Lots of familiar names in this thread. Cool to see so many old faces still around!
1) What was the name of your main toon and when did you first start playing in Kirin Tor?
Urago is the very first character I ever created in WoW. I started here in May 2007 when a RL friend finally convinced me to subscribe.
2) What was your first raiding guild? The Free Legion. I was with them throughout most of BC, but was with Grim Legion near the end of BC and Quietus for the beginning of Wrath before finally returning to The Free Legion.
3) Alliance or Horde or both? Horde, baby. Dabbled a bit in Alliance but never got anyone past lvl 52.
4) Best accomplishment in your raids in all expansions on this server (i.e. Killed Ossirian in AQ20, Killed Kil'jaeden in Sunwell 25, Thorim in Ulduar 10, etc...) Finally getting Yogg-Saron killed right before ICC opened. We made it to him before ToC opened, but despite weeks of attempts, just couldn't pull it together to consistently reach phase 3. Everything finally started gelling & the team really pulled together and got it done. To me, it was the epitome of what raiding is all about.
5) What was your most favorite part in all of WoW? (i.e. leveling, downing certain bosses, pwning in an 8hr Alterac Valley bg, etc...) Tough call... I loved the ambience of Karazhan & the epicness of the Kael'thas fight in TK, but I really think the most fun I ever had in any raid throughout my whole WoW experience was Ulduar. Such an amazing raid from start to finish. Fantastic concept, fun bosses, engaging mechanics, and the most rewarding challenges from the WotLK era.
6) What do you like most about the new changes to WoW vs. what it was like during BC or Vanilla? I think questing from 1-58 is a more coherent experience, there's more of a congruent storyline & the whole thing just flows a little better. Also, sharing mounts and achievements across all characters is a welcome change.
7) What don't you like about the new changes to WoW vs. what it was like during BC or Vanilla? While the levelling experience is more cohesive, the thrill of exploration was lost in translation. Finding an obscure, out-of-the way quest or the world-spanning quests that sent you all over the map hunting different items or mobs (Nat Pagle's quest to go above 225 Fishing and the infamous "It's a Secret to Everyone" immediately spring to mind) that managed to be epic without purples gave the game a lot of flavor that I think it's missing now. But ultimately, it's the people who have moved on from the KT community that I spent long hours with back in 2007 that made the game so incredibly awesome that I miss the most in the new game.