What I am curious now is that wouldn't gemming all mastery (ignoring int) actually decrease the amount of absorb per shield?
Actually, no it would not. The fastest way to boost shielding is through the Mastery stat. Your overall healing output will drop when losing Int, I believe, but you would gain a fair amount of shielding. If, as is the case with Zaroua, you are focused on making use of that shielding as a tank healer... that might be ok. For someone attempting multiple roles you want more versatility - Int is by far the best stat for that, followed by varying levels of Spirit, Haste, Crit, and Mastery (in no particular order).
07/05/2011 07:57 PMWhat's the cap for our mastery? Or the whereabouts, if you take into account crit heals and the 1/3 our health cap.
Posted by Stosys
This is very tough to nail down. I can tell you right now that the "cap" will be not just soft, but VERY soft. Its going to depreciate pretty significantly around T13 Heroics or (assuming we have it this expansion) T14 normals. I'm not adept at the gear ilvl math, I am sure someone with experience with that could do this stuff pretty accurately...
But lets say you have 50% IH (about 5965 rating). Thats roughly twice the rating people are getting in T11 Heroic gear, maybe with a mix of T11H and T12N. At 50% you need a mere 95k healing to cap it at current stam levels (T11H/T12N mix), or at a more modest percentage (35%, or ~2750 rating) ~135k healing, which is doable in about 3-4 DL/WoG hits. In T14 our health will probably be where tanks health pools are right now, so 175-190k maybe. That puts our cap at ~60k-63k. To hit 63k shielding you'd need ~125k healing. I don't know how hard our heals will hit at that point but my guess is a Crit + an instant would cap it out immediately, or a pair of non-Crit DL/WoG + another instant.
Again, all just guesswork... nothing concrete there at all. It might start to be slightly less effective but I don't think it will take a massive hit until that point (where you're almost capping it in 1-2 GCD, or what you can get off in between 2 second mob swings).
It will lose all value the moment you can cap it in one cast, of course, and that is the hard cap (technically still soft since you have spells that hit for less you can use, but what is the point in that?).
In any case, the answer to this "problem" happening is put some points into Haste and Crit, or gem Int instead, or any of multiple other solutions (good lord, stacking stamina...)
07/05/2011 10:20 PMIf you're geared correctly the only mastery you'll have will come from wearing plate, in my opinion.
Posted by Imrik
We get 5% Int from wearing plate. Did you mean from set pieces worn purely for set bonuses? Purely from what is left over after reforging out of it? :D