Why is it that some random persons thread about 15 man raids gets a blue post but when i posted this i got ignored? i think 15 man is a great size for raids
It's a nice size, but the problem is that most of the work that goes into a raid is in three areas:
* Assets (art, scripting, etc.)
* Mechanics (the core fight planning and implementation)
* Tuning (balancing healing requirements vs. dps; mobility vs. stand-and-deliver, etc.)
That last part has to be re-done for every size of raid you want to do. So, if you think of tuning as 1/3 of the process, then when you add a second raid (10/25), you don't have to do the assets again, and the mechanics are usually the same. But, the tuning work has to start over from scratch. That means that you now have 1/4 asset work, 1/4 mechanics work and 1/2 tuning work taking a total of 33% longer to develop a raid than it did before. Also keep in mind that you have to TEST both modes and so that gives you even more impact from having two modes.
All of this means that having 10 and 25 man raids means more dev time and slower releases.
If you want a 15 man mode, then you need to do one of two things: add it on as a third or scrap one of the others. You can't reasonably scrap one of the others. 25 man raiding is bread and butter for very large guilds, and provides an opportunity for a larger chunk of the guild's playerbase to take part.
10 man is all about smaller guilds, and if you up the low-end number, you cut off a lot of guilds that just can't field 15 raiders every time.
So, you're really asking for 3 raid sizes, which now increases tuning to 3/5 of development time and further expands the time to release by at least 25%, not counting the extra testing.
Think very carefully about that, and consider what you really want out of WoW...