making your CDs much more obvious.
4. Procs! Shooting stars procs are really important to keep track of, but you might also want to keep track of things like owlkin frenzy and trinkets. You should definitely spend some time thinking about which procs you really care about (hint: shooting stars) and which ones you don't really need to see (such as omen of clarity).
5. Your health and mana! This may seem like a no brainer, but I figure it's worth mentioning.
PS don't forget that you want to be able to actually see the game you're playing, too. ;)
If you have any questions about how to best set up any of these addons, feel free to ask.
Balance Power Tracker http://www.wowinterface.com/downloads/info18000-1.0.4.html
BPT is a customizable eclipse bar mod that replaces the default one. The main features are predictive energy and a text warning on your screen when your next cast is going to trigger eclipse. I'd say this is probably the single best Moonkin addon out there, and I highly recommend it.
Power Auras http://www.wowinterface.com/downloads/info8579-PowerAurasClassic.html
Power Auras can be configured to show you procs, cooldowns, really whatever you want as a visual and/or audio display. It is incredibly customizable, but can be a little overwhelming to set up if you're not comfortable with addons.
Quartz Cast Bar http://www.wowinterface.com/downloads/info7158-Quartz-ModularCastingBar.html
Quartz is a highly modular cast bar that shows a cast latency bar, too. It's a classic caster addon that can be used to show a variety of timers for things like cooldown durations, DoTs, debuffs, etc. But the best part of it is definitely the cast bar with the latency bar added in.
Check out the rotation and UI video here http://us.battle.net/wow/en/forum/topic/2721372177?page=1#14 to see my UI
Edited by Eluial on 11/4/11 9:26 PM (PDT)
XI. GUIDE FOR HEROIC 5 PLAYER INSTANCES
This help is exclusively for running heroics. It will not yield good results for raiding. Please make sure to read the rest of the guide when you want to transition to raiding.
Spec and glyphs:
Glyph of Moonfire
Glyph of Wrath
Glyph of Insect Swarm
Glyph of Starfall
Glyph of Focus
Glyph of Monsoon
Glyph of Typhoon
Glyph of Unburdened Rebirth
INTELLECT is your best stat. Always, no exceptions. After that comes
haste > mastery > crit
Spell power is good, too, but only comes on some trinkets and caster weapons. You can treat is as a little worse than int, a little better than haste.
At the heroic 5man level, you don't need to worry about hit/spirit. Your hit cap is 6% (615 rating), and is almost impossible not to get to.
Meta: Burning Shadowspirit Diamond or cheap version: Chaotic Shadowspirit Diamond
Red gems should be BRILLIANT (example: Brilliant Inferno Ruby)
Yellow gems should be RECKLESS (example Reckless Ember Topaz)
Blue gems should be PURIFIED or VEILED (example: Purified Demonseye or Veiled Demonseye)
>>If you want to use green quality gems instead of blue, that's fine for the time being.
>>Only match a socket bonus if the bonus gives INT. Otherwise, put a red gem in it.
>>All prismatic sockets get red gems in them.
These are all pretty cheap.
Head: Arcanum of Hyjal
Shoulder: Lesser Inscription of Charged Lodestone
Cloak: Enchant Cloak - Intellect
Chest: Enchant Chest - Mighty Stats
Bracers: Enchant Bracer - Speed
Gloves: Enchant Gloves - Haste
Belt: Ebonsteel Belt Buckle + Brilliant Inferno Ruby
Legs: Ghostly Spellthread
Boots: Enchant Boots - Earthen Vitality
Weapon: Enchant Weapon - Hurricane would be better, but Scroll of Enchant Staff - Greater Spellpower might be cheaper. depends on your server, I guess
Off-hand Enchant Off-Hand - Superior Intellect
If your item:
Does not have haste -> reforge spirit/hit, crit or mastery into haste (in that order of priority)
Does have haste -> reforge the other stat (the one that's not haste) into mastery.
How to pewpew:
IS -> MF -> SS -> whatever nuke you need to get you to eclipse
Trash (single target packs) - Once the tank has aggro, dot up everything that is not CCd, then follow the basic rotation on the primary kill target. Try your best to keep your dots running on everything, but be mindful of the tank's threat and DON'T BREAK CC.
Trash (AE packs) - Starfall, mushrooms, typhoon. If they're not dead yet, use hurricane in between mushroom detonates, although I really can't imagine anything would survive that long.
Boss - Pop your trees as you're positioning yourself. Follow the basic rotation. If you're heading toward a lunar eclipse, save starfall for that. If you're heading toward a solar eclipse, go ahead and just pop starfall off the bat. Try to minimize your movement as much as possible while still avoiding the things that need to be avoided. Use starfall on CD, but make sure you're in range of the boss, since you should have focus glyphed (reduces starfall's range to 20yds).
Since our innervate is worthless when given away, don't be afraid to use it liberally on yourself. If you find you're at 50% or less mana, go ahead and pop it.
Be mindful of the tank's threat. It's easy to get carried away when big numbers are flying around, but nothing is more frustrating as a tank, especially for a new one, than to have aggro ripped away from you constantly.
If you're asked to CC (roots/hibernate) something, make sure you keep CCing it until the tank is ready to pick it up. The easiest way to do this is to make a macro that focuses your CC target, so you can keep an eye on the timer and refresh when necessary.
Edited by Eluial on 3/21/12 12:32 PM (PDT)
XII. DRAGON SOUL VIDEO GUIDES
OK, so there are going to be an assortment of video types here. Some will be kill videos that I edited for my guild, which will have (often bad) music and no guide component. Some will be guides I made specifically here, and they'll have written information here and there commenting on what's going on. Some in the future may potentially possibly have an audio guide where I just record a track on vent talking about what is going on.
For some fights I might record in LFR to get a regular kill recorded. Otherwise, everything is for 10m, since that's what my guild does.
Yes I make mistakes. I can only assure you that I've caught all the ones you have, and more besides. But a part of good DPS is recovering from the silly mistakes that everyone makes instead of stressing over them in the moment.Rotation and UI video: http://www.youtube.com/watch?v=gLiZEW3ohO4
Power Auras export: http://us.battle.net/wow/en/forum/topic/2721372177?page=26#510
Download my UI: http://www.wowinterface.com/downloads/fileinfo.php?id=20836
Glyph set ups: If it says "standard" that refers to prime: IS/MF/wrath and major: starfall. If it does not say focus, then that means you should *not* have focus glyphed.
Heroic kill video (also includes a shaman PoV): http://www.youtube.com/watch?v=mUjHkLaCRfI
Glyphs: standard, SS with T13 4pc
Heroic kill video: https://www.youtube.com/watch?v=XNNnC8eXilk
Glyphs: standard, focus is a possibility depending on your guild's strategy
Heroic Guide (audio): http://www.youtube.com/watch?v=qtx37qiFOMw
Reg guide (text): http://www.youtube.com/watch?v=HhxFvNSzfks
Reg guide (audio): http://www.youtube.com/watch?v=utxseSaRa1M
Glyphs: if solar camping, standard. If normal rotation, SS is probably a good choice.
Reg kill video: http://www.youtube.com/watch?v=XtJmKrBqj98
Spine of Deathwing
Madness of Deathwing
Glyphs: standard, SS with T13 4pc
Edited by Eluial on 4/7/12 11:15 PM (PDT)
XIII. MISTS OF PANDARIA BETA INFO
omgeeeez there's beta information everywhere but you need to know the absolute latest about all things moonkin RIGHT NOW! Well, worry not. I got your back!
Compilation of threads, blogs, websites, etc about MoP Moonkin stuff