There was no lore. It was just Boss #1 and his siege engines versus Boss #2 and... the same siege engines. The map feels bare and isn't immersive at all. Even today's mutilated version of AV gives the impression that it is a big battle, and that the outcome might actually matter. I knew Drek'Thar and Vandarr's names after two or three battles back when I was level 51. I've done Isle of Conquest maybe twenty times and I have no idea who those NPC's are, and frankly I don't care about them.
The vehicle combat is something else I'm not a fan of. The snaring game gets old fast when I'm attacking a machine rather than a player or enemy NPC who I hate and want to kill. Plus, I rolled my character so I could play that character, not some mount with two abilities. Player vs Wall? Nope, not doing it for me.
I think the AV system of gathering resources to outfit elite characters to come to the rescue provides a much more personable way of breaking through the front lines.
Anyways, we asked for "Classic AV" but instead were handed "Something Like AV But Not Really." Now that there are more than twice the number of battlegrounds as there were in Vanilla, there has never been a better time to cut AV from the random queue and restore it to its full immersive glory. I'm not an RP'er but I love a good, solid backstory, and there's no battleground more rich in flavour than Classic AV.