But one of the most annoying limitations is that profession skills (which are completely optional to gameplay) are capped at a max of 100. Not 300 (Classic cap), not 225 (max for level 20), nor 150 (max at journeyman skill level). No, it's level 100, and I have no idea why.
IF it were bumped up to a more reasonable number like 125 (the level one could normally learn Expert Proficiency Level), a plethora of actually useful items would become available:
Alchemy: Strong Troll's Blood Elixir, Potion of Curing, Minor Magic Resistance Potion
Blacksmithing: Silvered Bronze Shoulders, Heavy Weightstone, Heavy Sharpening Stone
Enchanting: Enchant Boots - Minor Stamina, Enchant Chest - Health
Engineering: Gnomish Universal Remote, Heavy Dynamite, Shadow Goggles
Herbalism: Kingsblood, Wild Steelbloom, Grave Moss
Inscription: Strange Tarot (Swords deck, lvl 20 shoulders), Tome of the Dawn, Book of Survival
Jewelcrafting: Heavy Stone Statue. (Most jewelry too high level, grr)
Leatherworking: Fletcher's Gloves, Nimble Leather Gloves, Toughened Leather Armor, Deviate Scale Belt
Mining: Smelt Iron, Iron Deposit
Skinning: No change?
Tailoring: Phoenix Pants, Phoenix Gloves, Spidersilk D*%%%, Spidersilk Boots, Bolt of Silk Cloth
Would this minor, minor upgrade effect gold farmers (presumably the reason for the cap)? Yeah, but not by much. But people playing on trial accounts would actually see some reason to invest time into professions and even get some perfectly level appropriate rewards out of the deal.
Plus, it'll help out the twinks....