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Also. IoC SUCKS HARD BLIZZARD! !@#$ IT!
Edited by Helblinde on 7/23/2011 1:42 PM PDT
100 Human Priest
Alot of people find the notion of attacking vehicles kind of boring. Warsong gulch and AB have all that you like without the need to break down walls with vehicles. People can be just as retarded when it comes to farming kills in Sota as any other bg.
Make a BG like a Counter-Strike match IMO. You need to escort and plant a bomb on a critical horde/alliance weapons cache. Players can kill the bomb holder to delay the other team and camp it, or if the enemy deploys the bomb you can disarm it. It would be like an AB flag, planting it in the destruction zone would require a cast time, and so would disarming it. Give both teams a set amount of resources so that it won't have to be time limit based.
Alright, I understand the mechanics for making Battlegrounds are more complicated than PvE instances. Fine. They should be. However, if you're going to have PvP as a part of the game, it should receive the same amount of attention that PvE gets. Hell, right now I'd settle for HALF as many BGs as there are instances, set up on a rotation to keep them fresh, but not dilute the PvP population down to 2 hr queue times.
If creative input is what's lacking, you need look no farther than your own forums. I along with MANY others have submitted well thought out BG concepts to you FREE OF CHARGE. If you want my GOOD ideas, you know, the ones I spend more than 20 minutes throwing together, it'll cost ya.
They should be more creative, they have plenty of money and time to do something like that.
IMHO I would settle for LESS maps right now, removing Isle from the rotation considering it is completely horribly designed. Join isle at any given time and you will have a large amount of people testifying how much they LOATHE the bg. AV bosses need to be buffed to force pvp in the bg. Eye of the storm flag capping mechanic is broken, we lost an RBG because of it not capping when we run over the point. Just fix what we have and I propose putting a seperate queue in for the 40 man bgs, maybe award more honor for them even if people want to do those bgs. Personally I prefer the small tight knit team oriented and balanced maps like WSG, Twin Peaks, and AB, to a lesser extent Eye of the Storm(knockback mechanics still are OP as hell in mid and almost every tower+bridge). Battle for Gil needs tweaking for the graveyards or just have 2 starting GYs that you always rez at, I hate when I sometimes get rez'd at WW or LH and other times even when we are controlling the node I get sent back to mines when I am fighting right on the flags.
Either way all I am saying is there are too many flaws in the current battlegrounds, finish and polish the maps before releasing them to rated bgs, as for random bgs ill let it slide considering it isn't such a serious part of gameplay. Also I saw a comment saying to design more CTF maps that doesn't seem like much to ask either BUT please fix what we have now, only warsong and ab have been perfected and the blinking on bridges in ab still pisses me off btw but after 5 years I've lost all hope that it would be completely fixed.
Just wanted to vent a little as well as share some of the experiences I have acquired over the last 5 years of playing this game and pvp being the one thing in this game that I love unconditionally.
Edited by Shatteronyou on 7/25/2011 10:55 AM PDT
I have a good idea for a new BG.
Take Stormwind and add a flag in each district. Close up all buildings.
It would basically be an alliance defense.
Horde would start at Harbor with the boat pull up like in SotA.
Alliance would start just outside the main gates a little ways to make distance to the battle field fair.
Same mechanics as AB.
Or take SW and have it be like a IoC where horde enters from both gates and tries to kill King Varian. The you reverse it and have alliance do the same for Orgrimmar. The alliance entering from the North and West gates and try to kill the Warchief. And there would only be closed gates at entrance for the attacking team and no siege engines. So it wont go on forever a 15 minute timer.
And all you do is slightly redesign the cities and add the objectives.
Leave siege engines and other vehicles out of it.
Edited by Thurink on 7/29/2011 2:31 PM PDT
60 Human Paladin
Large flat map, preferably something arid, desert sand perhaps? Like the old area bellow thousand needles. That long white map? That and thirty alliance/horde. Having a massive slaughter fest.
But you only get 1 life.
Edited by Targaryenn on 7/30/2011 6:34 AM PDT
84 Blood Elf Paladin
It would be nice if the new PvP maps weren't a variation of capture the flag. Might even be nice to see a simple map for BG's where the entire focus was just an epic battle between players with the winning side is the one with the most kills at the end of say 10 mins. No capture the flag, collect resources, or any goal other than face planting the enemy for 10 mins.
It's mind boggling they haven't had a pure fight it out bg yet.
People want to fight.
Not ride a 2 button tank.
Not run a flag.
85 Orc Shaman
No more BGs.
Personally, I like the BGs that came out with Cata. Due to the fact that they have exact mechanics of the old school bgs, but a little bit "simpler" i guess, in terms of Battle of Gilneas only has 3 flags, whereas AB has 5. Twin Peaks is almost just a remake of WSG, which I have no problem with. I'm a huge fan of old school bg's.
One of my only problems is the spawning issue I've been seing lately in Battle of Gilneas. There were many instances where I'd be defending WW or LH while we had it under our control, and when I'd die and respawn, it'd spawn me back on our starting spawn or Mines gy. In the end, we lose that node.
However, the BGs that came with WoTLK are just simply fail.
While the concept of IoC sounds fun in theory, that's as far as it goes. The poor mechanics, large population requirement for a bg and OP siege/Glaives really drag it down. The "boss" fight seems very limited thinking. Tank and Spank. Oh ya, they have an aoe that almost kills everybody. And it can't be avoided.
SoTA...it's ok. IF I had to choose one of these evils, whether it be IoC or SoTA, i guess i'd have to say SoTA, only due to the fact that there's a good chance that it will be over sooner, unlike the "latest re-creation/design" that is AV and IoC, which seem to drag on and on.
WoTLK bgs were a huge fail imo. Personally, I'd like to see these 2 bgs removed, or at least removed from the "random" rotation, and the spawning issue in BoG fixed. I personally dread it when I get either of these 2 bgs.
Is there some sort of track record that would show which bgs are played the most during their weekened?
Like for example, during WSG weekened, do more players single q for WSG specifically, as compared to say an IoC weekened which we had recently?
Is there a record that can compare which bgs are q'd for most during the said bg weekened?
Because during IoC and SoTA weekened, I just q'd for a random and hoped I never got any of those bgs during their weekeneds.
Or either of the 2 at all when I q for pvp, which is quite a lot.
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