LEVEL 85 5.0.4 PVE GUIDE
K, standard stuff because I like to hear (see?) myself talk (type?).
Can't guarantee any of this is true, or will stay true for very long. Please point out things you think are wrong, or improvements/suggestions you have. Especially rotation advice.
I'd also like to thank some people. First, Cyous and Tagartou, two awesome guys with whom I'm sure most people on these forums are familiar. The haste breakpoints come from Tag, while Cyous wrote out the outline for the basic rotation. Plus, the both have helped a lot of people and have had many discussions with me and others that helped me figure stuff out.
Also, all the discussions in the beta moonkin thread and the EJ beta druid thread (that was commandeered by moonkins) have been amazing. I love this community. You guys all rock!
In this short guide I'm just trying to provide you with the basic numbery-type things you need to survive the next few weeks. For a much more detailed breakdown of all the moonkin-relevant changes, visit either (or both!) of these blogs:http://www.restokin.com/2012/08/moonkin-5-0-survival-guide-for-mists/
Int is (still) always better than everything else
Hit (til cap) > Haste (til closest breakpoint you can reach) > crit > mastery > haste above breakpoint****Raid hit cap is now 15% (1537 rating)****
Haste breakpoints (include NG and moonkin aura)
2 ticks - 69 rating
3 ticks - 1589 rating
4 ticks - 3099 rating
Breakpoint spreadsheet (courtesy of Tagartou of Blackrock
All stat conversions are the same (they only change when you level). You can find them here:http://us.battle.net/wow/en/forum/topic/2721372177?page=1#4Gems and Enchants
Blue: Purified or Veiled
Yellow: Reckless if you need it to reach a breakpoint, Potent otherwise
Enchants are same as this list: http://us.battle.net/wow/en/forum/topic/2721372177?page=1#5
except that if you take the Feline Swiftness talent (which you should), you can use either Enchant Boots - Mastery
or Enchant Boots - Haste
(haste if you need it for a breakpoint, mastery otherwise).
edit: Actually, glove enchants should also be changed to +65 mastery, with the same caveat about breakpoints as above.Reforging
Even in BiS gear, it takes some work to reach the 3099 haste breakpoint, so I recommend going for 1589.
The way to do this is go to wowreforge.com and load up your character. If you're doing this before 5.0 actually launches, remove your idol from the list of gear. Then set up the bottom of the screen so it looks like this (all the numbers in the white boxes are the ones you need to worry about):http://i224.photobucket.com/albums/dd105/perturbedpenguin/reforgevalues.png
Hit optimize, and then reforge how it tells you to. Glyphs
Glyph of the Moonbeast (allows you to heal in moonkin form) is the only mandatory moonkin glyph.
Other decent ones are:
Rebirth (Rebirthed players come back with 100% health - baseline is 60%)
Stampeding Roar (increases the range of Stampeding Roar)
Stampede (can cast Stampeding Roar in any form)Talents
The only two tiers with DPS increasing options available to us right now are tier 1 and tier 4.
Tier 1 - you want Feline Swiftness because it allows you to change your boot enchant to either haste to reach a breakpoint, or mastery for more DPS. The talent *does* stack with the movement speed boot enchant, but for moving-out-of-fire purposes, that's fairly overkill.
Tier 4 - I believe even at level 85 Incarnation is going to be the biggest boost, but (and this applies to everything in this post) if you think you'll have more fun with either of the other two talents, go for it.
The other tiers are more utility, so take whatever you want. I'll probably be going with Nature's Swiftness, Typhoon, and Ursol's Vortex, personally. Rotation and Spell usage
OK, so this section is going to be the most vague, because we're all kind of trying to figure this out together. But I'll try to give some general guidelines, and hopefully discussion can help fill in the gaps. Cooldowns
Celestial Alignment (CA) gives us a 15s period of time where we benefit from both eclipse states, so basically every spell we cast is eclipse buffed. Incarnation increases our eclipse (and CA) damage by 25%. Both are on a 3m timer so you want to line them up always to get the most out of both of them.
The best time to use Incarnation is at the start of lunar eclipse, then CA as lunar ends, and then power through to solar for the tail end of Incarnation. Obviously both are even more powerful when lined up with heroism/lust.
So, a CD-buffed rotation would look something like this:
SS > Starfire
once lunar fades, CA
Starfall when the previous one fades
MF (clipping, since it applies SnF and both will be eclipse buffed)
SS > Starfire until CA fades and you reach solar
DoTs when previous ones have <1s
SS > wrath
Thanks to Cyous of Illidan
for providing a basic rotation breakdown.Beginning combat
In most cases you want to use Astral Communion (AC) to get 25 energy away from lunar eclipse. If heroism is going to be used on the pull, or more than 3 mins into the fight, you want to use your CDs right away. When starting this way, the first thing you want to cast is starfall, then wrath to proc lunar, and then you can fall into the CD rotation above, just making sure that you don't clip your starfalls.
Also, still make sure you have mushrooms pre-placed and all that jazz.Movement
Meh. Drop mushrooms if that's an option (as in, you know where the boss will be when you stop moving). You can also spam a DoT if necessary, just make sure you're never replacing an eclipsed dot with a non-eclipsed one. Or use a SS proc. AoE/multi-target
AoE will consist of pre-placed shrooms if you know where they will be ahead of time (like Yorsahj's adds) and hurricane or astral storm. It's still better to be in solar for AoE, but it's not as painful as before, so don't fret it if you're caught in lunar.
If you have a secondary kill target, it *might* be worthwhile to dot it up once per eclipse. But this is something I'm not very sure about at this point.
Dunno if there's anything else. That's all I got for now.