It's not necessarily good entertainment to go and get your butt kicked repeatedly in BGs for 150 sessions before you can begin to compete.
I would most definitely agree. Until Cataclysm players could use the honor they had accumulated while leveling and purchase gear so that when they hit 85 they could play their characters, rather than spend twice as much time as it did to level their characters getting constantly facerolled by enemy players and or monsters so that they would have the appropriate gear to 'continue' playing their characters. Between this very bassackward transition made in Cata, and the fact that before the release of 4.2 I spent two entire weeks farming Season 9 for all of my other alts only to turn around and refund any pieces that I still could with Season 10 gear I have no reason to continue throwing money at this game which only caters to the hardcores & the elitist snobs.
I cancelled my WoW subscription this last month and have no intention of renewing it until Blizzard stops brushing off players & drastically changing game & class mechanics in a game that didn't need "fixing". This game went from something fun & social to something anti-social and more worklike than gamelike. The introduction of RDF, destroyed & depersonalized the communal sense of the various game servers, and all of the nerfs, drastic class and mechanic changes did the rest. The concepts, artwork & boss fights in T11 as well as T12 are great, despite a very klunky lore storyline backing it. It's a shame too, because I would keep playing if they hadn't completely turned mechanics like this upside down & inside out. It's done everything but keep this game fun & exciting.
There are crafted items available to level-85 players which will help them substantially when first setting foot into Battlegrounds or Tol Barad. Getting a hold of this gear isn't too difficult.
The fact is that endgame progression is its own experience. Leveling is a very direct and obvious act of progression, but that changes when players hit the cap. Progression then trends much more toward itemization -- you have to participate in the endgame experience to get more powerful gear. But as I said, there is underrated entry-level crafting gear which can be very useful for helping to ease PvP-oriented players into level-85 Battlegrounds.
1 piece of this gear takes twice as long to farm as it does to farm the honor, unless you purchase the raw materials to make it from the auction house, and even a full set of 8 piece Bloodthirsty Crafted Blues won't get you above 2500 Resilience. Normal honor bgs these days pretty much require a player to be sitting on at least 3000 resilience to even stand a chance of not being 1 shot, and that's WITH healers on your own team.
Sounds like a brushoff of "This is what we the devs want so you the players can just suck it up & deal with it." to me, without flat out saying it. Yet another of many reasons why I've cancelled my subscription.
Time to fire up some Starcraft 2 until Diablo 3 comes out.