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This has been an ongoing issue for a VERY long time (I'd say, probably since 4.2 came out). In fact I have a feeling that I might have been the first to put in a ticket for it, because the GM I spoke to said that this wasn't a known issue, and he seemed to not believe me when I told him that the ONLY way to get the cat/spirit beast (yes folks, it's an issue with ALL spirit beasts as well) to remain unstealthed is to take stealth off auto-cast and then have your pet get into combat...have it attack a critter preferrably one of the rats by the tram in Ironforge (since they like to attack back), or have it attack a target dummy, and then your pet will no longer stealth, unless you put stealth back to auto-cast (which defeats the purpose of doing that, lol). I've tried disabling all my add-ons (to the disbelief of the GM), and nothing. Whenever you click directly on the stealth to try to disable it, whether it's from the pet bar, or from the spell book, the UI informs me that I can't use that yet. After much persuading, he finally said that he'll have someone look into the issue. Anyway, this should really be put in the bug forum if it isn't there already...it probably is, I haven't checked.
It doesn't mean that in the slightest. All it means is that, since 4.2, all pets that have Prowl or Spirit Walk as an ability have been bugged, and that there is a simple, if somewhat annoying, workaround to get your pet out of stealth.
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