Bottom line for me: It's effective for tank healing, but not very interesting to play.
So using a haste build or using BoL and healing others changes this how? It is a question, not being argumentative.
So using a haste build or using BoL and healing others changes this how? It is a question, not being argumentative.To be honest, it doesn't much, but you do get to dynamically change your spell selection a bit more and it can be more challenging to play.
His JotP had 99.1% uptime. I'm assuming you're referring to the amount of times he judged vs the amount of possible judges, but if that's the case, most paladins run between 50-75% efficiency there. And your "simple conclusion" is just a simple conclusion. If he's stacking mastery his shields will hit significantly harder than yours. When I switched to a mastery set to try this out my shields gained a 78% increase. You can't possibly put out the same level of shields on a haste set.
07/06/2011 09:39 AMPosted by HighcommandThere is the argument that "Well you shouldn't ever be overhealing, or you are an idiot." And I say poo. You're gonna overheal. Everyone overheals, especially when they don't know the other people healing. We aren't mind readers, nor are we perfect.
Now talking about this giant glob about haste, is something few people seem to realize, but is ever an increasing problem now that our mana has been nerfed. Yes, haste increases our output, but it does not increase our healing overall.
At the end of the day the tank(s) either lived and the boss died. There can only be one atop the charts for dps and heals. Only one. Who is to say the person stacking one stat over the other didn't do their part?
While I agree that "topping" the charts is the wrong way to look at the information; I do feel, that watching the overall output of all the healers is important. Taken in context it shouldn't be too hard to see who did what in a fight and if that person could have done a better job at their role.
"i.e: Did the Haste stacked paladin go OOM too fast and did the Druid raid healing have to keep HoTs on the tank? Or vice versa?"
Understanding how efficient Mastery is compared to Crit, Haste, Spirit, is essential to us as healers. The better min/max'd we are, the less stressful/struggling our raid time will be. ;D
07/06/2011 01:17 PMPosted by FireflameHas anybody tried this kind of build / playstyle in 10m environment yet? Some players disagree with this playstyle for 10m but I guess until there is a more concrete result we can't be 100% sure just yet.
Since we're talking about Haste here, you have to balance your healing with Holy Light and Divine Light much more.07/06/2011 02:06 PMPosted by AtrahasisI'm curious how spamming one target with largely one spell is more challenging to play?
Unfortunately one tends to find that until a fight is executed properly (as in a method that is typical of success, one can indeed find limited success with weird strategies sometimes) one will generally fail regardless of bad luck. Once you're executing properly deaths like the one you describe should be minimal.07/06/2011 04:15 PMPosted by AtrahasisGiven that I'm not sure why one would want to hinder oneselfs in this regard.
So how is one measuring mastery then? Does recount or skada show it?Both should show it now, and WoL seems to have ironed out all of its kinks relating to shielding effects.
07/06/2011 08:44 PMPosted by MarathelSo like how are you people making mastery effective in regards that you have to stack it. Not only that isn't the fact that its restrained to 1/3 of your total health anyway? So if you have more mastery all your really doing is stacking the shield faster to its limit?
Mastery question(s) then.
1. Do you frontload several heals before pull to build the max bubble size?
2. After encounter starts, then bubble gets removed if hit takes it all, correct?
3. At that point then does it matter at all due to size and incoming damage rate?
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