As some of you are aware, druid healing got switched up a bit in Cataclysm with the conversion of our permenant Tree Form in the temporary buff-spell Tree of Life (ToL). I certainly agree that druids needed more Emergency cooldowns, and ToL very nicely fills that niche; but its not really a form, and no amount of calling it that will make it so.
I would like to see a permenant Tree Form brought back to druids, BUT I want it have have an actual effect, rather than just be a cosmetic change. I think a good option could be having one form slightly better at tank or single-target healing, and one form better at multi-target or raid healing. One way to accomplish this is to give the druid some new spells, and limit their spell selection slightly in both forms.
Blizzard took one great step forward with the modification of its talent-tree model, so that rather than having a flat healing buff on the Tree Form, we can now have it matched to the Restoration spec instead. This means that we can give druids back a tree form, without having Boomkin healing be OP.
Resto druids where one of the only specs that did not recieve any new spells in Cataclysm, because we already had the second-greatest number of different healing spells in the game (only Holy Priests had more).
The issue was that most of these spells where HoTs; so it was like having your entire toolkit filled with nothing but rolls of duct tape. I think that Blizzard did a good job reworking most of the druid healing spells, and that they have good synergy, with only a few small gaps. But that doesn't mean there isn't room for inovation, so I have 2 new spells for consideration:
Invigorate: 1.5 Second Cast, 35% of base mana
Heals the target for 3800 to 4400. The targets skin becomes as tough as bark, reducing all physical damage taken by 2% for 8 seconds, stacking up to 3 times.
Enliven: Instant Cast, 24% of base mana
Heals the target and all targets (max 5) within 10 yards for 500 every second for 4 seconds. When the HoT is finished, Enliven jumps to a party or raid member within 20 yards. Jumps up to 2 times. Enliven can only be on one target at a time.
Edit: some people have pointed out that druids already have powerful AOE heals, so for your consideration I offer Enliven, v2.0
Enliven: 3 Second Cast, 40% of base mana
Heals up to 4 other targets within 20 yards of the druid for 3200-3800. Also restores 5 rage, 8 focus energy or runic power, or .5% maximum mana.
For now, I'll have our caster/humanoid form be the tank-healer, and I would replace Regrowth with Invigorate, which cannot be cast in tree form. That leaves the Tree Form as the raid/multi-target healer, and I would replace Healing Touch with Enliven, which cannot be cast in humanoid form.
The current ToL spell remains as it is, except that it allows ALL healing spells to be cast. I think it should also empower tranquility, allowing it to heal 2 additional targets and for movement to not interupt channeling (theres nothing quite as annoying to a druid as to blow Tranq and then have the boss drop a pool of molten death right at your feet).
So, to summarize, the Humanoid forms basic healing spell selection looks like this:
Lifebloom, Rejuvanation, Nourish, Healing Touch, and Invigorate
and the Tree forms spell selection is:
Lifebloom, Rejuvanation, Regrowth, Nourish, and Enliven
both have acces to: Swiftmend, WildGrowth, Tranquility, Innervate, damage spells, etc.
Both forms are perfectly capable of Tank or Multi-target healing, picking one or the other just happens to give you a little boost, sort of like a Priests Chakra mechanic.
I'm posting this here, instead of the druid forum, because I know healing in raids is a multi-person task, and I'd love to hear some feedback from other healing classes as well. I know a few of you have your own issues, but druids are the class that I know best, so thats what I'm focused on.